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fix: merge kof99 neogeo BIOS into single zip, remove specialGames entry
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#51:
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feat: PSX native support — zip extraction + core options
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#50:
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feat: hybrid native RetroArch mode
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#49:
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perf: N64 core options, WASM threads, WebGL cleanup, BT poll interval
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feat: real-time BT controller display with battery and charging status
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feat: real-time BT controller display with brand icons and signal bars
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#46:
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implemented webgl toggle and resolution settings
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#45:
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chore: vendor qrcode.js locally, remove CDN dependency
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#44:
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test webrtc improvement
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#43:
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test fix using reliable ordered mode
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#42:
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feat: optional HTTPS support via CLI args
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feat: support uncompressed ROM formats in presets scanner
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revert: undo p2p webrtc optimization + throttle ping to 2s
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#39:
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feat: default gamepad mappings for all 4 players
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#38:
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fix: send cross-origin isolation headers on all hosts
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optimization of p2p webrtc channel
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refactor: Move test deps and docs into tests/
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feat: Add E2E test suite with WebRTC/connection fixes
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#34:
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controller favicon
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#33:
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Enable COOP/COEP headers for all connections to support threads
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autoload functionality impl on game start; fixed bug with player reco…
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fix: z-index toggle for QR code and game menu overlap on mobile
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feat: add joystick emoji favicon
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#29:
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screen debug logs and syncing with controller
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#28:
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server broadcasts player lists
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