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Jáchym Toušek edited this page Jul 10, 2018 · 18 revisions

Game engine hacks

Line_ContinueAfterTyping

  • Waits for text. (Vanilla)
  • Also waits for voice if last Line_* command is Line_Continue and game mode is auto. (Patched)

Line_Continue

  • Disables all voice waits in every frame until game use another Line_ command. (Vanilla)
  • Also waits for text. (Patched)

Commands

  • WaitToFinishVoicePlaying(<channel>); = Add voice wait manually. Useful for continuation without Line_WaitForInput. (more info here)
  • ModEnableNVLModeInADVMode(); = Force NVL mode from here even if ADV mode is active.
  • ModDisableNVLModeInADVMode(); = Use NVL/ADV flag normally.

Custom flags

Flag name Description Values Used? Hotkey
GADVMode ADV Mode toggle. 0 = NVL mode
1 = ADV mode (default)
All chapters F1
GLinemodeSp Used for forcing screen breaks in ADV mode. Line_WaitForInput for NVL
Line_Normal for ADV
All chapters
GCensor Content censorship. 0 = 100%-Original
1 = Added Scene (like Miyuki, and I know the scene of introduce Natsumi)
2 = Minor change of mob character dialog (Police, Politician, Villager), and Main character's nickname (like KeiKei and Keiichi-san, RenaRena and Rena-san(Satoko)), and tone change(like 傾注傾注 and 傾聴傾聴(Mion)).
3 = Apply Minor Change that don't have rule in 1,2,4,5
4 = Sexual, Legal, Political, Coppyright issue
5 = Violence.
Wata and Tata F2
GCensorMaxNum Max value for GCensor flag 5
GEffectExtend Toggle special effects like onikakushi#88. 0 = No special effects
1 = Special effects enabled (default)
No F3
GEffectExtendMaxNum Max value for GEffectExtend flag 1
GAltBGM Toggle BGMAlt directory usage. 0 = Use BGM directory (default)
1 = Use BGMAlt directory with BGM as fallback
No 1
GAltSE Toggle SEAlt directory usage. 0 = Use SE directory (default)
1 = Use SEAlt directory with BGM as fallback
No 3
GAltVoice Toggle VoiceAlt directory usage. 0 = Use Voice directory (default)
1 = Use VoiceAlt directory with BGM as fallback
No 5
GAltBGMflow Alternative BGM flow (should be used in the scripts to check which flow is active) undetermined, probably values like "original" / "PS3" / "anime OST" No 2
GAltBGMflowMaxNum Max value for GAltBGMflow flag No
GAltSEflow Alternative SE flow (should be used in the scripts to check which flow is active) undetermined No 4
GAltSEflowMaxNum Max value for GAltSEflow flag No
GAltVoicePriority Priority of voice directories if GAltVoice is active. 0 = Voice used primary, VoiceAlt as fallback
1 = VoiceAlt used primary, Voice as fallback
No 6
GFlagForTest1
GFlagForTest2
GFlagForTest3
These flags can be used for testing new features. Should not be used in stable releases. No

Other hotkeys

  • F5 = Quick Save
  • F7 = Quick Load
  • F10 = Flag Monitor
  • M = Increase Voice Volume
  • N = Decrease Voice Volume
  • Left Shift + M = Volume 100
  • Left Shift + N = Volume 0

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