Scene Editor - #5
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Civ3ro
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Good, it's actually a really good idea! How would the scene be exported? As GLB?
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Actually, this isn't meant to "edit" scenes per se in the traditional sense. You noticed that I said "Probably no model editor." The point of this isn't to export GLB or OBJ, since that already exists in many areas. It's to provide users the ability to quickly create scenes with a drag-and-drop gizmo interface and then export that scene to scratchblocks. Basically, you would upload your .SB3 file and it would create a custom |
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@Civ3ro @astruegenius @Drago-Cuven Take a look at https://threejs.org/editor/ Something like this, but I'd like to take a different approach to the UI |
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@astruegenius @Civ3ro @Drago-Cuven Do we just want to clone https://github.com/mrdoob/three.js/tree/master/editor and make some modifications so that it exports a sprite containing the scene setup block stack that users can import into their projects? If we did that we'd have an already-working editor that many three.js users would be familiar with, and then we wouldn't have to write one from scratch |
Work-In-Progress
Plan:
Probably not going to have a model editor