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AgentKush's Icarus Mods β€” 53 free mods for Icarus: First Cohort

AgentKush's Icarus Mods

Mods Data Entries Recipes Free

GitHub Release License Issues Build Status

A comprehensive mod collection for Icarus: First Cohort

🌐 Browse All Mods on the Web · Requires JimK72's Icarus Mod Manager · All DLCs compatible

Workshop Recyclers Turret Variants Hunter's Critical Strike


πŸ“¦ EXMOD only β€” drop the .EXMODZ into Mod Manager and go

πŸ”§ PAK mod β€” also needs a .pak in Icarus/Content/Paks/mods/ Β· all players + server must install


πŸͺ Workshop & Items

Mod Ver Description
🧬 Agent's BioLab 2.0 All 11 Bio Lab Legendary weapons in the Workshop β€” includes Sandwyrm Chainsaw
πŸ“¦ Agent's Individual Item Kits 5.1 2,683 individual item kits with real game icons β€” 20 categorized tabs Β· armor sorted by slot Β· 5-row layout
♻️ Workshop Recyclers 5.7 2 recycling machines + Incinerator Β· 5,340 recipes Β· Returns processed materials β€” every item in the game covered
πŸ”§ Dev Tools Kit 1.1.5 10 hidden developer tools β€” Thor's Hammer (fly mode), Transform Tool, and more. All free!
πŸ‘οΈ Night Vision Goggles 2.1 Unlocks hidden NV system β€” craft at Fabricator/Manufacturer/Machining Bench. No decay, durable, lightweight
β˜€οΈ Solar Panel Expansion 1.1 All solar panels and solar backpack in a dedicated Workshop tab with fair pricing
⛏️ Passive Ore Extractor Drills 7.7 23 passive ore extractors β€” one per ore type Β· Workshop purchasable Β· Infinite extraction

πŸ—οΈ Building & Construction

Mod Ver Description
🧱 Hidden Building Pieces 4.4 34 building pieces β€” frames + diagonal sets for 11+ materials (corner stairs, stairs & curved pieces now vanilla β€” removed)
⚑ Extended Wire and Pipe Tool 1.0 πŸ”§ 10Γ— range on all cables and pipes β€” power/water/biofuel 60m, crude oil 100m
πŸ“‘ Extended Deep Ore Scanner Range 1.0 πŸ”§ 10Γ— deep ore scanner detection range β€” find deep exotic/epic deposits from 3km (was 300m)
πŸ“‘ Extended Scanner Range 1.0 πŸ”§ 10Γ— Cave Scanner (3km) + Fish Finder (1.5km) detection range
πŸ—ΊοΈ Always Show Buildings on Map 1.0 Buildings always visible on map and minimap β€” no radar required

⚑ Processing Speed

Use only ONE FastProcessing variant at a time. They all modify the same recipes.

Mod Ver Speed Recipes
FastProcessing 5x 5.1 5Γ— faster 2,171
FastProcessing 10x 5.1 10Γ— faster 2,171
FastProcessing 15x 5.1 15Γ— faster 2,171
FastProcessing 25x 5.1 25Γ— faster 2,171
FastProcessing Instant 5.1 Instant 2,171
βš’οΈ Faster Crafting 1.6 2Γ— faster 2,171

FastProcessing = passive processors (furnaces, refineries). Faster Crafting = active workbench crafting. They stack.


βš”οΈ Combat & Defense

Mod Ver Description
🎯 Turret Variants 3.6 πŸ”§ 15 automated turret variants Β· LOS fix (no wall-shooting) Β· Proper ammo matching
πŸ’£ Trap and Defense Expansion 1.2 23 defense recipes Β· Unlocks 4 elemental landmines (Poison/Burn/Shock/Freeze)
πŸͺƒ Ammo Crafting Overhaul 1.2 50Γ— batch crafting for all arrow and bullet types Β· 8 ammo conversion recipes
πŸ›‘οΈ Armor Set Bonuses Enhanced 2.0 3-piece partial bonuses for mix-and-match builds + boosted 5-piece bonuses across all 33 sets
πŸ§₯ Armor Attachment Expansion 1.0 25 new craftable armor attachments (5 per body part) Β· stacks with talents Β· Alteration Bench
🫁 Survival Attachments 1.1 Food/oxygen/water attachments + doubles attachment slots on every armor piece · 3 new recipes
πŸ’₯ Hunter's Critical Strike 1.0 Weak-point hits deal far more critical damage β€” 2Γ— standard/metal, +50% elite. First-ever crit-system mod

πŸ’° Economy & Crafting

Mod Ver Description
πŸ’Ž Exotic Economy Overhaul 2.1 66 exchange recipes β€” convert between Ren/Exotics/Uranium/Biomass, buy/sell all materials, bulk ore smelting
πŸ”¨ Tier Upgrade Forge 1.3 26 upgrade recipes β€” trade up through tool and weapon tiers at the Anvil Bench
⛏️ Waste Not 2.2 Mining yields useful secondary resources instead of Stone Β· 33 deposit types Β· Originally by CritFail

