This system is still in development, but there are a ton of really good ideas. I will leave creative control to the group that decides to work on this mighty task.
I highly suggest reading through this: https://en.wikipedia.org/wiki/Queen_ant
General notes:
- The queen's purpose is to continuously lay eggs
- The worker ants meet the queen's needs such as giving her food and disposing of her waste
- The player can choose to send the worker ants to upgrade the colony
- If the worker ants are not caring for the queen (if the player chooses to delegate workers to colony upgrades), the overall HP stat will begin to decrease. This represents the queen's HP
- Colony upgrades can affect things like how long the worker can be away from the queen, or the rate of new eggs
- There could be an experience points system where you can "level up" the queen to unlock new colony upgrades
Potential system for breeding additional queens:
- The sex of each individual ant is determined by whether or not the egg is fertilized
- The fertile eggs become female worker ants and unfertilized eggs develop as males
- If the fertilized eggs and pupae are well-nurtured, they potentially become queens
- We can let the player control this
- Maybe it costs 50 resources points to create a well-nurtured egg, and then there is only a 50% chance of producing a queen
- New queens can then be escorted to a newly invaded colony, where the player can begin building from, thus expanding their total colony size and potential.
Further notes: https://github.com/warofants/wwa/wiki/Queen-Progression
This system is still in development, but there are a ton of really good ideas. I will leave creative control to the group that decides to work on this mighty task.
I highly suggest reading through this: https://en.wikipedia.org/wiki/Queen_ant
General notes:
Potential system for breeding additional queens:
Further notes: https://github.com/warofants/wwa/wiki/Queen-Progression