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@firoozehcorporation

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AR-Ghodrati/README.md

Hi, I'm Alireza Ghodrati 👨‍💻

CTO & Co-Founder · Game Infrastructure Architect · Cloud & Backend Engineer

LinkedIn GitHub X Email Telegram


About me

I build and operate scalable backend, cloud, and real-time networking systems for online games.

Currently, I work as CTO at DreamRain Co., where I lead technical strategy, infrastructure architecture, backend development, real-time game networking, DevOps workflows, and live-ops systems for production games.

My work sits at the intersection of multiplayer game technology, server-side architecture, Unity ecosystem tooling, self-hosted infrastructure, and AI-assisted moderation.


What I focus on

  • Real-time multiplayer systems: authoritative servers, low-latency networking, custom RUDP, WebSocket/TCP services, ENet/KCP-style architectures
  • Game backend platforms: authentication, matchmaking, leaderboards, live configuration, notifications, payments, player services, and operational tooling
  • Cloud & infrastructure: Docker, Linux, Nginx, GitLab CI/CD, VMware/ESXi, observability, deployments, and self-hosted production services
  • Unity engineering: SDKs, plugins, IL2CPP Android builds, asset delivery, build pipelines, and live-update workflows
  • Data & AI systems: Redis, SQL/NoSQL databases, analytics pipelines, LLM/Ollama-based internal tools, and Persian chat moderation research

Core stack


Selected engineering areas

Game infrastructure

  • Designed backend and networking foundations for online card and multiplayer games
  • Built service-oriented systems for live games, including routing, remote configuration, event handling, and operational controls
  • Worked on scalable real-time communication layers for production game traffic

DevOps & platform operations

  • Operate self-hosted infrastructure with Docker, GitLab, Nginx, Sentry, Dozzle, Jira, and Linux-based production environments
  • Build repeatable deployment flows, monitoring practices, and internal tools for game teams
  • Strong bias toward practical, maintainable systems over shiny architecture theater

AI & moderation

  • Exploring AI-assisted moderation for Persian in-game chat using rule-based filtering, custom datasets, and local LLM/SLM workflows
  • Running GPU-based local inference workflows with Docker and Ollama for internal experiments and tooling

Engineering footprint

Most of my production work is private and focused on live game infrastructure, backend platforms, real-time networking, DevOps, Unity tooling, and AI-assisted moderation systems.

My public repositories include older SDKs, networking experiments, Android/Kotlin samples, game-service prototypes, and computer-science practice projects.

A few areas you will find here:

  • Unity and C# game-service SDK work
  • Go-based network protocol experiments
  • Android/Kotlin SDK and sample projects
  • Game templates and real-time service samples
  • Classic computer-science and AI practice projects

Let's connect

I am always interested in conversations around online game infrastructure, real-time networking, backend architecture, Unity tooling, DevOps, and AI systems for games.

LinkedIn · GitHub · Email · Telegram

Pinned Loading

  1. firoozehcorporation/GameService-UnityNative-SDK firoozehcorporation/GameService-UnityNative-SDK Public

    Firoozeh GameService Unity Native SDK

    C# 4 2

  2. firoozehcorporation/GameService-CSharp-Core firoozehcorporation/GameService-CSharp-Core Public

    Firoozeh GameService CSharp Core

    C# 3 2

  3. GameService-Kotlin-SDK GameService-Kotlin-SDK Public

    Firoozeh GameService SDK For Java Or Kotlin Applications

    Kotlin

  4. DoooZ DoooZ Public

    Forked from firoozehcorporation/DoooZ

    DoooZ! GameService Template Game

    C#

  5. MovieInformation MovieInformation Public

    MovieInformation Android Application For MovieFans.

    Java 2

  6. BurglarAlarm BurglarAlarm Public

    BurglarAlarm Project for IOT Purpose

    C++ 1