We have a couple of major projects that are considering adopting luma.gl as a path to WebGPU, however the quality of the docs has come up as a concern.
This tracker task is open for users to add bullets about areas that could be improved
Docs - Sanity pass
Website / Examples
Docs - Improvement areas
We have a couple of major projects that are considering adopting luma.gl as a path to WebGPU, however the quality of the docs has come up as a concern.
This tracker task is open for users to add bullets about areas that could be improved
Docs - Sanity pass
BufferTransform/TextureTransformdocs - @donmccurdy@luma.gl/gltfmodule, write good docs@luma.gl/gltfmodule, add basic docs - @ibgreenWebsite / Examples
<DeviceTabs />issue - Switching to WebGPU tab in one example should not persist when switching to non-WebGPU enabled exampleglfx- Port to WebGPU - P1 - TBDglfx- Restore example (so that we can test / showcase postprocessing modules) - P1 - TBDshowcase/persistence- P0 - Use effects instead of custom shadersshowcase/persistence- P0 - Port to WebGPUapi/cubemap- P0 - Fix projection angles in WebGPU @ibgreenshowcase/instancing- P0 - Implement cube picking on WebGPU @ibgreenshowcase/instancing- P1 - Use dirlight module @ibgreenshowcase/instancing- P0 - Port to WebGPU @ibgreenDocs - Improvement areas