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Copy pathCMakeLists.txt
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74 lines (62 loc) · 2.74 KB
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cmake_minimum_required(VERSION 3.24)
cmake_policy(SET CMP0091 NEW)
project(MC_DEV_TOOL_ROOT LANGUAGES CXX C)
option(MC_DEV_TOOL_BUILD_TEST "BUILD TEST EXECUTABLE" OFF)
if(MC_DEV_TOOL_BUILD_TEST)
enable_testing()
endif()
# By Zero123
if(CMAKE_CURRENT_SOURCE_DIR STREQUAL CMAKE_SOURCE_DIR)
if(MSVC)
set(CMAKE_MSVC_RUNTIME_LIBRARY "MultiThreaded$<$<CONFIG:Debug>:Debug>")
add_compile_options(/utf-8 /EHsc)
endif()
endif()
add_subdirectory(libs/nbt)
# set(LIBUV_BUILD_SHARED OFF)
# add_subdirectory(libs/libuv)
# add_subdirectory(libs/uvw)
include_directories(${CMAKE_CURRENT_SOURCE_DIR}/libs/nlohmann)
add_subdirectory(libs/cpp-mcp)
add_subdirectory(components/MCDevLink EXCLUDE_FROM_ALL)
# The integrated build has one canonical nlohmann/json copy. MCDevLink keeps its
# bundled header only as a fallback for standalone builds.
get_target_property(_mcdevlink_include_dirs MCDevLink INCLUDE_DIRECTORIES)
list(REMOVE_ITEM
_mcdevlink_include_dirs
"${CMAKE_CURRENT_SOURCE_DIR}/components/MCDevLink/third_party/nlohmann/include"
)
set_property(TARGET MCDevLink PROPERTY INCLUDE_DIRECTORIES "${_mcdevlink_include_dirs}")
target_include_directories(MCDevLink PRIVATE "${CMAKE_CURRENT_SOURCE_DIR}/libs/nlohmann")
unset(_mcdevlink_include_dirs)
add_library(mcdevtool_utils STATIC src/utils.cpp)
set_target_properties(mcdevtool_utils PROPERTIES POSITION_INDEPENDENT_CODE ON)
target_compile_features(mcdevtool_utils PRIVATE cxx_std_23)
target_include_directories(mcdevtool_utils PUBLIC ${CMAKE_CURRENT_SOURCE_DIR}/include)
add_library(mcdevtool_game_discovery STATIC src/game_discovery.cpp)
set_target_properties(mcdevtool_game_discovery PROPERTIES POSITION_INDEPENDENT_CODE ON)
target_compile_features(mcdevtool_game_discovery PRIVATE cxx_std_23)
target_include_directories(mcdevtool_game_discovery PUBLIC ${CMAKE_CURRENT_SOURCE_DIR}/include)
target_link_libraries(mcdevtool_game_discovery PUBLIC mcdevtool_utils)
add_library(mcdevtool OBJECT
src/env.cpp
src/level.cpp
src/addon.cpp
src/reload.cpp
src/debug.cpp
src/style.cpp
)
set_target_properties(mcdevtool PROPERTIES POSITION_INDEPENDENT_CODE ON)
target_compile_features(mcdevtool PRIVATE cxx_std_23)
target_compile_definitions(mcdevtool PRIVATE _CRT_SECURE_NO_WARNINGS)
target_include_directories(mcdevtool PUBLIC ${CMAKE_CURRENT_SOURCE_DIR}/include)
# target_include_directories(mcdevtool PUBLIC ${CMAKE_CURRENT_SOURCE_DIR}/libs/nlohmann)
# target_include_directories(mcdevtool PUBLIC ${CMAKE_CURRENT_SOURCE_DIR}/libs/nbt/include)
target_link_libraries(mcdevtool PUBLIC NBT mcdevtool_game_discovery)
add_subdirectory(mods)
add_subdirectory(tools)
# Test Executable
if(MC_DEV_TOOL_BUILD_TEST)
message(STATUS "Building mcdevtool test executable")
add_subdirectory(tests)
endif()