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5 changes: 4 additions & 1 deletion tests/ComputeTests.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -849,7 +849,10 @@ namespace AeonGames
void* window = CreateHiddenRenderWindow();
ASSERT_NE ( window, nullptr );
std::unique_ptr<Renderer> renderer = TryConstructRenderer ( "Metal", window );
ASSERT_NE ( renderer, nullptr );
if ( renderer == nullptr )
{
GTEST_SKIP() << "Metal renderer unavailable on this host.";
}
renderer->ResizeViewport ( window, 0, 0, 64, 64 );

Matrix4x4 projection{};
Expand Down
27 changes: 27 additions & 0 deletions tests/RenderTestWindow.h
Original file line number Diff line number Diff line change
Expand Up @@ -206,5 +206,32 @@ namespace AeonGames
return nullptr;
}
}

/** @brief Construct a renderer with custom settings, returning nullptr
* (instead of throwing) when the backend is unavailable on the host. */
inline std::unique_ptr<Renderer> TryConstructRenderer ( const char* aRendererName, void* aWindow, const RendererSettings& aSettings )
{
#ifdef AEON_TEST_HAVE_VULKAN
if ( std::string_view{ aRendererName } == "Vulkan" && !IsVulkanAvailableOnHost() )
{
std::cerr << aRendererName << " renderer unavailable on this host: no compatible Vulkan driver." << std::endl;
return nullptr;
}
#endif
try
{
return ConstructRenderer ( std::string ( aRendererName ), aWindow, aSettings );
}
catch ( const std::exception& e )
{
std::cerr << aRendererName << " renderer unavailable on this host: " << e.what() << std::endl;
return nullptr;
}
catch ( ... )
{
std::cerr << aRendererName << " renderer unavailable on this host." << std::endl;
return nullptr;
}
}
}
#endif
71 changes: 55 additions & 16 deletions tests/RendererParityTests.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -287,7 +287,10 @@ namespace AeonGames
void* window = CreateHiddenRenderWindow();
ASSERT_NE ( window, nullptr );
std::unique_ptr<Renderer> renderer = TryConstructRenderer ( "Metal", window );
ASSERT_NE ( renderer, nullptr );
if ( renderer == nullptr )
{
GTEST_SKIP() << "Metal renderer unavailable on this host.";
}
renderer->ResizeViewport ( window, 0, 0, 64, 64 );

Mesh mesh;
Expand Down Expand Up @@ -338,7 +341,10 @@ namespace AeonGames
void* window = CreateHiddenRenderWindow();
ASSERT_NE ( window, nullptr );
std::unique_ptr<Renderer> renderer = TryConstructRenderer ( "Metal", window );
ASSERT_NE ( renderer, nullptr );
if ( renderer == nullptr )
{
GTEST_SKIP() << "Metal renderer unavailable on this host.";
}
renderer->ResizeViewport ( window, 0, 0, 64, 64 );

Mesh mesh;
Expand Down Expand Up @@ -379,7 +385,10 @@ namespace AeonGames
void* window = CreateHiddenRenderWindow();
ASSERT_NE ( window, nullptr );
std::unique_ptr<Renderer> renderer = TryConstructRenderer ( "Metal", window );
ASSERT_NE ( renderer, nullptr );
if ( renderer == nullptr )
{
GTEST_SKIP() << "Metal renderer unavailable on this host.";
}
renderer->ResizeViewport ( window, 0, 0, 64, 64 );
renderer->SetClearColor ( window, 0.0f, 0.0f, 0.0f, 1.0f );
const SolidGuiOverlay overlay{64, 64, {0, 0, 128, 128}};
Expand Down Expand Up @@ -416,7 +425,10 @@ namespace AeonGames
void* window = CreateHiddenRenderWindow();
ASSERT_NE ( window, nullptr );
std::unique_ptr<Renderer> renderer = TryConstructRenderer ( "Metal", window );
ASSERT_NE ( renderer, nullptr );
if ( renderer == nullptr )
{
GTEST_SKIP() << "Metal renderer unavailable on this host.";
}
renderer->ResizeViewport ( window, 0, 0, 64, 64 );
renderer->SetClearColor ( window, 0.0f, 0.0f, 0.0f, 1.0f );
// Premultiplied BGRA: the top half is red, the bottom half fully
Expand Down Expand Up @@ -451,7 +463,10 @@ namespace AeonGames
void* window = CreateHiddenRenderWindow();
ASSERT_NE ( window, nullptr );
std::unique_ptr<Renderer> renderer = TryConstructRenderer ( "Metal", window );
ASSERT_NE ( renderer, nullptr );
if ( renderer == nullptr )
{
GTEST_SKIP() << "Metal renderer unavailable on this host.";
}
renderer->ResizeViewport ( window, 0, 0, 64, 64 );

Pipeline pipeline;
Expand Down Expand Up @@ -497,7 +512,10 @@ namespace AeonGames
void* window = CreateHiddenRenderWindow();
ASSERT_NE ( window, nullptr );
std::unique_ptr<Renderer> renderer = TryConstructRenderer ( "Metal", window );
ASSERT_NE ( renderer, nullptr );
if ( renderer == nullptr )
{
GTEST_SKIP() << "Metal renderer unavailable on this host.";
}
renderer->ResizeViewport ( window, 0, 0, 64, 64 );
renderer->SetClearColor ( window, 0.0f, 0.0f, 0.0f, 1.0f );

