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Aidan's Game Rush

A native iPad arcade-flight game built with Swift and SpriteKit.

Current playable

  • Hold anywhere to fire Aidan's booster and climb; release to dive and charge Rush Energy.
  • When the meter fills, tap to trigger Star Rush: surge forward, pull in chips, and smash through hazards and Glitch creatures.
  • Follow a three-part story about Aidan, his booster, and The Glitch.
  • Fly through Cloud Kingdom, Dino Jungle, Candy Canyon, and Storybook Castle.
  • Outsmart four world-specific enemies: Cloud Swooper, Jungle Snapper, Candy Bouncer, and Castle Gargoyle.
  • Chase curved Adventure Trails of Spark Chips and collect shield-bubble and chip-magnet power-ups.
  • Chain chips, close calls, and Star Rush smashes into a time-limited Flow multiplier worth up to 5×.
  • Earn score bonuses for skillful near misses and enemy smashes, with dedicated visual, sound, haptic, camera-shake, and impact feedback.
  • See animated boost/glide poses, physically aligned world-space booster exhaust, pickup reactions, lively enemies, and dedicated defeat and boss-victory sequences.
  • Defeat The Glitch in a booster-blast boss battle after completing all four worlds.
  • Permanently unlock and equip four richly illustrated booster styles with saved Spark Chips.
  • Complete a daily chip quest and earn five persistent adventure badges.
  • Chase a persistent high score, pause at any time, and restart instantly.
  • Hear distinct title, world, and boss music plus layered action sounds, with a persistent mute control and pickup/collision haptics.

The four playable worlds are rendered with SpriteKit using original illustrated assets. Original key art and an app icon give the game a polished identity while keeping gameplay lightweight and responsive.

Play on the Mac first

Open the project in Xcode, choose an iPad Simulator as the run destination, and press Run. A mouse click acts like a finger: click and hold to rise, then release to glide down.

Run on an iPad

  1. Open AidanGameRush.xcodeproj in Xcode.
  2. Select the AidanGameRush target, open Signing & Capabilities, and choose your Apple development team.
  3. Connect and trust the iPad, then select it as the run destination.
  4. Press Run.

The app is iPad-only, uses landscape orientation, and supports iPadOS 17 or later.

Project layout

  • AppDelegate.swift starts the native UIKit app.
  • GameViewController.swift hosts the SpriteKit view.
  • GameScene.swift owns game flow, spawning, scoring, contacts, and progression.
  • GameModels.swift defines worlds, game phases, power-ups, and physics categories.
  • Progression.swift owns booster unlocks, daily quests, and achievements.
  • WorldArt.swift draws the worlds, Aidan, enemies, hazards, and pickups.
  • GameAudio.swift generates lightweight arcade sound effects.
  • ARTWORK.md records the generated-art sources and exact production prompts.

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