โโโ(root@c0mpi11er)-[~] โโ# sudo ./black_hat.sh --red-team --unreal --oscp [sudo] password for c0mpi11er: ******** [+] CLEARANCE :: RED TEAM LEAD [+] DOMAIN :: OFFENSIVE SECURITY // UNREAL ENGINE ARCHITECTURE [+] STATUS :: OSCP PREP // EXPLOIT DEV // SERVER AUTHORITY [+] ETHICS :: AUTHORIZED ADVERSARY EMULATION ONLY [ACCESS GRANTED]
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๐ญ Currently leading Red Team operations while architecting Pangaea Kingdom โ a Web3 MMORPG blending African mythology, blockchain, and Unreal Engine systems.
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๐ง Not junior anymore. I operate as a Red Team Lead and senior-level Unreal Engine / C++ systems architect.
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๐ฏ Currently sharpening for OSCP while running adversary emulation, exploit development, and offensive research.
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๐ด Finished / cleared: CPTS on Hack The Box, PortSwigger Web Security Academy, and TryHackMe offensive paths.
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๐ฆพ Low-level focus: Assembly, C, C++, PowerShell, JavaScript, PHP, and SQL for exploit dev, tooling, and offensive research.
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๐ฎ Game dev: Unreal Engine C++/Blueprints, GAS, EQS, Behavior Trees, multiplayer, server rewind, procedural generation, and engine-level systems design.
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๐ก๏ธ Offensive security: WAF bypassing, C2 frameworks, privilege escalation, Active Directory attacks, web app pentesting, and network exploitation.
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๐จโ๐ป Explore my work on Itch.io
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๐ฌ Ask me anything about:
Unreal Engine,C++,GAS,Linux,OffSec,Reverse Engineering,Blender,Networking,Exploit Dev -
๐ซ Reach me: c0mpi11er47@gmail.com
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โก Fun fact: I know how to exit Vim... and then kill the process that tried to trap me. ๐๐
๐ CLASSIFIED // RED_TEAM_DOSSIER
FILE:
C0MPI11ER_RED_TEAM.enc
CLEARANCE:BLACK
STATUS:ACTIVE
- Operator: C0mpi11er
- Role: Red Team Lead
- Objective: Authorized adversary emulation
- Specialization: Web, Network, AD, Privilege Escalation, Exploit Dev
- Languages:
Assembly,C,C++,PowerShell,JavaScript,PHP,SQL - Current Mission: OSCP preparation
- Redacted Operation:
โโโโโโโโโโ - Redacted Payload:
โโโโโโโโโโ
๐ CLASSIFIED // EXPLOIT_LOG
[+] Target acquired [+] WAF fingerprint detected [+] Bypass chain assembled [+] Privilege escalation path mapped [+] Access persisted [LOG] Operation closed. No traces left.
| Position | Focus | Current Objective |
|---|---|---|
| Red Team Lead | Adversary emulation, offensive tooling, exploit research | Leading authorized red team operations |
| OSCP Candidate | Penetration testing methodology, privilege escalation, post-exploitation | Preparing for OSCP |
| Engine Architect | Unreal Engine C++, GAS, multiplayer, server authority | Building Pangaea Kingdom |
๐ฉธ I don't just find vulnerabilities. I turn them into leverage.
| Certification / Platform | Status | Focus |
|---|---|---|
| OSCP | Candidate | Offensive security, privilege escalation, post-exploitation |
| CPTS | Completed | Hack The Box penetration testing specialist track |
| PortSwigger Web Security Academy | Completed | Web exploitation, SSRF, SQLi, XSS, deserialization, auth bypass |
| TryHackMe | Completed | Offensive security paths, privilege escalation, enumeration |
| Red Team Operations | Active | Adversary emulation, offensive tooling, attack path validation |
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๐ Offensive Security Specialist
- Red Teaming | Web Exploitation | Network Attacks | Linux/Windows PE | Active Directory
- Skilled in bypassing AWS/Azure/Cloudflare WAFs
- Expert in XSS, SQLi, SSRF, LFI/RFI, Command Injection, Deserialization, Auth bypass, and chained exploitation
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๐ฆพ Exploit Development & Low-Level Attacks
- Assembly-aware shellcode analysis
- Memory corruption fundamentals
- Reverse engineering and debugging
- Weaponizing
C,C++,PowerShell,JavaScript,PHP, andSQLfor offensive tooling
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๐ ๏ธ Toolkit
Burp Suite,Nmap,ffuf,Gobuster,Metasploit,Impacket,PowerView,BloodHound,Responder,SQLmap- Scripting / exploit dev:
Bash,Python,PowerShell,C,C++,JavaScript,Assembly,PHP,SQL
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๐๏ธ Achievements
- Multiple top-tier Red Team badges
- Completed PortSwigger Web Security Academy labs
- Completed TryHackMe offensive paths
- Earned / completed CPTS-related Hack The Box work
- Currently preparing for OSCP
๐ CLASSIFIED // ENGINE_ARCHITECTURE
FILE:
UNREAL_ENGINE_CORE.sys
ACCESS:LEAD_ARCHITECT
MODE:SERVER_AUTHORITY
- ๐ฎ Unreal Engine C++ / Blueprint architecture
- โ๏ธ Gameplay Ability System replication and prediction
- ๐ Server-authoritative multiplayer design
- ๐ง Behavior Trees, EQS, tactical AI, perception systems
- ๐งฑ Procedural generation and scalable world systems
- ๐ก๏ธ Anti-cheat-aware validation and server-side logic
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๐ก Gameplay Systems Engineering
- Advanced GAS architecture: effects, tags, replication, stat scaling
- Server-side rewind, hit confirmation, latency mitigation
- Multiplayer lobby & session management, dedicated servers
- Server-authoritative gameplay design
- Anti-cheat-aware architecture and validation logic
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๐ง AI & Behavior Trees
- Dynamic EQS-based target selection & reactionary behavior
- Enemy archetypes with vision cones, sound perception, tactical pathing
- Combat AI designed around pressure, flanking, and adaptation
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๐ญ Animation Systems
- Motion Matching, Root Motion, custom blendspaces
- Stylized ragdoll transitions, synced trail/VFX, attack montage chaining
- Responsive combat feel through animation + networking coordination
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๐งฐ Tooling + UX
- Modular UMG UI for ability wheels, skill trees, quest tracking, inventory
- In-editor debugging tools for AI visualization & gameplay tweaking
- Internal tooling for faster iteration, testing, and combat balancing
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๐ Notable Projects
- ๐งฟ Pangaea Kingdom โ AAA Web3 MMORPG built with Unreal Engine GAS, procedural world gen, and NFT integrations
- ๐ฆ COVID9 โ Multiplayer zombie shooter with wave AI, traps, and survival mechanics
- ๐งฎ Math Adventures โ Educational 3D game for kids, real-time arithmetic combat and animations
๐ง "Cybersecurity protects the future. Game dev imagines it. I break both to make them stronger."




