I wondered if the lines
if (isCoroutineRunning) {
ReportCoroutineReentered();
return;
}
in Reset() of Engine are correct. Because I can't reset an engine that was running in a coroutine before. Alternatively, is there a way to set isCoroutineRunning to false directly?
I wondered if the lines
in Reset() of Engine are correct. Because I can't reset an engine that was running in a coroutine before. Alternatively, is there a way to set isCoroutineRunning to false directly?