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package gltf2
import "core:encoding/json"
// odinfmt: disable
@(private) ACCESSORS_KEY :: "accessors"
@(private) ANIMATIONS_KEY :: "animations"
@(private) ASSET_KEY :: "asset"
@(private) BUFFERS_KEY :: "buffers"
@(private) BUFFER_VIEWS_KEY :: "bufferViews"
@(private) CAMERAS_KEY :: "cameras"
@(private) IMAGES_KEY :: "images"
@(private) MATERIALS_KEY :: "materials"
@(private) MESHES_KEY :: "meshes"
@(private) NODES_KEY :: "nodes"
@(private) SAMPLERS_KEY :: "samplers"
@(private) SCENE_KEY :: "scene"
@(private) SCENES_KEY :: "scenes"
@(private) SKINS_KEY :: "skins"
@(private) TEXTURES_KEY :: "textures"
@(private) EXTENSIONS_KEY :: "extensions"
@(private) EXTENSIONS_REQUIRED_KEY :: "extensionsRequired"
@(private) EXTENSIONS_USED_KEY :: "extensionsUsed"
@(private) EXTRAS_KEY :: "extras"
// odinfmt: enable
/*
Add following line when compiling to change type of `Number` from f32 to f64:
-define:GLTF_DOUBLE_PRECISION=true
*/
GLTF_DOUBLE_PRECISION :: #config(GLTF_DOUBLE_PRECISION, false)
Integer :: u32
Number :: f64 when GLTF_DOUBLE_PRECISION else f32
Matrix4 :: matrix[4, 4]Number
Quaternion :: quaternion256 when GLTF_DOUBLE_PRECISION else quaternion128
Options :: struct {
is_glb, delete_content: bool,
gltf_dir: string,
}
GLB_Header :: struct {
magic, version, length: u32le,
}
CHUNK_TYPE_BIN :: 0x004e4942
CHUNK_TYPE_JSON :: 0x4e4f534a
GLB_Chunk_Header :: struct {
length, type: u32le,
}
Data :: struct {
asset: Asset,
accessors: []Accessor,
animations: []Animation,
buffers: []Buffer,
buffer_views: []Buffer_View,
cameras: []Camera,
images: []Image,
materials: []Material,
meshes: []Mesh,
nodes: []Node,
samplers: []Sampler,
scene: Maybe(Integer),
scenes: []Scene,
skins: []Skin,
textures: []Texture,
extensions_used: []string,
extensions_required: []string,
extensions: Extensions,
extras: Extras,
json_value: json.Value,
}
Error :: union {
JSON_Error,
GLTF_Error,
}
JSON_Error :: struct {
type: json.Error,
parser: json.Parser,
}
GLTF_Error :: struct {
type: Error_Type,
proc_name: string,
param: GLTF_Param_Error,
}
GLTF_Param_Error :: struct {
name: string,
index: int,
}
Error_Type :: enum {
Bad_GLB_Magic,
Cant_Read_File,
Data_Too_Short,
Missing_Required_Parameter,
No_File,
Invalid_Type,
JSON_Missing_Section,
Unknown_File_Type,
Unsupported_Version,
Wrong_Chunk_Type,
}
/*
Asset data structure
*/
Asset :: struct {
version: Number, // Required
min_version: Maybe(Number),
copyright, generator: Maybe(string),
extensions: Extensions,
extras: Extras,
}
/*
Other data structures
*/
Component_Type :: enum u16 {
Byte = 5120,
Unsigned_Byte,
Short,
Unsigned_Short,
Unsigned_Int = 5125,
Float,
}
Extensions :: json.Value
Extras :: json.Value
Uri :: union {
string,
[]byte,
}
/*
Accessor related data structures
*/
Accessor :: struct {
byte_offset: Integer,
component_type: Component_Type, // Required
normalized: bool,
count: Integer, // Required
type: Accessor_Type, // Required
buffer_view: Maybe(Integer),
max, min: Maybe([16]Number),
name: Maybe(string),
sparse: Maybe(Accessor_Sparse),
extensions: Extensions,
extras: Extras,
}
Accessor_Type :: enum {
Scalar,
Vector2,
Vector3,
Vector4,
Matrix2,
Matrix3,
Matrix4,
}
Accessor_Sparse :: struct {
//count: Integer, // Required
indices: []Accessor_Sparse_Indices, // Required
values: []Accessor_Sparse_Values, // Required
extensions: Extensions,
extras: Extras,
}
Accessor_Sparse_Indices :: struct {
buffer_view: Integer, // Required
byte_offset: Integer,
component_type: Component_Type, // Required
extensions: Extensions,
extras: Extras,
}
Accessor_Sparse_Values :: struct {
buffer_view: Integer, // Required
byte_offset: Integer,
extensions: Extensions,
extras: Extras,
}
/*
Animation related data structurs
*/
Animation :: struct {
channels: []Animation_Channel, // Required
samplers: []Animation_Sampler, // Required
name: Maybe(string),
extensions: Extensions,
extras: Extras,
}
Animation_Channel :: struct {
sampler: Integer, // Required
target: Animation_Channel_Target, // Required
extensions: Extensions,
extras: Extras,
}
Animation_Channel_Target :: struct {
path: Animation_Channel_Path, // Required
node: Maybe(Integer),
extensions: Extensions,
extras: Extras,
}
Animation_Sampler :: struct {
input, output: Integer, // Required
interpolation: Interpolation_Algorithm, // Default: Linear
extensions: Extensions,
extras: Extras,
}
Interpolation_Algorithm :: enum {
Linear = 0, // Default
Step,
Cubic_Spline,
}
