Skip to content

Latest commit

 

History

18 Commits

Folders and files

NameName
Last commit message
Last commit date
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

MineMind ⛏️🧠

An autonomous AI player for modded Minecraft.

MineMind reads your modpack's quest book, plans with an LLM, and sends a server-side AI companion to do the work — mining, crafting (modded recipes included), fighting, hauling — while you keep playing. It is, as far as we know, the first open agent that plays modpacks, not just vanilla.

/agent spawn Bob → the planner reads 558 FTB quests → Bob walks off, mines 16 dead logs, crafts them through a two-step modded recipe chain, comes back and hands you the result. Nobody touched the keyboard.


Why this exists

Every well-known Minecraft AI project is vanilla-only:

Project Why it can't play your modpack
Voyager, Mindcraft, mineflayer bots Speak the vanilla protocol — can't even join a Forge server
Baritone / AltoClef Brilliant executors, but vanilla item catalogues and Fabric-only builds
STEVE-1, JARVIS-VLA, pixel agents Research models: vanilla training data, need an RTX 3090, ~5 FPS
AI-Player, ChatClef companions Fabric-only, vanilla capabilities, cloud-locked brains

Modded Minecraft — custom blocks, kubejs recipes, machine GUIs, 500-quest progression books — is where the actually interesting automation problems live. MineMind targets exactly that gap.

What it does today

  • Reads the whole quest book offline. FTB Quests SNBT → dependency DAG (chapters, quests, item tasks, rewards). The planner always knows the exact frontier of available quests — no screen reading, no guessing.
  • Plans with any LLM. Claude (API or your Claude Code login), Groq's free tier, or anything you wire into one small provider file. Sonnet-class models are the sweet spot: the prompt carries the world facts and action vocabulary, so the model plans rather than reasons from scratch (RECLAMATION_CLAUDE_MODEL=claude-sonnet-4-6).
  • Acts through a real body. A PlayerEngine companion entity — server-side, pathfinding by Automatone (Baritone fork), AltoClef task chains — plus our agentlink micro-mod that exposes it to the planner:
    • /agent mine <block> [n] — mine any registered block, modded ids included
    • /agent craft <item> [n] — craft any recipe from the game's RecipeManager (kubejs/datapack recipes work), resolving intermediate ingredients recursively (log → scrap → planks happens automatically)
    • /agent take|store <item> [n] — move items between the agent and nearby chests or machine slots (any IItemHandler)
    • /agent give <item> [n] — hand the loot to the player (quests check your inventory)
    • /agent run <cmd> — the whole AltoClef command set: follow, goto, attack, farm, deposit, equip, ...
  • Verifies everything. Inventory deltas, quest-save reads, chat-response checks. Failed steps trigger replanning; repeatedly failing quests get set aside instead of looping.
  • Steer it from chat. Type .goal get me copper tools in-game and the planner obeys; .goal clear returns it to autonomous questing. Progress updates and an end-of-session summary land in chat; every completed quest takes a screenshot.
  • Escalates gracefully. What it can't do yet (machine GUIs, claiming quest rewards), it asks for in chat and waits for your .done.

Live-tested on Reclamation (Forge 1.20.1, 165 mods, 558 quests) — the companion autonomously mined modded blocks, crafted through modded recipe chains, and progressed real quests.

Architecture

┌─ your PC ────────────────────────────────────────────────────────────┐
│                                                                      │
│  daemon.py  ──plans──▶  LLM (Claude / Groq / local)                  │
│    │  ▲                                                              │
│    │  └── quest_graph.json  (built offline from the pack's           │
│    │       FTB Quests SNBT — full dependency DAG)                    │
│    ▼                                                                 │
│  TCP 127.0.0.1:48750  (JSON lines)                                   │
│    ▲                                                                 │
│ ┌──┴───────────────── Minecraft (Forge) ──────────────────────────┐  │
│ │ Minescript bridge  ── chat/state/inventory I/O                  │  │
│ │ agentlink mod      ── /agent commands → PlayerEngine controller │  │
│ │ PlayerEngine       ── companion entity: Automatone pathfinding, │  │
│ │                       AltoClef task chains, own inventory       │  │
│ └──────────────────────────────────────────────────────────────────┘ │
└──────────────────────────────────────────────────────────────────────┘

The LLM never clicks pixels. Perception is files and registries (quest SNBT, RecipeManager, capabilities); action is deterministic game logic. The model only does what models are good at: deciding what to do next.

Quick start

Requirements: a Forge 1.20.1 instance, Python 3.10+, JDK 17+ (only to build the mod), and one of: GROQ_API_KEY (free), ANTHROPIC_API_KEY, or a logged-in Claude Code CLI.

git clone https://github.com/Boyan253/minemind && cd minemind

# 1. mods into your instance's mods/ folder:
#    - PlayerEngine + Player2NPC (CurseForge, Forge 1.20.1)
#    - Baritone (optional, for player-body fallback) + Minescript
#    - agentlink: cd agentlink-mod && ./gradlew build   → build/libs/*.jar

# 2. point the tools at your instance and install the bridge
export AGENT_MC_DIR="/path/to/instance/minecraft"
python tools/install_bridge.py

# 3. build the quest graph from your pack (FTB Quests packs)
python tools/build_quest_graph.py

# 4. run the brain, then in-game chat:  \agent_bridge
export GROQ_API_KEY=...        # or ANTHROPIC_API_KEY, or claude-cli login
python agent/daemon.py

The daemon spawns a companion if none exists and starts working the quest frontier. Type #stop / /agent stop in chat any time to halt it.

Status

Early alpha, moving fast. Honest state of the world:

  • Quest graph extraction (FTB Quests), frontier planning, LLM planner
  • Companion body: mine (modded), craft (modded, recursive), take/store, give
  • Multiplayer mode (progress ledger + no-OP fallbacks)
  • Death detection, danger pause, verified human-assist steps
  • Machine automation (insert/extract works; machine recipes next)
  • Quest reward auto-claiming
  • Other quest mods (HQM, Better Questing)
  • Pack profiles — fully config-driven multi-pack support

Credits

MineMind stands on excellent shoulders: PlayerEngine by Goodbird · Automatone by Ladysnake · AltoClef · Baritone · Minescript · FTB Quests

License

MIT for everything in this repo. PlayerEngine/Player2NPC (LGPL-3.0) and other mods are not bundled — download them from their own pages.

About

Autonomous AI player for MODDED Minecraft — LLM planner reads your modpack's quest book, a server-side companion mines, crafts modded recipes & fights. Forge 1.20.1.

Topics

Resources

Stars

4 stars

Watchers

0 watching

Forks

Releases

Packages

Contributors

Languages