Expand Down Expand Up @@ -560,8 +578,11 @@ namespace AeonGames
settings.mDirectionalShadowMapResolution = 32;
settings.mSpotShadowMapResolution = 32;
settings.mPointShadowMapResolution = 32;
std::unique_ptr<Renderer> renderer = ConstructRenderer ( std::string {"Metal"}, window, settings );
ASSERT_NE ( renderer, nullptr );
std::unique_ptr<Renderer> renderer = TryConstructRenderer ( "Metal", window, settings );
if ( renderer == nullptr )
{
GTEST_SKIP() << "Metal renderer unavailable on this host.";
}
renderer->ResizeViewport ( window, 0, 0, 64, 64 );
renderer->SetClearColor ( window, 0.0f, 0.25f, 0.5f, 1.0f );

Expand Down Expand Up @@ -623,8 +644,11 @@ namespace AeonGames
ASSERT_NE ( window, nullptr );
RendererSettings settings{};
settings.mDirectionalShadowMapResolution = 32;
std::unique_ptr<Renderer> renderer = ConstructRenderer ( std::string {"Metal"}, window, settings );
ASSERT_NE ( renderer, nullptr );
std::unique_ptr<Renderer> renderer = TryConstructRenderer ( "Metal", window, settings );
if ( renderer == nullptr )
{
GTEST_SKIP() << "Metal renderer unavailable on this host.";
}
renderer->ResizeViewport ( window, 0, 0, 64, 64 );
renderer->SetClearColor ( window, 0.0f, 0.0f, 0.0f, 1.0f );
renderer->SetProjectionMatrix ( window, Matrix4x4{} );
Expand Down Expand Up @@ -705,8 +729,11 @@ namespace AeonGames
settings.mSkyboxEnvironmentFaceSize = 8;
settings.mPrefilteredEnvironmentFaceSize = 8;
settings.mPrefilteredEnvironmentMipCount = 3;
std::unique_ptr<Renderer> renderer = ConstructRenderer ( std::string {"Metal"}, window, settings );
ASSERT_NE ( renderer, nullptr );
std::unique_ptr<Renderer> renderer = TryConstructRenderer ( "Metal", window, settings );
if ( renderer == nullptr )
{
GTEST_SKIP() << "Metal renderer unavailable on this host.";
}
renderer->ResizeViewport ( window, 0, 0, 64, 64 );

std::vector<float> environment_pixels ( 16 * 8 * 3 );
Expand Down Expand Up @@ -748,7 +775,10 @@ namespace AeonGames
void* window = CreateHiddenRenderWindow();
ASSERT_NE ( window, nullptr );
std::unique_ptr<Renderer> renderer = TryConstructRenderer ( "Metal", window );
ASSERT_NE ( renderer, nullptr );
if ( renderer == nullptr )
{
GTEST_SKIP() << "Metal renderer unavailable on this host.";
}
renderer->ResizeViewport ( window, 0, 0, 64, 64 );
renderer->SetClearColor ( window, 0.0f, 0.0f, 0.0f, 1.0f );
Matrix4x4 projection{};
Expand Down Expand Up @@ -789,7 +819,10 @@ namespace AeonGames
void* window = CreateHiddenRenderWindow();
ASSERT_NE ( window, nullptr );
std::unique_ptr<Renderer> renderer = TryConstructRenderer ( "Metal", window );
ASSERT_NE ( renderer, nullptr );
if ( renderer == nullptr )
{
GTEST_SKIP() << "Metal renderer unavailable on this host.";
}
renderer->ResizeViewport ( window, 0, 0, 64, 64 );
Matrix4x4 projection{};
projection.Perspective ( 60.0f, 1.0f, 1.0f, 100.0f );
Expand Down Expand Up @@ -833,7 +866,10 @@ namespace AeonGames
void* window = CreateHiddenRenderWindow();
ASSERT_NE ( window, nullptr );
std::unique_ptr<Renderer> renderer = TryConstructRenderer ( "Metal", window );
ASSERT_NE ( renderer, nullptr );
if ( renderer == nullptr )
{
GTEST_SKIP() << "Metal renderer unavailable on this host.";
}
renderer->ResizeViewport ( window, 0, 0, 64, 64 );
Matrix4x4 projection{};
projection.Perspective ( 60.0f, 1.0f, 1.0f, 100.0f );
Expand Down Expand Up @@ -906,7 +942,10 @@ namespace AeonGames
void* window = CreateHiddenRenderWindow();
ASSERT_NE ( window, nullptr );
std::unique_ptr<Renderer> renderer = TryConstructRenderer ( "Metal", window );
ASSERT_NE ( renderer, nullptr );
if ( renderer == nullptr )
{
GTEST_SKIP() << "Metal renderer unavailable on this host.";
}
renderer->ResizeViewport ( window, 0, 0, 320, 180 );
Scene scene;
const size_t scene_size = GetResourceSize ( "scenes/main.txt" );
Expand Down
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