Animation_Channel_Path :: enum {
Translation,
Rotation,
Scale,
Weights,
}
/*
Buffer related data structures
*/
Buffer :: struct {
byte_length: Integer,
name: Maybe(string),
uri: Uri,
extensions: Extensions,
extras: Extras,
}
Buffer_View :: struct {
buffer, byte_offset, byte_length: Integer,
byte_stride: Maybe(Integer),
target: Maybe(Buffer_Type_Hint),
name: Maybe(string),
extensions: Extensions,
extras: Extras,
}
Buffer_Type_Hint :: enum u16 {
Array = 34962,
Element_Array,
}
/*
Camera related data structures
*/
Camera :: struct {
type: union {
Perspective_Camera,
Orthographic_Camera,
},
name: Maybe(string),
extensions: Extensions,
extras: Extras,
}
Perspective_Camera :: struct {
yfov, znear: Number,
aspect_ratio, zfar: Maybe(Number),
extensions: Extensions,
extras: Extras,
}
Orthographic_Camera :: struct {
xmag, ymag: Number,
zfar, znear: Number,
extensions: Extensions,
extras: Extras,
}
/*
Image related data structures
*/
Image :: struct {
name: Maybe(string),
uri: Uri,
type: Maybe(Image_Type),
buffer_view: Maybe(Integer),
extensions: Extensions,
extras: Extras,
}
Image_Type :: enum {
JPEG,
PNG,
}
/*
Material related data structures
*/
Material :: struct {
emissive_factor: [3]Number,
alpha_mode: Material_Alpha_Mode,
alpha_cutoff: Number, // Default 0.5
double_sided: bool,
name: Maybe(string),
emissive_texture: Maybe(Texture_Info),
metallic_roughness: Maybe(Material_Metallic_Roughness),
normal_texture: Maybe(Material_Normal_Texture_Info),
occlusion_texture: Maybe(Material_Occlusion_Texture_Info),
extensions: Extensions,
extras: Extras,
}
Material_Alpha_Mode :: enum {
Opaque, // Default
Mask,
Alpha_Cutoff,
Blend,
}
Material_Metallic_Roughness :: struct {
base_color_factor: [4]Number, // Default [1, 1, 1, 1]
metallic_factor, roughness_factor: Number, // Default 1
base_color_texture, metallic_roughness_texture: Maybe(Texture_Info),
extensions: Extensions,
extras: Extras,
}
Material_Normal_Texture_Info :: struct {
index, tex_coord: Integer,
scale: Number, // Default 1
extensions: Extensions,
extras: Extras,
}
Material_Occlusion_Texture_Info :: struct {
index, tex_coord: Integer,
strength: Number, // Default 1
extensions: Extensions,
extras: Extras,
}
/*
Mesh related data structures
*/
Mesh :: struct {
primitives: []Mesh_Primitive,
weights: []Number,
name: Maybe(string),
extensions: Extensions,
extras: Extras,
}
Mesh_Primitive :: struct {
attributes: map[string]Integer, // Required
mode: Mesh_Primitive_Mode, // Default Triangles(4)
indices, material: Maybe(Integer),
targets: []Mesh_Target,
extensions: Extensions,
extras: Extras,
}
Mesh_Primitive_Mode :: enum {
Points,
Lines,
Line_Loop,
Line_Strip,
Triangles, // Default
Triangle_Strip,
Triangle_Fan,
}
// TODO: Verify if this is correct
Mesh_Target :: struct {
type: Mesh_Target_Type,
index: Integer,
data: Accessor,
name: string,
}
// TODO: Verify if this is correct
Mesh_Target_Type :: enum {
Invalid,
Position,
Normal,
Tangent,
TexCoord,
Color,
Joints,
Weights,
Custom,
}
/*
Node data structure
*/
Node :: struct {
mat: Matrix4, // Default Identity Matrix
rotation: Quaternion, // Default [x = 0, y = 0, z = 0, w = 1]
scale: [3]Number, // Default [1, 1, 1]
translation: [3]Number,
camera, mesh, skin: Maybe(Integer),
children: []Integer,
name: Maybe(string),
weights: []Number,
extensions: Extensions,
extras: Extras,
}
/*
Sampler data structure
*/
Sampler :: struct {
wrapS, wrapT: Wrap_Mode, // Default Repeat(10497)
name: Maybe(string),
mag_filter: Maybe(Magnification_Filter),
min_filter: Maybe(Minification_Filter),
extensions: Extensions,
extras: Extras,
}
Wrap_Mode :: enum u16 {
Repeat = 10497, // Default
Clamp_To_Edge = 33071,
Mirrored_Repeat = 33648,
}
Magnification_Filter :: enum u16 {
Nearest = 9728,
Linear,
}
Minification_Filter :: enum u16 {
Nearest = 9728,
Linear,
Nearest_MipMap_Nearest = 9984,
Linear_MipMap_Nearest,
Nearest_MipMap_Linear,
Linear_MipMap_Linear,
}
/*
Scene data structure
*/
Scene :: struct {
nodes: []Integer,
name: Maybe(string),
extensions: Extensions,
extras: Extras,
}
/*
Skin data structure
*/
Skin :: struct {
joints: []Integer, // Required
inverse_bind_matrices, skeleton: Maybe(Integer),
name: Maybe(string),
extensions: Extensions,
extras: Extras,
}
/*
Texture related data structures
*/
Texture :: struct {
sampler, source: Maybe(Integer),
name: Maybe(string),
extensions: Extensions,
extras: Extras,
}
Texture_Info :: struct {
index, tex_coord: Integer,
extensions: Extensions,
extras: Extras,
}