Skip to content

Create a system that will randomly assault a player's colony #131

Description

@anthonyLuttrell

Random assaults

  • All random events that occur in-game should be from the list of scout results

Examples:

  • A rival colony invades player’s colony

    • Only if there are other rival colonies present
    • RNG to determine occurrence
    • Player should be notified with the odds of occurrence, based upon the scout results
    • Player should be forced into a defensive strategy (TBD)
  • A random event occurs

    • Scouts can report some things (lawn mowers, anteaters, etc.)
    • Player can take precautions like keeping colony underground during a specific time, etc.

Metadata

Metadata

Assignees

No one assigned

    Type

    No type

    Projects

    No projects

      Milestone

      No milestone

      Relationships

      None yet

      Development

      No branches or pull requests

      Issue actions