So the problem is that you can draw a face like this:
const a = new Sketch([0, 0], 0);
a.Start([0, 0]).LineTo([-10, 0]).LineTo([0, 20]).LineTo([0, 0]).End();
a.Face();
But you can not draw a face like this:
a.Start([0, 0]).LineTo([-10, 0]).LineTo([0, 20]).End();
a.Start([0, 20]).LineTo([0, 0]).End();
a.Face();
It seems that there is a problem in Library.js, SketchInstance.End() method:
faceBuilder = new oc.BRepBuilderAPI_MakeFace(this.wires[0]);
for (let w = 1; w < this.wires.length; w++){
faceBuilder.Add(this.wires[w]);
}
It seems wrong to add wires to MakeFace, cuz the render result is always wrong.
I changed the code like this:
let myWire = new oc.BRepBuilderAPI_MakeWire();
for (let w = 0; w < this.wires.length; w++){
myWire.Add(this.wires[w]);
}
faceBuilder = new oc.BRepBuilderAPI_MakeFace(myWire.Wire());
Please let me know if this makes sense or not, I just did it without too much dive with the occ logic.
Now that you can try the code and get the right render result.
So the problem is that you can draw a face like this:
const a = new Sketch([0, 0], 0);
a.Start([0, 0]).LineTo([-10, 0]).LineTo([0, 20]).LineTo([0, 0]).End();
a.Face();
But you can not draw a face like this:
a.Start([0, 0]).LineTo([-10, 0]).LineTo([0, 20]).End();
a.Start([0, 20]).LineTo([0, 0]).End();
a.Face();
It seems that there is a problem in Library.js, SketchInstance.End() method:
faceBuilder = new oc.BRepBuilderAPI_MakeFace(this.wires[0]);
for (let w = 1; w < this.wires.length; w++){
faceBuilder.Add(this.wires[w]);
}
It seems wrong to add wires to MakeFace, cuz the render result is always wrong.
I changed the code like this:
let myWire = new oc.BRepBuilderAPI_MakeWire();
for (let w = 0; w < this.wires.length; w++){
myWire.Add(this.wires[w]);
}
faceBuilder = new oc.BRepBuilderAPI_MakeFace(myWire.Wire());
Please let me know if this makes sense or not, I just did it without too much dive with the occ logic.
Now that you can try the code and get the right render result.