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Rendering over 15 million splats #7

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@DANNYXU24

This is a stretch, but I am working on building this VR environment. So far from all the other gsplat renderers I've tried, yours has the best performance/outcome. 10 models of 150,000 splats (1,500,000 splats total) work fine in VR and there is no lag, but when I scale it up to 100 models (15,000,000 splats total), there is obviously big lag issues. So, I know this is a stretch, but do you know any potential fixes that can possibly help with the lag. I am using URP and XR.

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