Project 3: Linda Zhu - #31
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LinDadaism wants to merge 27 commits into
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… need something working urgently
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Used all 4 late days. Working on REAME now.
Repo link
Features Implemented:
Core Features
Extra Features
Modifications to CMakeLists:
Added the files below for mesh loading to the headers section:
- src/tiny_obj_loader.h
- src/gltf/json.hpp
- src/gltf/tiny_gltf.h
Feedback:
It was definitely a fun project that gives you freedom to explore a plethora of interesting topics in graphics and rendering, or to put focus on CUDA performance optimization. However, it was not even a smooth-sailing experience for me implementing the core features, let alone later debugging the mesh loaders, before I had the chance to do more optimization. I wish we could have had a very basic path tracer provided, say with diffuse shading and an OBJ loader implemented, so that we can spend more time on advanced visual and performance improvements. More importantly, since the focus of this course should really be on GPU programming techniques and CUDA performance optimization, I want to have more practice of using advanced CUDA features such as CUDA stream/ graphs, shared memory, and etc. in this project. Right now my project is not well-balanced, stressing more on impressive graphics without enough thinking on performance. I think that's actually a common pain point of most big class projects, where you try hard to just complete it leaving no time or energy for the better.