There is an issue with unrealistic times. These occur in multiplayer, be it split-screen or network. In the game, there is a rubber band mechanism that gives a boost to trailing players in the race. This allows them to achieve lap times that would never be achievable in single-player mode. Unfortunately, the game saves these times in the same files as the single-player times.
I am currently investigating the possibility of extracting the current time from the replay file that is automatically generated after each race. This would provide at least some evidence of the time. An administrator can review the replay and hide or delete unfairly achieved times
There is an issue with unrealistic times. These occur in multiplayer, be it split-screen or network. In the game, there is a rubber band mechanism that gives a boost to trailing players in the race. This allows them to achieve lap times that would never be achievable in single-player mode. Unfortunately, the game saves these times in the same files as the single-player times.
I am currently investigating the possibility of extracting the current time from the replay file that is automatically generated after each race. This would provide at least some evidence of the time. An administrator can review the replay and hide or delete unfairly achieved times