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Copy pathProxy.cpp
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635 lines (562 loc) · 22.8 KB
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#define CONFIG_FILE_PATH "./config.ini"
#define PLUGINS_DIR "./plugins"
#include <iostream>
#include <cstring>
#include <cstdio>
#include <string>
#include <algorithm>
#include <cstdlib>
#include <unistd.h>
#include <pthread.h>
#include <sys/types.h>
#include <sys/socket.h>
#include <netdb.h>
#include <netinet/in.h>
#include <arpa/inet.h>
#include "ThreadPool/threadpool.h"
#include "SimpleIni/SimpleIni.h"
#include "HttpRequestPacket.h"
#include "HttpResponsePacket.h"
#include "Logger.h"
#include "Plugins.h"
#include "Utils.h"
using namespace std;
// 全局数据
// main
string listenHost = "0.0.0.0";
int listenPort = 8080;
int maxListen = 5;
int bufferSize = 4096;
// proxy
string targetHost = "";
int targetPort = 80;
// threadpool
int minThread = 3;
int maxThread = 20;
int waitBeforeShrink = 3;
// logger
Logger mainLogger;
Logger::LogLevel logLevel;
// 读取配置文件
bool ReadConfigFile()
{
CSimpleIniA ini;
ini.SetUnicode();
SI_Error rc = ini.LoadFile(CONFIG_FILE_PATH);
if (rc < 0) {
std::cerr << "[ERROR] Fail to load config file!" << endl;
return false;
};
// ListenHost
const char* data;
data = ini.GetValue("Main", "ListenHost", listenHost.c_str());
listenHost = string(data);
if(listenHost.empty())
listenHost = "0.0.0.0";
// ListenPort
listenPort = ini.GetLongValue("Main", "ListenPort", listenPort);
// MaxListen
maxListen = ini.GetLongValue("Main", "MaxListen", maxListen);
// BufferSize
bufferSize = ini.GetLongValue("Main", "BufferSize", bufferSize);
if(bufferSize <= 0)
bufferSize = 4096;
// LogLevel
data = ini.GetValue("Main", "LogLevel", "INFO");
if(strcmp(data, "DEBUG") == 0)
logLevel = Logger::LogLevel::DEBUG;
else if(strcmp(data, "INFO") == 0)
logLevel = Logger::LogLevel::INFO;
else if(strcmp(data, "WARN") == 0)
logLevel = Logger::LogLevel::WARN;
else if(strcmp(data, "ERROR") == 0)
logLevel = Logger::LogLevel::ERROR;
else if(strcmp(data, "FATAL") == 0)
logLevel = Logger::LogLevel::FATAL;
else if(strcmp(data, "NONE") == 0)
logLevel = Logger::LogLevel::NONE;
// TargetHost
data = ini.GetValue("Proxy", "TargetHost", targetHost.c_str());
targetHost = string(data);
// 去掉前缀后缀
if(StartsWith(targetHost, "http://"))
targetHost = targetHost.substr(7);
else if(StartsWith(targetHost, "https://"))
targetHost = targetHost.substr(8);
auto pos = targetHost.find("/");
if(pos != std::string::npos)
targetHost = targetHost.substr(0, pos);
// TargetPort
targetPort = ini.GetLongValue("Proxy", "TargetPort", targetPort);
// MinThread
minThread = ini.GetLongValue("ThreadPool", "MinThread", minThread);
// MaxThread
maxThread = ini.GetLongValue("ThreadPool", "MaxThread", maxThread);
// WaitBeforeShrink
waitBeforeShrink = ini.GetLongValue("ThreadPool", "WaitBeforeShrink", waitBeforeShrink);
// 检查数据
if(targetHost.empty() || listenPort < 0 || listenPort > 65535 ||
targetPort < 0 || targetPort > 65535 )
{
std::cerr << "[ERROR] Bad config file!" << endl;
return false;
}
return true;
}
// 代理worker类,对每个客户端有一个worker实例
// (由于反代需要维护一些状态,用类简单封装一下)
