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First Steps

Blade12629 edited this page Nov 6, 2021 · 5 revisions

Feel free to join the discord server for the project: https://discord.gg/J4WqYrYhYV

Due to me having almost no time available for around the next 2 years this project will be having very slow progress or no progress at all, sry y'all

  1. Start the editor, once started it will create the config file and close itself
  2. Edit the config file and setup the paths
    • For the TileAtlas files you can choose whatever filepath you want, doesn't matter
    • GameClientFiles should be directed at a folder containing the uo client files (which usually also contains Client.exe)
    • I don't recommend changing any of the grid settings, you can toggle the map grid in the editor itself under Settings
  3. Start the editor
  4. Click Load Map (and select a .uop or .mul map), Generate Map... or Convert Map (will do a guide about map converting at a later time)

Mapping Tools

  1. Row: Decrease/Increase/Set vertex (point) height
  2. Row: Decrease/Increase/Set tile height
  3. Row: Set tile id

Other:

  • You can click on the minimap to jump to any position
  • WASD for movement (+ shift for speedup)
  • ScrollWheel to increase/decrease camera height
  • (Hold) Rightclick for camera rotation
  • Ctrl+Z -> undo, Ctrl+V -> redo
  • For map saving and loading you can use both .uop and .mul format

Emulators

  • ServUO: Currently saving the mapfile in uop format won't work well with ServUO however .mul format works just fine
    • Having both the .mul and .uop file in the game client folder works aswell :)

Clients

  • Only tested with ClassicUO, any other client might not work