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Turn a branching narrative into structured decision-tree data, then let your AI (DeepSeek, GPT, Claude, or any OpenAI-compatible model) play through it autonomously. Observe how it handles hostage negotiations, life-or-death choices, violence, nonviolence, and other moral dilemmas.
License boundary: runner code is licensed under MIT; decision trees, configuration, text, and diagrams are licensed under CC BY-NC 4.0 (non-commercial). See the complete file-by-file mapping in docs/legal/README.md.
The project turns the branches of a narrative-driven game into decision-tree JSON. Your AI makes each choice node by node, allowing you to observe:
- Do different models make systematically different choices in the same moral dilemmas?
- How much does the same model's behavior shift under different personas?
- Are an AI's choices stable when the same scenario is repeated?
The tested AI must behave like a real player who is seeing the story for the first time and has never read a walkthrough. Each decision node is therefore split into two layers:
player_facinglayer — the only content visible to the tested AI: narrative scene descriptions and choices, with no numerical values or consequence hints.systemlayer — used only by the runner: probabilities, state variables, cross-chapter effects, and ending conditions. Nosystem-layer information is ever included in the model's context.
Each choice and its surrounding context are accumulated in the conversation history passed to the next node, preserving decision continuity.
This repository does not include the author's experimental conclusions. It provides the framework and data for you to run your own AI and inspect your own results. You can vary:
| Dimension | How to change it |
|---|---|
| Model | Register any OpenAI-compatible endpoint in 02_setting/models.json (DeepSeek, GPT, Claude, GLM, a local model, and others), then set the matching key in .env |
| Persona prompt | Use the included default / machine personas, or create one under 02_setting/personas/ and select it with --persona <name> |
| Language | Point --json to 01_json/en/ or 01_json/zh/ (the two versions were written independently, not mechanically translated) |
| Difficulty | Use --difficulty casual / experienced / hardcore to change QTE success probabilities |
Run the same configuration multiple times to examine stability, compare models to find decision disagreements, or change personas to measure behavioral shifts—all with a single command.
--persona is one of the most interesting controls in the project: the same model
facing the same story may choose differently under a different persona. A persona
file is a free-form system prompt that defines who the "player" is, what it
values, and how it makes decisions. It is layered on top of each chapter's role
prompt (for example, "You are Connor..."), allowing different personalities to
play the same character.
Two personas are included:
default.md— minimal intervention and no injected personality, allowing the model's default tendencies to emerge (useful as a baseline)machine.md— a purely rational machine perspective: no empathy, only costs and consequences
Create your own: add a .md file under 02_setting/personas/. Use only English
letters and numbers in the filename, such as cautious.md, and write the persona
you want:
You are an extremely cautious, risk-averse negotiator. Your highest priority is
to avoid irreversible consequences. You would rather miss an opportunity than
take a potentially fatal gamble. Under pressure, you de-escalate, buy time, and
look for a third option instead of confronting the threat head-on.
Run it by passing the filename without .md:
python src/runner.py --json ../01_json/en/ch01_the_hostage_en.json --model default --persona cautiousExperiment idea: describe the personality you have observed in an AI you regularly use—or one you want it to adopt—and see how that personality plays through the full story. Persona files can use any language; matching the persona language to the chapter data (
en/orzh/) is recommended.
01_json/ Decision-tree JSON data
├─ CLAUDE.md ← JSON format specification (two-layer architecture and field rules)
├─ zh/ en/ ← All 32 chapters in Chinese and English (original paraphrased text)
└─ global_state_registry.json ← Registry of cross-chapter state variables
02_setting/ Tested-AI system prompts, model registry, and persona definitions
03_runner/ Experiment runner (read JSON → call model → parse → update state → record)
04_execution/ Experiment output (the repository does not include the author's results)
└─ results/ ← Runner-generated result JSON (see its CLAUDE.md for the format)
docs/assets/ Architecture diagrams
About the story data: the repository publishes decision-tree JSON for all 32 chapters. Every scene is an original paraphrase written in the project's own words; it contains no game script or verbatim dialogue. The English version underwent a line-by-line dialogue audit before release. See DISCLAIMER.md.
Prerequisites: Python 3.10+ and a model API key (unless you use the Claude Code backend described below).
git clone https://github.com/Baba88611/detroit-ai-player.git
cd detroit-ai-player/03_runner
python3 -m venv .venv && source .venv/bin/activate # Optional; recommended for isolation
pip install -r requirements.txt
cp .env.example .env # Only needed for API-key backends; skip for --model claude-codeWindows users: the workflow and program behavior are the same—the project is pure Python with no platform-specific logic. Only a few shell commands differ:
Task macOS / Linux Windows (PowerShell / CMD) Enter the runner directory cd detroit-ai-player/03_runnercd detroit-ai-player\03_runnerCopy .envcp .env.example .envcopy .env.example .envRun Python python3 src/runner.py ...python src\runner.py ...Optional virtual environment python3 -m venv .venv && source .venv/bin/activatepy -3 -m venv .venv; .\.venv\Scripts\Activate.ps1Forward-slash paths such as
../01_json/...work in Python on Windows; you do not need to convert them to backslashes.
