Amazing work! I've been playing with this implementation and found that importing multiple assets into unity causes a draw order confusion as seen below. Maybe there needs to be a sort pass that appies to all assets, followed by a render pass per asset?

Amazing work! I've been playing with this implementation and found that importing multiple assets into unity causes a draw order confusion as seen below. Maybe there needs to be a sort pass that appies to all assets, followed by a render pass per asset?