πŸŽ’ Survival & Resources

Mod Ver Description
πŸ₯© No Food Spoilage 2.2 All food and volatiles never spoil Β· 33 decayable entries Β· 134 composter recipes
⏱️ Extended Spoil Timers 1.2 Food 5Γ— longer Β· Other decay 3Γ— longer Β· 32 items (not compatible with No Food Spoilage)
πŸ”© Indestructible Tools & Weapons 1.9 192 items set to max durability β€” tools, weapons, armor, buildings, crafting stations
πŸ“¦ Stack Size Overhaul 1.5 1,257 items β€” resources/ammo 5Γ—, everything else 3Γ—, cap 9,999
πŸͺΆ Lightweight Hauling 1.0 54 resources weigh 50% less β€” ores, ingots & raw materials for easier hauling
🐾 Creature Drop Enhancer 1.2 2Γ— all butchery and skinning outputs across 62 recipes
⛏️ Faster Harvest Tools 1.0 2Γ— yield from every gathering tool β€” mining, felling, reaping & skinning (74 tools)
πŸ”¦ Mining Laser Overclock 1.0 πŸ”§ No overheating β€” 300s runtime (was 5s) + 1s cooldown for sustained deep mining. First mining-laser blueprint mod
🐾 Taming & Tames Overhaul 1.1 3Γ— taming Β· 2Γ— breeding Β· double juvenile chance Β· easier upkeep Β· 3Γ— tame-growth XP Β· all 29 tameables
🐺 War Beasts 1.0 Husbandry combat talents 3Γ— β€” tamed creatures hit harder, survive longer & move faster. First taming-combat mod
🧬 Genetics & Breeding Overhaul 1.0 2Γ— genetics talent rewards (mutation/twins/gestation/recovery) Β· rarer Wild Β· achievable Alpha bloodline
πŸ”¬ Genetic Mastery 1.0 Elite trait lineages 4Γ— more common β€” powerful genetics in far more wild & bred creatures. Stacks with Genetics & Breeding
πŸ’° Better Mission Rewards 1.0 2Γ— credits Β· 2Γ— account XP Β· 2Γ— faction reputation across all faction missions
🌾 Fish and Farming Boost 1.3 390 changes β€” 2Γ— crop growth, +50% harvests, doubled fish spawns, DLC plants included

🧬 Character

Mod Ver Description
🩹 Modular Affliction Adjuster 2.0 80+ afflictions reduced ~50% penalties · +50% escalation time · -50% damage over time
πŸ’Š Modular Buff Enhancer 1.1 83 core buffs + 156 food buffs all boosted ~50% β€” stacks with talent bonuses
🍳 Culinex Food Boost Fix 2.9 Fixes Chef's Backpack 25% food boost on all 206 foods/drinks/tonics · Adds chicken butchery recipe
πŸ‘οΈ More Eye Colours 2.0 60 new eye colors (69 total) β€” greens, ambers, purples, blues, greys, reds, and exotics
πŸ› Bestiary Fix 1.1 Adds missing Kill/Skin experience events for Sulfur Worm, Sulfur Vesper, Cave Worm, and Vesper

☠️ Difficulty & Performance

Mod Ver Description
πŸ’€ Hardcore Rebalance Pack 2.1 πŸ”§ 4-tier creature scaling, 37 alpha hunters, rebalanced horde waves, deadly weather, harsher survival
🦁 Creature Difficulty Scaling 2.3 Full creature overhaul for level 500 cap · 161 spawn zones rescaled · 136 creatures buffed by tier
πŸ“ˆ Performance Optimizer 2.2 πŸ”§ FPS boost via PAK engine overrides (foliage/shadows/fog/LOD) + data table changes
πŸŒ€ Absolute Chaos - Core 0.2.1 Total overhaul mod β€” early access core module

πŸš€ Quick Start

1.  Install   JimK72's Icarus Mod Manager  β†’  github.com/Jimk72/Icarus_Software
2.  Download  the .EXMODZ file for any mod
3.  Import    drag into Mod Manager and enable
4.  PAK mods  also copy the .pak to Icarus/Content/Paks/mods/
5.  Play!

⚠️ Compatibility

Rule Mods
Pick one FastProcessing 5Γ— / 10Γ— / 15Γ— / 25Γ— / Instant
Not compatible No Food Spoilage ↔ Extended Spoil Timers
Not compatible Hardcore Rebalance Pack ↔ Extended Spoil Timers
All players + server Extended Wire Β· Turret Variants Β· Hardcore Rebalance Β· Performance Optimizer
Everything else Fully compatible with each other

Made by AgentKush Β· Report a Bug Β· Changelog Β· Contributing Β· Mod Manager

Buy Me a Coffee

All mods are free and open source. If you enjoy them, leave a ⭐ on the repo!

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53 Icarus survival game mods - 43,000+ data entries, 18,800+ recipes. Processing speed, recycling, building, taming, genetics, scanners, critical hits, combat tames, mining, economy, difficulty rebalance and quality-of-life.

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