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C0mpi11er/README.md

MasterHead

Matrix Rain

Cฬท0ฬถMฬดPฬถIฬถ1ฬท1ฬตEฬธRฬด

Typing SVG

โ”Œโ”€โ”€(root@c0mpi11er)-[~]
โ””โ”€# sudo ./black_hat.sh --red-team --unreal --oscp

[sudo] password for c0mpi11er: ********
[+] CLEARANCE :: RED TEAM LEAD
[+] DOMAIN    :: OFFENSIVE SECURITY // UNREAL ENGINE ARCHITECTURE
[+] STATUS    :: OSCP PREP // EXPLOIT DEV // SERVER AUTHORITY
[+] ETHICS    :: AUTHORIZED ADVERSARY EMULATION ONLY
[ACCESS GRANTED]

Alert Threat Level Clearance

๐Ÿ’€ Hi ๐Ÿ‘‹, I'm C0mpi11er ๐Ÿ’€

๐ŸŽฎ Unreal Engine โš™๏ธ & C++ Architect | ๐Ÿ›ก๏ธ Red Team Lead & Pentester

โ˜ ๏ธ Black-hat aesthetic. Professional red-team execution. โš ๏ธ

Itch.io Twitter LinkedIn Discord Email

c0mpi11er followers

c0mpi11er

goldenboygrey1

Coding

  • ๐Ÿ”ญ Currently leading Red Team operations while architecting Pangaea Kingdom โ€” a Web3 MMORPG blending African mythology, blockchain, and Unreal Engine systems.

  • ๐Ÿง  Not junior anymore. I operate as a Red Team Lead and senior-level Unreal Engine / C++ systems architect.

  • ๐ŸŽฏ Currently sharpening for OSCP while running adversary emulation, exploit development, and offensive research.

  • ๐Ÿด Finished / cleared: CPTS on Hack The Box, PortSwigger Web Security Academy, and TryHackMe offensive paths.

  • ๐Ÿฆพ Low-level focus: Assembly, C, C++, PowerShell, JavaScript, PHP, and SQL for exploit dev, tooling, and offensive research.

  • ๐ŸŽฎ Game dev: Unreal Engine C++/Blueprints, GAS, EQS, Behavior Trees, multiplayer, server rewind, procedural generation, and engine-level systems design.

  • ๐Ÿ›ก๏ธ Offensive security: WAF bypassing, C2 frameworks, privilege escalation, Active Directory attacks, web app pentesting, and network exploitation.

  • ๐Ÿ‘จโ€๐Ÿ’ป Explore my work on Itch.io

  • ๐Ÿ’ฌ Ask me anything about: Unreal Engine, C++, GAS, Linux, OffSec, Reverse Engineering, Blender, Networking, Exploit Dev

  • ๐Ÿ“ซ Reach me: c0mpi11er47@gmail.com

  • โšก Fun fact: I know how to exit Vim... and then kill the process that tried to trap me. ๐Ÿ˜‰๐Ÿ’€



Alert Authorization

๐Ÿ“ CLASSIFIED // RED_TEAM_DOSSIER

FILE: C0MPI11ER_RED_TEAM.enc
CLEARANCE: BLACK
STATUS: ACTIVE

  • Operator: C0mpi11er
  • Role: Red Team Lead
  • Objective: Authorized adversary emulation
  • Specialization: Web, Network, AD, Privilege Escalation, Exploit Dev
  • Languages: Assembly, C, C++, PowerShell, JavaScript, PHP, SQL
  • Current Mission: OSCP preparation
  • Redacted Operation: โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆ
  • Redacted Payload: โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆ
๐Ÿ“ CLASSIFIED // EXPLOIT_LOG
[+] Target acquired
[+] WAF fingerprint detected
[+] Bypass chain assembled
[+] Privilege escalation path mapped
[+] Access persisted
[LOG] Operation closed. No traces left.

โ˜ ๏ธ Red Team Command

Position Focus Current Objective
Red Team Lead Adversary emulation, offensive tooling, exploit research Leading authorized red team operations
OSCP Candidate Penetration testing methodology, privilege escalation, post-exploitation Preparing for OSCP
Engine Architect Unreal Engine C++, GAS, multiplayer, server authority Building Pangaea Kingdom

OSCP Candidate CPTS PortSwigger TryHackMe

๐Ÿฉธ I don't just find vulnerabilities. I turn them into leverage.


