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Hey there, yes, there's a couple of PR that touches base on this, and it's already configurable. Internally we have a custom implementation to bypass the default macOS repeat, but it's disabled by default (no surprises). Note that these bypass only works on certain actions, which is The delay that you encountered are just plain macOS default key repeat, it happens everywhere, you can verify it by going to a text box anywhere, and just hold down any key (e.g.
PR related:
For the simultaneous press like Try the config out and feel free to play around with the values that suits you the best. Setting it too low might causes issue where a single quick press results in double invocation. |
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Hello,
just wanted to ask about scroll mode movement and how it relates to system settings and keyrepeating when holding a key down.
There is this small delay after you start holding key before it starts sending it repeatedly and also there is different os setting for how fast does it repeat it etc. I would assume that we are directly using this same mechanism for mouse movement event when pressing a key.
Question is, could we not have that small delay there? Maybe let user configure certain keybind in scroll mode that would bypass that? I mean, it has some uses, when you want to do small delicate cursor adjustments, it makes sense to have this safety, to not overshoot, but when you want to traverse the screen diagonally, it becomes quite a challenge.
Maybe it should even allow user to press two buttons at once to travel diagonally if you plan to implement this.
My use of scroll movement is that i have two different sets of binds:
I think both of those should be preserved where small one has delay before repeat and fast one doesnt.
Very small issue, mostly just wanted to ask how this works and if that maybe is very simple to achieve.
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