Skip to content

Latest commit

 

History

69 Commits

Folders and files

NameName
Last commit message
Last commit date
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

Hyfrme

Hyfrme is a copy-paste motion library for HyperFrames. Browse 277 components, customize one in the browser, then copy it into your project with one command. You own the installed HTML, JavaScript, fonts, and assets.

Why Hyfrme

  • Customize before you install. Every component page turns supported variables into live controls and updates the command for your version.
  • Own the code. Components are copied into your project instead of hidden behind a runtime dependency.
  • Verified motion. Every port is rendered against its pinned Remocn source and published only after passing the repository's visual parity checks.

Installation

Start inside a HyperFrames project, then add any component from the catalog:

npx hyfrme@latest add soft-blur-in

Install the full catalog when you want every block available locally:

npx hyfrme@latest add --all

Changed values from the browser are installed as the component's new defaults:

npx hyfrme@latest add matrix-decode \
  --set 'text=HELLO WORLD' \
  --set 'fontSize=31' \
  --set 'color=#22c55e'

The CLI respects the paths in hyperframes.json, copies every required file, and prints the markup needed to mount the component.

Setup with AI

Install the Hyfrme skill so your coding agent can discover, install, and wire components correctly:

npx skills@latest add AksharP5/hyfrme --yes

Then ask:

Use Hyfrme to add a motion component that fits this scene, customize it to the
project's visual style, and wire it into my HyperFrames composition.

Develop locally

npm install
npm run dev

Before contributing:

npm run check
npm run build

Composition ports follow the parity workflow in docs/PORTING.md. Contributor-specific agent instructions live in AGENTS.md.

Attribution

Hyfrme is an independent project, not an official Remocn or HyperFrames project. Ported source remains attributed to its upstream implementation. See THIRD_PARTY_NOTICES.md.

MIT licensed.

About

Cinematic motion components ported from Remotion to HyperFrames

Resources

Stars

2 stars

Watchers

0 watching

Forks

Releases

Packages

Contributors

Languages