The Passthrough Layer in the Meta SDK is not functioning as expected.
In my Unity environment, interactions with other 3D objects and Unity's Alpha Materials work perfectly fine, and I have no issues implementing complex mixed environments.
However, I am facing a problem when trying to create a "basement" effect in Mixed Reality. Typically, I implement this by using a Passthrough Layer on the floor to mask the surface. But when I do this, the gsplat (Gaussian Splats) gets occluded by the Passthrough Layer regardless of its spatial position or depth.
Is there a workaround for this? I need the Passthrough Layer to respect the depth of the Gaussian Splats to properly visualize the underground space.
Unity Inspector
The Passthrough Layer in the Meta SDK is not functioning as expected.
In my Unity environment, interactions with other 3D objects and Unity's Alpha Materials work perfectly fine, and I have no issues implementing complex mixed environments.
However, I am facing a problem when trying to create a "basement" effect in Mixed Reality. Typically, I implement this by using a Passthrough Layer on the floor to mask the surface. But when I do this, the gsplat (Gaussian Splats) gets occluded by the Passthrough Layer regardless of its spatial position or depth.
Is there a workaround for this? I need the Passthrough Layer to respect the depth of the Gaussian Splats to properly visualize the underground space.
Unity Inspector