The framework supports OpenAI-compatible APIs. The simplest setup is to fill
in these three variables in .env and run with --model default. This works
with DeepSeek, OpenAI, GLM, local models, and other compatible endpoints:
| Variable | Value | Example |
|---|---|---|
LLM_API_KEY |
Your API key | sk-xxxxxxxx |
LLM_BASE_URL |
Provider endpoint | DeepSeek: https://api.deepseek.com; OpenAI: https://api.openai.com/v1 |
LLM_MODEL |
Provider model identifier | DeepSeek: deepseek-chat; OpenAI: gpt-4o (use a model supported by your provider) |
Getting an API key: create one on your provider's API Keys page. For example,
use https://platform.deepseek.com/ for DeepSeek or
https://platform.openai.com/api-keys for OpenAI. Paste it into LLM_API_KEY.
Treat the key like a password and never commit it; .env is already excluded by
.gitignore.
Key safety: if an AI agent is helping you deploy the project, you do not need to give it your key. Let the agent create
.env, then enter the key yourself in your editor. The program reads the key at runtime, so it never needs to enter the agent's conversation context. Do not send a key in chat or ask an agent tocatyour.envor print environment variables. If you have no API key, the--model claude-codebackend below does not require one.
--model defaultis the generic OpenAI-compatible slot defined in02_setting/models.json. It reads theLLM_*variables above.defaultis only the slot name;LLM_MODELdetermines the model actually used.
Comparing multiple models (advanced): use the registry in
02_setting/models.jsonand theOPENAI_*/ANTHROPIC_*templates in.env.exampleto assign each model its own environment variables. A native Anthropic Messages endpoint (provider: anthropic) must use this path.
If you have no model API key but have Claude Code
installed and signed in, the runner can call your authenticated claude CLI and
use your subscription session for each decision. You do not need .env or an
API key.
# Prerequisite: `claude` runs successfully in your terminal. Run this from 03_runner:
python src/runner.py --json ../01_json/en/ch01_the_hostage_en.json --model claude-codeImportant details:
- The underlying model follows your Claude Code default (Opus, Sonnet, and so on). The runner does not select it; change models in Claude Code.
- Experimental validity: to preserve the no-network, no-tools, narrative-only
information-isolation protocol, the runner invokes Claude Code with
--safe-mode(disabling yourCLAUDE.md, memory, skills, plugins, and other customizations) plus--tools ""(disabling all tools), inside an empty temporary directory. - It is slow and consumes subscription usage: every decision node launches an independent CLI call, substantially slower than a direct API call.
- Temperature does not apply: the CLI does not expose temperature, so result
metadata records
"N/A (cli)". - A Claude Code agent can run it directly: the runner spawns an isolated child
claudeprocess as the player and uses your normal login session. In some hosted or sandboxed agent environments, the child process cannot access the local keychain and returns401. If that happens, run the same command in a normal terminal instead of retrying in the sandbox.
Codex is not currently supported as a player backend:
codex execcannot meet this project's information-isolation requirements. Itsread-onlysandbox can still read arbitrary files (includingsystem-layer data in testing), and it does not provide a switch that disables all tools. If Codex later offers a true no-tools, conversation-only mode, the code already has an extension point throughcli_kind.
# Run one chapter (Chapter 1, English, default model slot, default persona, casual difficulty):
python src/runner.py --json ../01_json/en/ch01_the_hostage_en.json --model default
# Run the full campaign (ch01 → ch32 with cross-chapter state propagation):
python src/campaign_runner.py --chapters ../01_json/en/ch*.json --model defaultSee 02_setting/ and the relevant CLAUDE.md files for options including
--model, --persona, --difficulty, and --temperature.
Experimental protocol: API calls pass no tools and enable no web search. The tested AI decides only from the narrative content in the
player_facinglayer. Do not pointbase_urlto an aggregator endpoint that enables web search by default; doing so invalidates the experiment.
Whenever the runner writes a result file, it prints the file's absolute path to stderr so you can open it directly.
- Single chapter: creates one
ch*.jsonfile in04_execution/results/. - Full 32-chapter campaign: creates 32
ch*.jsonfiles plus onecampaign_*.jsonfile (33 files total).
Start with campaign_*.json. It summarizes the full run, including cross-chapter
state, story summaries, and each chapter's experiment_id. Open the corresponding
ch*.json file when you need node-level choices, reasoning, state, and endings.
A campaign is complete only when its file contains status: "complete",
config.chapter_count: 32, and progress.completed: 32. An interrupted run leaves
a status: "partial" checkpoint showing how many chapters finished.
Find the latest campaign summary:
# macOS / Linux
ls -t ../04_execution/results/campaign_*.json | head -1# Windows PowerShell
Get-ChildItem ..\04_execution\results\campaign_*.json | Sort-Object LastWriteTime -Descending | Select-Object -First 1Contributors can reproduce the test environment with the development dependencies (regular users do not need them). Read CONTRIBUTING.md before opening an Issue or Pull Request:
cd 03_runner
python -m pip install -r requirements-dev.txt
python -m pytest tests -vFound an unexpected ending, a surprising disagreement between models, or a distinct "player personality"? Share it in Discussions. Report reproducible program defects through Issues. The most interesting part of this project is seeing how different AIs—or the same AI under different personas—navigate the same moral dilemmas.
The author's own 32-chapter comparison across three models, including the chapters where they disagree and their different decision styles, will be published separately and linked here later.
This project prioritizes exploration and entertainment over scientific rigor. A single run is affected by randomness; repeat the same configuration before drawing conclusions.
- Code (runner scripts under
03_runner/and similar files): MIT - Data and content (decision-tree JSON, format documentation, diagrams, and similar files): CC-BY-NC-4.0 (non-commercial)
- File-by-file scope: docs/legal/README.md
- Detroit: Become Human and related rights belong to Quantic Dream / Sony; see DISCLAIMER.md