class ProxyClientWorker
{
Logger &logger;
int clientSocket;
string clientIp;
int clientPort;
int serverSocket = 0;
sockaddr_in serverAddr;
string oldHostStr;
string targetStr;
public:
ProxyClientWorker(int clientSocket, sockaddr_in clientAddr, Logger &logger)
:logger(logger), clientSocket(clientSocket)
{
// 将sockaddr_in中数据拆出
char ipBuf[16] = {0};
inet_ntop(AF_INET, &clientAddr.sin_addr, ipBuf, 16);
this->clientIp = string(ipBuf);
this->clientPort = ntohs(clientAddr.sin_port);
}
~ProxyClientWorker()
{
if(clientSocket > 0)
close(clientSocket);
if(serverSocket > 0)
close(serverSocket);
}
// 连接到服务器
bool connectToServer(string targetHost, int targetPort)
{
this->targetStr = targetHost;
if(targetPort != 80)
this->targetStr = this->targetStr + ":" + std::to_string(targetPort);
logger.debug("Connecting to server %s...", this->targetStr.c_str());
// 创建socket
this->serverSocket = socket(AF_INET, SOCK_STREAM, 0);
this->serverAddr.sin_family = AF_INET;
this->serverAddr.sin_port = htons(targetPort);
sockaddr_in addrTest;
// 检查给出的host是否是IP
if(inet_pton(AF_INET, targetHost.c_str(), &addrTest) > 0)
{
// 是IP,直接填充
this->serverAddr.sin_addr.s_addr = inet_addr(targetHost.c_str());
logger.debug("IP address given.");
}
else
{
// 不是IP,尝试做域名解析
logger.debug("Not IP address. Try to resolve domain...");
struct hostent* host = gethostbyname(targetHost.c_str());
if (!host) // 解析失败
{
logger.error("Fail to resolve domain: %s", targetHost.c_str());
return false;
}
// 填充解析得到的第一个IP地址
char serverIp[16] = {0};
strncpy(serverIp, inet_ntoa(*(in_addr*)host->h_addr), 16);
this->serverAddr.sin_addr.s_addr = inet_addr(serverIp);
logger.debug("Resolved. Got IP: %s", serverIp);
}
return connect(this->serverSocket, (sockaddr *)&(this->serverAddr), sizeof(this->serverAddr)) >= 0;
}
// 处理客户端请求
bool processClientRequest()
{
logger.debug("[S <- C] Client request received.");
// recv
char buf[bufferSize] = {0};
int recvLen = recv(clientSocket, buf, bufferSize, 0);
if (recvLen <= 0) // 连接断开
{
logger.debug("[S <- C] Connection closed by client.");
return false;
}
logger.debug("[S <- C] Recv %d bytes from client.", recvLen);
// 拆分请求数据
HttpRequestPacket packet(string(buf, recvLen));
logger.info("[S <- C] %s", packet.requestLine.c_str());
// 如果请求过长,接收剩余的body
if(packet.headers.find("Transfer-Encoding") != packet.headers.end())
{
// 给出了Transfer-Encoding,检查是否为chunked模式
string encoding = packet.headers["Transfer-Encoding"];
logger.debug("[S <- C] Transfer-Encoding: %s", encoding.c_str());
if(encoding.find("chunked") != std::string::npos)
{
// chunked模式,分块接收
logger.debug("[S <- C] Chunked mode detected.");
string nowBuf = packet.bodyData;
packet.bodyData = "";
// 循环处理,每次先读取一个chunk size,再根据size读取对应长度的数据块,直到size为0表示结束
while(true)
{
// 如果此时数据都不足以表示一个chunk size,先recv到足够为止
while(nowBuf.find("\r\n") == std::string::npos)
{
logger.debug("[S <- C] More data needed to get a chunk size, just recv");
char buf[bufferSize] = {0};
int recvLen = recv(clientSocket, buf, bufferSize , 0);
if(recvLen <= 0)
{
// 连接断开
logger.debug("[S <- C] Connection closed by client.");
return false;
}
nowBuf.append(string(buf, recvLen));
logger.debug("[S <- C] Recv %d, now data size in buffer: %d", recvLen, nowBuf.size());
