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Copy pathPluginEditor.cpp
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62 lines (46 loc) · 1.98 KB
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/*
==============================================================================
This file contains the basic framework code for a JUCE plugin editor.
==============================================================================
*/
#include "PluginProcessor.h"
#include "PluginEditor.h"
juce::Slider Volume;
//==============================================================================
NewProjectAudioProcessorEditor::NewProjectAudioProcessorEditor (NewProjectAudioProcessor& p)
: AudioProcessorEditor (&p), audioProcessor (p)
{
// Make sure that before the constructor has finished, you've set the
// editor's size to whatever you need it to be.
setSize (400, 300);
// these define the parameters of our slider object
Volume.setSliderStyle(juce::Slider::LinearBarVertical);
Volume.setRange(0.0, 1.0, 0.001);
Volume.setTextBoxStyle(juce::Slider::NoTextBox, false, 90, 0);
Volume.setPopupDisplayEnabled(true, false, this);
Volume.setTextValueSuffix(" Volume");
Volume.setValue(1.0);
//Volume.addListener(Volume);
// this function adds the slider to the editor
addAndMakeVisible(&Volume);
}
NewProjectAudioProcessorEditor::~NewProjectAudioProcessorEditor()
{
}
//==============================================================================
void NewProjectAudioProcessorEditor::paint (juce::Graphics& g)
{
// (Our component is opaque, so we must completely fill the background with a solid colour)
g.fillAll (getLookAndFeel().findColour (juce::ResizableWindow::backgroundColourId));
g.setColour (juce::Colours::white);
g.setFont (15.0f);
g.drawFittedText ("volume", getLocalBounds(), juce::Justification::centred, 1);
}
void AudioProcesseorParameter(juce::AudioParameterFloat& p) {
}
void NewProjectAudioProcessorEditor::resized()
{
// This is generally where you'll want to lay out the positions of any
// subcomponents in your editor..
Volume.setBounds(40, 30, 20, getHeight() - 60);
}