Eco Randomizer - #99
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Valerionn wants to merge 3 commits into
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Logic for SV, SB, FJ (orb count in temple currently wrong), MI, MP
Eco randomizer logic for all remaining regions (excluding SC robot cave)
* Require yellow eco for lava tube * Add ecorando enabled option to memory reader
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Archipelago implementation for the Eco randomizer (i.e., blue/red/yellow eco is a collectible item, linked to orb caches, which allows Jak to actually collect the given eco).
This draft PR contains the logic for this change. It's a draft PR because we probably want a separate branch for it (the changes are based on the advanced-movement branch, but I think it's best as a new project instead of adding even more to test to the advanced-movement branch), and there are also some things still missing:
Feel free to look at it if you want to (and have time for it), but I'll notify you once it's no longer a draft :) I just wanted to give you the opportunity to see where I'm right now since it did get bigger than I expected (a programmer underestimating the work needed for a feature, a very rare occurrence).
The GOAL mod PR can be found here: ArchipelaGOAL/ArchipelaGOAL#28
[Edit: I managed to click the wrong button so it wasn't a draft PR at first, sorry for the notification]