I build and operate scalable backend, cloud, and real-time networking systems for online games.
Currently, I work as CTO at DreamRain Co., where I lead technical strategy, infrastructure architecture, backend development, real-time game networking, DevOps workflows, and live-ops systems for production games.
My work sits at the intersection of multiplayer game technology, server-side architecture, Unity ecosystem tooling, self-hosted infrastructure, and AI-assisted moderation.
- Real-time multiplayer systems: authoritative servers, low-latency networking, custom RUDP, WebSocket/TCP services, ENet/KCP-style architectures
- Game backend platforms: authentication, matchmaking, leaderboards, live configuration, notifications, payments, player services, and operational tooling
- Cloud & infrastructure: Docker, Linux, Nginx, GitLab CI/CD, VMware/ESXi, observability, deployments, and self-hosted production services
- Unity engineering: SDKs, plugins, IL2CPP Android builds, asset delivery, build pipelines, and live-update workflows
- Data & AI systems: Redis, SQL/NoSQL databases, analytics pipelines, LLM/Ollama-based internal tools, and Persian chat moderation research
- Designed backend and networking foundations for online card and multiplayer games
- Built service-oriented systems for live games, including routing, remote configuration, event handling, and operational controls
- Worked on scalable real-time communication layers for production game traffic
- Operate self-hosted infrastructure with Docker, GitLab, Nginx, Sentry, Dozzle, Jira, and Linux-based production environments
- Build repeatable deployment flows, monitoring practices, and internal tools for game teams
- Strong bias toward practical, maintainable systems over shiny architecture theater
- Exploring AI-assisted moderation for Persian in-game chat using rule-based filtering, custom datasets, and local LLM/SLM workflows
- Running GPU-based local inference workflows with Docker and Ollama for internal experiments and tooling
Most of my production work is private and focused on live game infrastructure, backend platforms, real-time networking, DevOps, Unity tooling, and AI-assisted moderation systems.
My public repositories include older SDKs, networking experiments, Android/Kotlin samples, game-service prototypes, and computer-science practice projects.
A few areas you will find here:
- Unity and C# game-service SDK work
- Go-based network protocol experiments
- Android/Kotlin SDK and sample projects
- Game templates and real-time service samples
- Classic computer-science and AI practice projects
I am always interested in conversations around online game infrastructure, real-time networking, backend architecture, Unity tooling, DevOps, and AI systems for games.