}
// 切分出头部的chunk size(16进制表示)
auto chunkSizeDataSplit = nowBuf.find("\r\n");
string chunkSizeStr = nowBuf.substr(0, chunkSizeDataSplit);
int chunkSize = std::stoi(chunkSizeStr, 0, 16);
nowBuf = nowBuf.substr(chunkSizeDataSplit + 2);
// 如果chunk size为0,表示传输结束
if(chunkSize == 0)
{
logger.debug("[S <- C] Chunk transfer finished.");
packet.bodyData.append("0\r\n\r\n");
break;
}
else
logger.debug("[S <- C] Next chunk size: %d", chunkSize);
// 如果此时缓冲区内剩下的数据长度不够chunk size + 2,继续接收
while((int)nowBuf.size() < chunkSize + 2)
{
logger.debug("[S <- C] More data needed to get next chunk, just recv");
char buf[bufferSize] = {0};
int recvLen = recv(clientSocket, buf, bufferSize , 0);
if(recvLen <= 0)
{
// 连接断开
logger.debug("[S <- C] Connection closed by client.");
return false;
}
nowBuf.append(string(buf, recvLen));
logger.debug("[S <- C] Recv %d, now data size in buffer: %d", recvLen, nowBuf.size());
}
// 切分出这一块chunk的数据,放入bodyData
// 跳过\r\n,继续下一次循环
packet.bodyData.append(chunkSizeStr + "\r\n");
packet.bodyData.append(nowBuf.substr(0, chunkSize));
packet.bodyData.append("\r\n");
nowBuf = nowBuf.substr(chunkSize + 2);
logger.debug("[S <- C] Recv chunk: %d bytes", chunkSize);
}
}
}
else if(packet.headers.find("Content-Length") != packet.headers.end())
{
// 非chunked模式,不过有Content-Length,检查长度是否完整
string contentLength = packet.headers["Content-Length"];
if(isNumeric(contentLength))
{
int receivedLen = packet.bodyData.size();
int realLen = std::stoi(contentLength);
logger.debug("[S <- C] Content-Length: %d, Received: %d", realLen, receivedLen);
if(realLen > receivedLen)
{
// content-length还有剩余,接收剩余的body
int remains = realLen - receivedLen;
logger.debug("[S <- C] More bytes remain to recv: %d", remains);
// 循环接收,每次将接收到的数据添到bodyData后面,直到remains为0
while(remains > 0)
{
memset(buf, 0, bufferSize);
int toRecv = bufferSize < remains ? bufferSize : remains;
int recvLen = recv(clientSocket, buf, toRecv , 0);
if(recvLen <= 0)
{
// 连接断开
logger.debug("[S <- C] Connection closed by client.");
return false;
}
packet.bodyData = packet.bodyData + buf;
remains -= recvLen;
logger.debug("[S <- C] Recved %d, remain %d", recvLen, remains);
}
}
}
}
// 接收完毕
logger.debug("[S <- C] Finished recv from client");
// 重写headers里的Host
oldHostStr = packet.headers["Host"];
packet.headers["Host"] = targetStr;
logger.debug("[S <- C] Rewrite Host: %s -> %s", oldHostStr.c_str(), targetStr.c_str());
// 调用插件
PluginsCallClientRequest(&packet);
// send
logger.debug("[S <- C] Send request to server.");
if(!packet.sendTo(serverSocket, true))
{
logger.error("[S <- C] Fail to send data to target server.");
return false;
}
return true;
}
// 处理服务端响应
bool processServerResponse()
{
logger.debug("[S -> C] Server response received.");
// recv
char buf[bufferSize] = {0};
int recvLen = recv(serverSocket, buf, bufferSize, 0);
if (recvLen <= 0) // 连接断开
{
logger.debug("[S -> C] Connection closed by server.");
return false;
}
logger.debug("[S -> C] Recv %d bytes from server.", recvLen);
// 拆分响应数据
HttpResponsePacket packet(string(buf, recvLen));
logger.info("[S -> C] %s", packet.responseLine.c_str());
// 如果响应过长,接收剩余的body
if(packet.headers.find("Transfer-Encoding") != packet.headers.end())
{
