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Copy pathDescriptors.cs
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255 lines (205 loc) · 10.4 KB
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//
using System;
using System.ComponentModel;
using System.Resources;
namespace GlobalizedPropertyGrid
{
#region GlobalizedPropertyDescriptor
/// <summary>
/// GlobalizedPropertyDescriptor enhances the base class bay obtaining the display name for a property
/// from the resource.
/// </summary>
public class GlobalizedPropertyDescriptor : PropertyDescriptor
{
private readonly PropertyDescriptor basePropertyDescriptor;
private string localizedName;
private string localizedDescription;
public GlobalizedPropertyDescriptor(PropertyDescriptor basePropertyDescriptor) : base(basePropertyDescriptor) => this.basePropertyDescriptor = basePropertyDescriptor;
public override bool CanResetValue(object component) => basePropertyDescriptor.CanResetValue(component);
public override Type ComponentType => basePropertyDescriptor.ComponentType;
public override string Category
{
get
{
// First lookup the property if GlobalizedPropertyAttribute instances are available.
// If yes, then try to get resource table name and display name id from that attribute.
string tableName = null;
string displayName = null;
foreach (Attribute oAttrib in this.basePropertyDescriptor.Attributes)
{
if (oAttrib.GetType().Equals(typeof(GlobalizedPropertyAttribute)))
{
displayName = ((GlobalizedPropertyAttribute)oAttrib).Category;
tableName = ((GlobalizedPropertyAttribute)oAttrib).Table;
}
}
// If no resource table specified by attribute, then build it itself by using namespace and class name.
tableName = tableName ?? basePropertyDescriptor.ComponentType.Namespace + "." + basePropertyDescriptor.ComponentType.Name;
// If no display name id is specified by attribute, then construct it by using default display name (usually the property name)
displayName = displayName ?? this.basePropertyDescriptor.Category + "Category"; ;
// Now use table name and display name id to access the resources.
ResourceManager rm = new ResourceManager(tableName, basePropertyDescriptor.ComponentType.Assembly);
// Get the string from the resources.
// If this fails, then use default display name (usually the property name)
string s = rm.GetString(displayName);
this.localizedName = s ?? this.basePropertyDescriptor.DisplayName;
return this.localizedName;
}
}
public override string DisplayName
{
get
{
// First lookup the property if GlobalizedPropertyAttribute instances are available.
// If yes, then try to get resource table name and display name id from that attribute.
string tableName = null;
string displayName = null;
foreach (Attribute oAttrib in this.basePropertyDescriptor.Attributes)
{
if (oAttrib.GetType().Equals(typeof(GlobalizedPropertyAttribute)))
{
displayName = ((GlobalizedPropertyAttribute)oAttrib).Name;
tableName = ((GlobalizedPropertyAttribute)oAttrib).Table;
}
}
// If no resource table specified by attribute, then build it itself by using namespace and class name.
tableName = tableName ?? basePropertyDescriptor.ComponentType.Namespace + "." + basePropertyDescriptor.ComponentType.Name;
// If no display name id is specified by attribute, then construct it by using default display name (usually the property name)
displayName = displayName ?? this.basePropertyDescriptor.DisplayName;
// Now use table name and display name id to access the resources.
ResourceManager rm = new ResourceManager(tableName, basePropertyDescriptor.ComponentType.Assembly);
// Get the string from the resources.
// If this fails, then use default display name (usually the property name)
string s = rm.GetString(displayName);
this.localizedName = s ?? this.basePropertyDescriptor.DisplayName;
return this.localizedName;
}
}
public override string Description
{
get
{
// First lookup the property if there are GlobalizedPropertyAttribute instances
// are available.
