When changing the fields of a avango.gua.nodes.Camera instance, these changes are not forwarded to the rendering.
A dirty fix would be to apply the changes on the camera and reset the camera on the pipeline:
self.camera.RenderMask.value = _render_mask
self.pipeline.Camera.value = self.camera
... which results in segmentation faults irregularly after some runtime when done multiple times.
When changing the fields of a avango.gua.nodes.Camera instance, these changes are not forwarded to the rendering.
A dirty fix would be to apply the changes on the camera and reset the camera on the pipeline:
... which results in segmentation faults irregularly after some runtime when done multiple times.