๐ŸŽ“ Hacker Certifications & Battle Proofs

Certification / Platform Status Focus
OSCP Candidate Offensive security, privilege escalation, post-exploitation
CPTS Completed Hack The Box penetration testing specialist track
PortSwigger Web Security Academy Completed Web exploitation, SSRF, SQLi, XSS, deserialization, auth bypass
TryHackMe Completed Offensive security paths, privilege escalation, enumeration
Red Team Operations Active Adversary emulation, offensive tooling, attack path validation

๐Ÿ” Cybersecurity Craft

  • ๐Ÿ” Offensive Security Specialist

    • Red Teaming | Web Exploitation | Network Attacks | Linux/Windows PE | Active Directory
    • Skilled in bypassing AWS/Azure/Cloudflare WAFs
    • Expert in XSS, SQLi, SSRF, LFI/RFI, Command Injection, Deserialization, Auth bypass, and chained exploitation
  • ๐Ÿฆพ Exploit Development & Low-Level Attacks

    • Assembly-aware shellcode analysis
    • Memory corruption fundamentals
    • Reverse engineering and debugging
    • Weaponizing C, C++, PowerShell, JavaScript, PHP, and SQL for offensive tooling
  • ๐Ÿ› ๏ธ Toolkit

    • Burp Suite, Nmap, ffuf, Gobuster, Metasploit, Impacket, PowerView, BloodHound, Responder, SQLmap
    • Scripting / exploit dev: Bash, Python, PowerShell, C, C++, JavaScript, Assembly, PHP, SQL
  • ๐ŸŽ–๏ธ Achievements

    • Multiple top-tier Red Team badges
    • Completed PortSwigger Web Security Academy labs
    • Completed TryHackMe offensive paths
    • Earned / completed CPTS-related Hack The Box work
    • Currently preparing for OSCP

๐Ÿ“ CLASSIFIED // ENGINE_ARCHITECTURE

FILE: UNREAL_ENGINE_CORE.sys
ACCESS: LEAD_ARCHITECT
MODE: SERVER_AUTHORITY

  • ๐ŸŽฎ Unreal Engine C++ / Blueprint architecture
  • โš™๏ธ Gameplay Ability System replication and prediction
  • ๐ŸŒ Server-authoritative multiplayer design
  • ๐Ÿง  Behavior Trees, EQS, tactical AI, perception systems
  • ๐Ÿงฑ Procedural generation and scalable world systems
  • ๐Ÿ›ก๏ธ Anti-cheat-aware validation and server-side logic

๐ŸŽฎ Game Dev Arsenal

  • ๐Ÿ’ก Gameplay Systems Engineering

    • Advanced GAS architecture: effects, tags, replication, stat scaling
    • Server-side rewind, hit confirmation, latency mitigation
    • Multiplayer lobby & session management, dedicated servers
    • Server-authoritative gameplay design
    • Anti-cheat-aware architecture and validation logic
  • ๐Ÿง  AI & Behavior Trees

    • Dynamic EQS-based target selection & reactionary behavior
    • Enemy archetypes with vision cones, sound perception, tactical pathing
    • Combat AI designed around pressure, flanking, and adaptation
  • ๐ŸŽญ Animation Systems

    • Motion Matching, Root Motion, custom blendspaces
    • Stylized ragdoll transitions, synced trail/VFX, attack montage chaining
    • Responsive combat feel through animation + networking coordination
  • ๐Ÿงฐ Tooling + UX

    • Modular UMG UI for ability wheels, skill trees, quest tracking, inventory
    • In-editor debugging tools for AI visualization & gameplay tweaking
    • Internal tooling for faster iteration, testing, and combat balancing
  • ๐ŸŒ Notable Projects

    • ๐Ÿงฟ Pangaea Kingdom โ€” AAA Web3 MMORPG built with Unreal Engine GAS, procedural world gen, and NFT integrations
    • ๐Ÿฆ  COVID9 โ€” Multiplayer zombie shooter with wave AI, traps, and survival mechanics
    • ๐Ÿงฎ Math Adventures โ€” Educational 3D game for kids, real-time arithmetic combat and animations

๐ŸŒ Let's Connect

goldenboygrey1 c0mpi11er discord


๐Ÿงฐ Tools & Tech

Core Icons

Black Hat Arsenal Badges

Assembly C C++ PowerShell JavaScript PHP SQL Kali Linux Unreal Engine Burp Suite Metasploit Nmap


๐Ÿ“Š GitHub Telemetry

c0mpi11er c0mpi11er
c0mpi11er

Atom git Terminal Neovim


3D GitHub Contribution


๐Ÿ Contribution Snake

Contribution Snake


Quotes

๐Ÿง  "Cybersecurity protects the future. Game dev imagines it. I break both to make them stronger."

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