// If yes, try to get resource table name and display name id from that attribute.
string tableName = null;
string displayName = null;
foreach (Attribute oAttrib in this.basePropertyDescriptor.Attributes)
{
if (oAttrib.GetType().Equals(typeof(GlobalizedPropertyAttribute)))
{
displayName = ((GlobalizedPropertyAttribute)oAttrib).Description;
tableName = ((GlobalizedPropertyAttribute)oAttrib).Table;
}
}
// If no resource table specified by attribute, then build it itself by using namespace and class name.
tableName = tableName ?? basePropertyDescriptor.ComponentType.Namespace + "." + basePropertyDescriptor.ComponentType.Name;
// If no display name id is specified by attribute, then construct it by using default display name (usually the property name)
displayName = displayName ?? this.basePropertyDescriptor.DisplayName + "Description";
// Now use table name and display name id to access the resources.
ResourceManager rm = new ResourceManager(tableName, basePropertyDescriptor.ComponentType.Assembly);
// Get the string from the resources.
// If this fails, then use default empty string indictating 'no description'
string s = rm.GetString(displayName);
this.localizedDescription = s ?? "";
return this.localizedDescription;
}
}
public override object GetValue(object component) => this.basePropertyDescriptor.GetValue(component);
public override bool IsReadOnly => this.basePropertyDescriptor.IsReadOnly;
public override string Name => this.basePropertyDescriptor.Name;
public override Type PropertyType => this.basePropertyDescriptor.PropertyType;
public override void ResetValue(object component) => this.basePropertyDescriptor.ResetValue(component);
public override bool ShouldSerializeValue(object component) => this.basePropertyDescriptor.ShouldSerializeValue(component);
public override void SetValue(object component, object value) => this.basePropertyDescriptor.SetValue(component, value);
}
#endregion
#region GlobalizedObject
/// <summary>
/// GlobalizedObject implements ICustomTypeDescriptor to enable
/// required functionality to describe a type (class).<br></br>
/// The main task of this class is to instantiate our own property descriptor
/// of type GlobalizedPropertyDescriptor.
/// </summary>
public class GlobalizedObject : ICustomTypeDescriptor
{
private PropertyDescriptorCollection globalizedProps;
public string GetClassName()
{
return TypeDescriptor.GetClassName(this, true);
}
public AttributeCollection GetAttributes()
{
return TypeDescriptor.GetAttributes(this, true);
}
public string GetComponentName()
{
return TypeDescriptor.GetComponentName(this, true);
}
public TypeConverter GetConverter()
{
return TypeDescriptor.GetConverter(this, true);
}
public EventDescriptor GetDefaultEvent()
{
return TypeDescriptor.GetDefaultEvent(this, true);
}
public PropertyDescriptor GetDefaultProperty()
{
return TypeDescriptor.GetDefaultProperty(this, true);
}
public object GetEditor(Type editorBaseType)
{
return TypeDescriptor.GetEditor(this, editorBaseType, true);
}
public EventDescriptorCollection GetEvents(Attribute[] attributes)
{
return TypeDescriptor.GetEvents(this, attributes, true);
}
public EventDescriptorCollection GetEvents()
{
return TypeDescriptor.GetEvents(this, true);
}
/// <summary>
/// Called to get the properties of a type.
/// </summary>
/// <param name="attributes"></param>
/// <returns></returns>
public PropertyDescriptorCollection GetProperties(Attribute[] attributes)
{
if (globalizedProps == null)
{
// Get the collection of properties
PropertyDescriptorCollection baseProps = TypeDescriptor.GetProperties(this, attributes, true);
globalizedProps = new PropertyDescriptorCollection(null);
// For each property use a property descriptor of our own that is able to be globalized
foreach (PropertyDescriptor oProp in baseProps)
{
globalizedProps.Add(new GlobalizedPropertyDescriptor(oProp));
}
}
return globalizedProps;
}
public PropertyDescriptorCollection GetProperties()
{
// Only do once
if (globalizedProps == null)
{
// Get the collection of properties
PropertyDescriptorCollection baseProps = TypeDescriptor.GetProperties(this, true);
globalizedProps = new PropertyDescriptorCollection(null);
// For each property use a property descriptor of our own that is able to be globalized
foreach (PropertyDescriptor oProp in baseProps)
{
globalizedProps.Add(new GlobalizedPropertyDescriptor(oProp));
}
}
return globalizedProps;
}
public object GetPropertyOwner(PropertyDescriptor pd)
{
return this;
}
}
#endregion
}