Mod
Ver
Description
𧬠Agent's BioLab
2.0
All 11 Bio Lab Legendary weapons in the Workshop β includes Sandwyrm Chainsaw
π¦ Agent's Individual Item Kits
5.1
2,683 individual item kits with real game icons β 20 categorized tabs Β· armor sorted by slot Β· 5-row layout
β»οΈ Workshop Recyclers
5.7
2 recycling machines + Incinerator Β· 5,340 recipes Β· Returns processed materials β every item in the game covered
π§ Dev Tools Kit
1.1.5
10 hidden developer tools β Thor's Hammer (fly mode), Transform Tool, and more. All free!
ποΈ Night Vision Goggles
2.1
Unlocks hidden NV system β craft at Fabricator/Manufacturer/Machining Bench. No decay, durable, lightweight
βοΈ Solar Panel Expansion
1.1
All solar panels and solar backpack in a dedicated Workshop tab with fair pricing
βοΈ Passive Ore Extractor Drills
7.7
23 passive ore extractors β one per ore type Β· Workshop purchasable Β· Infinite extraction
ποΈ Building & Construction
Use only ONE FastProcessing variant at a time. They all modify the same recipes.
FastProcessing = passive processors (furnaces, refineries). Faster Crafting = active workbench crafting. They stack.
Mod
Ver
Description
π Exotic Economy Overhaul
2.1
66 exchange recipes β convert between Ren/Exotics/Uranium/Biomass, buy/sell all materials, bulk ore smelting
π¨ Tier Upgrade Forge
1.3
26 upgrade recipes β trade up through tool and weapon tiers at the Anvil Bench
βοΈ Waste Not
2.2
Mining yields useful secondary resources instead of Stone Β· 33 deposit types Β· Originally by CritFail
π Survival & Resources
Mod
Ver
Description
π₯© No Food Spoilage
2.2
All food and volatiles never spoil Β· 33 decayable entries Β· 134 composter recipes
β±οΈ Extended Spoil Timers
1.2
Food 5Γ longer Β· Other decay 3Γ longer Β· 32 items (not compatible with No Food Spoilage)
π© Indestructible Tools & Weapons
1.9
192 items set to max durability β tools, weapons, armor, buildings, crafting stations
π¦ Stack Size Overhaul
1.5
1,257 items β resources/ammo 5Γ, everything else 3Γ, cap 9,999
πͺΆ Lightweight Hauling
1.0
54 resources weigh 50% less β ores, ingots & raw materials for easier hauling
πΎ Creature Drop Enhancer
1.2
2Γ all butchery and skinning outputs across 62 recipes
βοΈ Faster Harvest Tools
1.0
2Γ yield from every gathering tool β mining, felling, reaping & skinning (74 tools)
π¦ Mining Laser Overclock
1.0
π§ No overheating β 300s runtime (was 5s) + 1s cooldown for sustained deep mining. First mining-laser blueprint mod
πΎ Taming & Tames Overhaul
1.1
3Γ taming Β· 2Γ breeding Β· double juvenile chance Β· easier upkeep Β· 3Γ tame-growth XP Β· all 29 tameables
πΊ War Beasts
1.0
Husbandry combat talents 3Γ β tamed creatures hit harder, survive longer & move faster. First taming-combat mod
𧬠Genetics & Breeding Overhaul
1.0
2Γ genetics talent rewards (mutation/twins/gestation/recovery) Β· rarer Wild Β· achievable Alpha bloodline
π¬ Genetic Mastery
1.0
Elite trait lineages 4Γ more common β powerful genetics in far more wild & bred creatures. Stacks with Genetics & Breeding
π° Better Mission Rewards
1.0
2Γ credits Β· 2Γ account XP Β· 2Γ faction reputation across all faction missions
πΎ Fish and Farming Boost
1.3
390 changes β 2Γ crop growth, +50% harvests, doubled fish spawns, DLC plants included
β οΈ Difficulty & Performance
1. Install JimK72's Icarus Mod Manager β github.com/Jimk72/Icarus_Software
2. Download the .EXMODZ file for any mod
3. Import drag into Mod Manager and enable
4. PAK mods also copy the .pak to Icarus/Content/Paks/mods/
5. Play!
Rule
Mods
Pick one
FastProcessing 5Γ / 10Γ / 15Γ / 25Γ / Instant
Not compatible
No Food Spoilage β Extended Spoil Timers
Not compatible
Hardcore Rebalance Pack β Extended Spoil Timers
All players + server
Extended Wire Β· Turret Variants Β· Hardcore Rebalance Β· Performance Optimizer
Everything else
Fully compatible with each other