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First Steps
Blade12629 edited this page Nov 6, 2021
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Feel free to join the discord server for the project: https://discord.gg/J4WqYrYhYV
Due to me having almost no time available for around the next 2 years this project will be having very slow progress or no progress at all, sry y'all
- Start the editor, once started it will create the config file and close itself
- Edit the config file and setup the paths
- For the TileAtlas files you can choose whatever filepath you want, doesn't matter
- GameClientFiles should be directed at a folder containing the uo client files (which usually also contains Client.exe)
- I don't recommend changing any of the grid settings, you can toggle the map grid in the editor itself under Settings
- Start the editor
- Click Load Map (and select a .uop or .mul map), Generate Map... or Convert Map (will do a guide about map converting at a later time)
- Row: Decrease/Increase/Set vertex (point) height
- Row: Decrease/Increase/Set tile height
- Row: Set tile id
- You can click on the minimap to jump to any position
- WASD for movement (+ shift for speedup)
- ScrollWheel to increase/decrease camera height
- (Hold) Rightclick for camera rotation
- Ctrl+Z -> undo, Ctrl+V -> redo
- For map saving and loading you can use both .uop and .mul format
- ServUO: Currently saving the mapfile in uop format won't work well with ServUO however .mul format works just fine
- Having both the .mul and .uop file in the game client folder works aswell :)
- Only tested with ClassicUO, any other client might not work