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Issue with Passthrough Layer occluding gsplat regardless of depth in Meta SDK #11

Description

@domain808

The Passthrough Layer in the Meta SDK is not functioning as expected.

In my Unity environment, interactions with other 3D objects and Unity's Alpha Materials work perfectly fine, and I have no issues implementing complex mixed environments.

However, I am facing a problem when trying to create a "basement" effect in Mixed Reality. Typically, I implement this by using a Passthrough Layer on the floor to mask the surface. But when I do this, the gsplat (Gaussian Splats) gets occluded by the Passthrough Layer regardless of its spatial position or depth.

Is there a workaround for this? I need the Passthrough Layer to respect the depth of the Gaussian Splats to properly visualize the underground space.

Unity Inspector

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