// 给出了Transfer-Encoding,检查是否为chunked模式
string encoding = packet.headers["Transfer-Encoding"];
logger.debug("[S -> C] Transfer-Encoding: %s", encoding.c_str());
if(encoding.find("chunked") != std::string::npos)
{
// chunked模式,分块接收
logger.debug("[S -> C] Chunked mode detected.");
string nowBuf = packet.bodyData;
packet.bodyData = "";
// 循环处理,每次先读取一个chunk size,再根据size读取对应长度的数据块,直到size为0表示结束
while(true)
{
// 如果此时数据都不足以表示一个chunk size,先recv到足够为止
while(nowBuf.find("\r\n") == std::string::npos)
{
logger.debug("[S -> C] More data needed to get a chunk size, just recv");
char buf[bufferSize] = {0};
int recvLen = recv(serverSocket, buf, bufferSize , 0);
if(recvLen <= 0)
{
// 连接断开
logger.debug("[S -> C] Connection closed by server.");
return false;
}
nowBuf.append(string(buf, recvLen));
logger.debug("[S -> C] Recv %d, now data size in buffer: %d", recvLen, nowBuf.size());
}
// 切分出头部的chunk size(16进制表示)
auto chunkSizeDataSplit = nowBuf.find("\r\n");
string chunkSizeStr = nowBuf.substr(0, chunkSizeDataSplit);
int chunkSize = std::stoi(chunkSizeStr, 0, 16);
nowBuf = nowBuf.substr(chunkSizeDataSplit + 2);
// 如果chunk size为0,表示传输结束
if(chunkSize == 0)
{
logger.debug("[S -> C] Chunk transfer finished.");
packet.bodyData.append("0\r\n\r\n");
break;
}
else
logger.debug("[S -> C] Next chunk size: %d", chunkSize);
// 如果此时缓冲区内剩下的数据长度不够chunk size + 2,继续接收
while((int)nowBuf.size() < chunkSize + 2)
{
logger.debug("[S -> C] More data needed to get next chunk, just recv");
char buf[bufferSize] = {0};
int recvLen = recv(serverSocket, buf, bufferSize , 0);
if(recvLen <= 0)
{
// 连接断开
logger.debug("[S -> C] Connection closed by server.");
return false;
}
nowBuf.append(string(buf, recvLen));
logger.debug("[S -> C] Recv %d, now data size in buffer: %d", recvLen, nowBuf.size());
}
// 切分出这一块chunk的数据,放入bodyData
// 跳过\r\n,继续下一次循环
packet.bodyData.append(chunkSizeStr + "\r\n");
packet.bodyData.append(nowBuf.substr(0, chunkSize));
packet.bodyData.append("\r\n");
nowBuf = nowBuf.substr(chunkSize + 2);
logger.debug("[S -> C] Recv chunk: %d bytes", chunkSize);
}
}
}
else if(packet.headers.find("Content-Length") != packet.headers.end())
{
// 非chunked模式,不过有Content-Length,检查长度是否完整
string contentLength = packet.headers["Content-Length"];
if(isNumeric(contentLength))
{
int receivedLen = packet.bodyData.size();
int realLen = std::stoi(contentLength);
logger.debug("[S -> C] Content-Length: %d, Received: %d", realLen, receivedLen);
if(realLen > receivedLen)
{
// content-length还有剩余,接收剩余的body
int remains = realLen - receivedLen;
logger.debug("[S -> C] More bytes remain to recv: %d", remains);
// 循环接收,每次将接收到的数据添到bodyData后面,直到remains为0
while(remains > 0)
{
memset(buf, 0, bufferSize);
int toRecv = bufferSize < remains ? bufferSize : remains;
int recvLen = recv(serverSocket, buf, toRecv , 0);
if(recvLen <= 0)
{
// 连接断开
logger.debug("[S -> C] Connection closed by server.");
return false;
}
packet.bodyData.append(string(buf, recvLen));
remains -= recvLen;
logger.debug("[S -> C] Recved %d, remain %d", recvLen, remains);
}
}
}
}
// 接收完毕
logger.debug("[S -> C] Finished recv from server");
// 处理301和302
// (改写Location为之前存的oldHostStr)
if(packet.code == 301 || packet.code == 302)
{
