-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathmain.lua
More file actions
79 lines (61 loc) · 2.06 KB
/
Copy pathmain.lua
File metadata and controls
79 lines (61 loc) · 2.06 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
require 'camera'
require 'utils'
require 'sprite_utils'
require 'mode_manager'
globalState = {}
globalState.mode = ""
-- declaring for clarity
currentMode = nil
resWidth = 160
resHeight= 144
resScale = 1
viewportScale = 5
spriteWidth = 128
spriteHeight = spriteWidth
spriteScale = 0.5
scaledSpriteWidth = spriteWidth * spriteScale
local MainMenu = require 'main_menu_mode'
local PlayMode = require 'play_mode'
function love.load()
math.randomseed(os.time())
love.window.setTitle("Enter Abyss")
love.window.setIcon(love.image.newImageData("assets/icon.png") )
font = love.graphics.newFont("assets/PixelOperator-Bold.ttf", 20)
font:setFilter( "nearest", "nearest" )
fontSmall = love.graphics.newFont("assets/PixelOperator.ttf", 10)
fontSmall:setFilter( "nearest", "nearest" )
fontUltraSmall = love.graphics.newFont("assets/PixelOperator.ttf", 5)
fontUltraSmall:setFilter( "nearest", "nearest" )
love.window.setMode(resWidth * viewportScale, resHeight * viewportScale)
love.graphics.setDefaultFilter("nearest", "nearest")
backgroundMusic = love.audio.newSource("assets/the-abyss-2.wav", "stream")
backgroundMusic:setLooping(true)
backgroundMusic:setVolume(0.6)
RegisterGameMode("Main Menu", MainMenu)
RegisterGameMode("Play Mode", PlayMode)
SetCurrentGameMode("Main Menu", nil, true)
end
function love.keyreleased(key, scancode, isrepeat)
currentMode:HandleKeyReleased(key, scancode, isrepeat)
end
function love.keypressed(key, scancode, isrepeat)
currentMode:HandleKeyPressed(key, scancode, isrepeat)
if key == "escape" then
SetCurrentGameMode("Main Menu")
end
end
function love.mousepressed(x, y, button, istouch, presses)
currentMode:HandleMousePressed(x, y, button, istouch, presses)
end
function love.mousereleased(x, y, button, istouch, presses)
currentMode:HandleMouseReleased(x, y, button, istouch, presses)
end
function love.wheelmoved(x, y)
currentMode:HandleMouseWheel(x, y)
end
function love.update(dt)
currentMode:Update(dt)
end
function love.draw()
currentMode:Draw()
end