-
-
Notifications
You must be signed in to change notification settings - Fork 2
Expand file tree
/
Copy path.gitignore
More file actions
80 lines (68 loc) · 1.68 KB
/
Copy path.gitignore
File metadata and controls
80 lines (68 loc) · 1.68 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
# Build
/build*/
/vcpkg_installed/
out/
cmake-build-*/
*.bgar
.devlog
/*.png
/.claude
/node_modules/
.shots
/dist/
*.hdr
# IDE
.vs/
.vscode/
.idea/
*.user
*.suo
*.sln
*.vcxproj*
compile_commands.json
# OS
Thumbs.db
Desktop.ini
.DS_Store
# Skia pre-built (large binaries) and source checkout
third_party/skia/lib/
third_party/skia/include/
third_party/skia/src/
# Generated Vulkan import lib (MinGW only)
third_party/libvulkan-1.a
third_party/vulkan-1.def
# Steam redistributable — loaded at runtime by bro.steam (the flat C API). It
# ships WITH the product, never in the repo. (bro needs no Steamworks SDK to
# build — see src/steam/steam_flat.h.)
steam_api64.dll
**/steam_api64.dll
libsteam_api.so
**/libsteam_api.so
libsteam_api.dylib
**/libsteam_api.dylib
# Dev Steam app id (480 = Spacewar) dropped next to the executable — never ship.
steam_appid.txt
**/steam_appid.txt
# Temp files
*.log
build_log.txt
build.bat
# app runtime
.storage.json
# Test scratch dir (rigging glTF round-trip etc.)
tests/tmp/
# The compiled module an app directory carries (bronze --emit-shared, loaded by
# src/bronze_host/app_module.cpp). Build output that happens to live beside the
# source it was built from, because that is where bro looks for it — and big:
# a three.js app is tens of megabytes. tests/bronze_host/lib.sh rebuilds these
# on demand, and a committed one would go stale invisibly against an ABI change.
app.dll
app.so
app.dylib
app.lib
app.exp
app.pdb
# Screenshots the render checks take to compare frames (run_wild_test.sh and
# its neighbours). Regenerated on every run, and meaningful only against the
# machine's own GPU, so a committed one is a diff nobody can act on.
tests/bronze_host/*.png