ReplaceStr(packet.headers["Location"], targetHost, oldHostStr);
logger.debug("[S -> C] %d redirect, rewrite Location: %s -> %s", packet.code, targetHost, oldHostStr);
}
// 调用插件
PluginsCallServerResponse(&packet);
// send
logger.debug("[S -> C] Send response to client.");
if(!packet.sendTo(clientSocket, true))
{
logger.error("[S -> C] Fail to send data to client.");
return false;
}
return true;
}
// 循环监听
void mainLoop()
{
while (true)
{
fd_set readFds;
FD_ZERO(&readFds);
FD_SET(clientSocket, &readFds);
FD_SET(serverSocket, &readFds);
int maxFd = std::max(clientSocket, serverSocket) + 1;
if (select(maxFd, &readFds, nullptr, nullptr, nullptr) < 0)
{
logger.error("Error in select().");
break;
}
if (FD_ISSET(clientSocket, &readFds))
{
// client -> server
if(!processClientRequest())
break;
}
if (FD_ISSET(serverSocket, &readFds))
{
// server -> client
if(!processServerResponse())
break;
}
}
}
// 获取客户端地址字符串
string getClientAddr()
{
return clientIp + ":" + std::to_string(clientPort);
}
};
// 子线程传递参数用的
struct ClientThreadData
{
int clientSocket;
sockaddr_in clientAddr;
};
// 工作线程
void ClientThreadFunc(void *data)
{
ClientThreadData *threadData = (ClientThreadData *)data;
int clientSocket = threadData->clientSocket;
sockaddr_in clientAddr = threadData->clientAddr;
// 创建logger
Logger logger;
logger.setLogLevel(logLevel);
// 初始化worker
ProxyClientWorker worker(clientSocket, clientAddr, logger);
logger.setPrefix(worker.getClientAddr());
// 连接到服务器
logger.info("New connection received.");
if(!worker.connectToServer(targetHost, targetPort))
{
logger.error("Failed to connect to target server.");
return;
}
logger.info("Connected to server.");
// 循环监听
worker.mainLoop();
// 结束
delete threadData;
}
int main(int argc, char *argv[])
{
// 读配置文件
if(!ReadConfigFile())
return 1;
mainLogger.setLogLevel(logLevel);
// 创建套接字监听
int listenSocket = socket(AF_INET, SOCK_STREAM, 0);
// 设置REUSERADDR,方便崩溃后快速重启
int on = 1;
setsockopt(listenSocket, SOL_SOCKET, SO_REUSEADDR, &on, sizeof(on));
// 填充地址,绑定
sockaddr_in listenAddr;
listenAddr.sin_family = AF_INET;
listenAddr.sin_port = htons(listenPort);
listenAddr.sin_addr.s_addr = inet_addr(listenHost.c_str());
if (bind(listenSocket, (sockaddr *)&listenAddr, sizeof(listenAddr)) < 0)
{
mainLogger.error("Failed to bind to port %d", listenPort);
return 2;
}
if (listen(listenSocket, 5) < 0)
{
mainLogger.error("Failed to listen on port %d", listenPort);
return 3;
}
// 创建线程池
ThreadPool threadPool(minThread, maxThread, waitBeforeShrink);
// 加载插件
LoadPlugins(PLUGINS_DIR, CONFIG_FILE_PATH);
mainLogger.info("Reverse proxy for %s:%d", targetHost.c_str(), targetPort);
mainLogger.info("Proxy started at %s:%d", (listenHost == "0.0.0.0" ? "localhost" : listenHost.c_str()),
listenPort);
// 循环监听客户端
while (true)
{
sockaddr_in clientAddr;
socklen_t addrLen = sizeof(clientAddr);
int clientSocket = accept(listenSocket, (sockaddr *)&clientAddr, &addrLen);
if (clientSocket < 0)
{
mainLogger.error("Fail to recv connection from client");
continue;
}
ClientThreadData *threadData = new ClientThreadData{clientSocket, clientAddr};
// 插入任务到线程池
threadPool.addTask(ClientThreadFunc, threadData);
}
close(listenSocket);
UnloadPlugins();
return 0;
}