IGameState
IPlugin* CreatePlugin()
void Game::SetNextState(const std::string& state)
In the root directory of the game plugin there should be a folder called 'plugin': plugin/GameName/
plugin/GameName/
GameName.r should be within this directory along with all the required resources used by the game
GameName.r
Symbolic link link the plugin folder in the root directory of the game plugin into the GameEngine bin folder
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