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TODO List
Bruce edited this page Jul 16, 2016
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Preliminary release:
- Water
- Refraction settings
- Refraction/underwater visiblity based on fresnel
- Physically based sky & fog
- 2D Cloud plane
- Polish & fine tuning
Long term:
- Multiple volumetric and 2D cloudplanes for varying weather
- Underwater volumetric fog
- Acid shaders with custom uniform projection matrices to mitigate frustum culling
- Parallax Occlusion Mapping
- "Physical" camera controls for cinematic lads
- Animation pipeline for elaborate videos