Fix event blocks - #14
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dexter-jones wants to merge 1 commit into
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I posted the issue on the issues tab of civeros pushes, and i went into it myself and found that most of the rendering functions were using vm.editingTarget, which only refers to the sprite open. with multiple sprites, this does not work.
every instance has been changed from
async loadTexture(args) {
const img = vm.editingTarget.getCostumes()...
to
async loadTexture(args, util) {
const target = util.target;
const img = target.getCostumes()...
with the util parameter
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I posted the issue on the issues tab of civeros pushes, and i went into it myself and found that most of the rendering functions were using vm.editingTarget, which only refers to the sprite open. with multiple sprites, this does not work.
every instance has been changed from
async loadTexture(args) {
const img = vm.editingTarget.getCostumes()...
to
async loadTexture(args, util) {
const target = util.target;
const img = target.getCostumes()...
with the util parameter