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Using Options -> Ray Generators -> 2D Circular Uniform Rays We can generate rays that are parallel to Z axis.
Then manually apply V0 and W0.
For parallel beam, set W0 to 1, U0 and V0 to 0.
For oblique beam, set U0 to 0, V0 to sin(radians(angle/2)) and W0 to cos(radians(angle/2)).
sin(radians(angle/2))
cos(radians(angle/2))