π FateMMO Game Engine v2 is Coming Soon β More Widgets, Play/Pause Scenes & Big FateMMO Updates! #4
wFate
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v1 has been out for just over a week and the journey has been incredible!
v2 development is in full swing and I wanted to give an early look at what I'm cooking.
Overhauling editor widgets β expanding the already powerful UI system with new tools, inspectors, and productivity features
Play/Pause Scenes β true play-in-editor experience with full pause, step, and live editing while the scene is running (Unity-style workflow)
Major FateMMO updates β deeper quest systems, expanded reward mechanics, new faction content, and more polish across the entire game layer
Weβve been shipping daily improvements that are feeding straight into v2:
Quest trees just landed today
Reward systems and packet improvements yesterday
Pets, arenas, dungeons, and faction systems all getting heavy love
πΉ Latest Playtest Video (uploaded yesterday)
https://youtu.be/EYgURWFq4Hs
In the video youβll see the dedicated server running smoothly, the full inventory + enchantment system (+12 gear), chat across all channels, looting through pickup, action attacks and skills casted, mobs dying/respawning and dropping server-sided loot.
v2 is going to take this to another level.
More powerful editor tools, better iteration speed with play/pause, and a bigger, richer FateMMO experience on top.
Iβd love to hear what you want to see in v2 β more editor features? Specific gameplay systems? Mobile optimizations? Drop your ideas in the comments!
How to stay involved:
β Star the repo so you donβt miss the v2 release
Try the current v1 demo and tell me what feels good (or what you want improved)
Open issues or reply here with feedback β I read everything
Contributions are very welcome (especially around the new widget system and editor UX)
Repo: https://github.com/wFate/FateMMO_GameEngine
Website: https://www.fatemmo.com/
Caleb Kious
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