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45 lines (36 loc) · 942 Bytes
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Copy pathscene.cpp
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45 lines (36 loc) · 942 Bytes
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#include "scene.h"
Scene::Scene() {
sceneTransform = glm::mat4();
};
void Scene::AddObject(
shared_ptr<Renderable> obj,
glm::mat4 transform,
vector<string> flags) {
SceneObject o;
o.renderable = obj;
o.transform = transform;
o.flags = flags;
objects.push_back(o);
}
static bool hasOverlap(auto v1, auto v2) {
for (auto x : v1)
for (auto y : v2)
if (x == y)
return true;
return false;
}
void Scene::Render(Uniforms uniforms, vector<string> flags) {
for (auto o : objects) {
bool shouldRender = hasOverlap(flags, o.flags);
if (!shouldRender) continue;
glm::mat4 transform = sceneTransform * o.transform;
o.renderable->Render(uniforms, transform);
}
}
void Scene::BindToShader(GLuint shader, vector<string> flags) {
for (auto o : objects) {
bool shouldBind = hasOverlap(flags, o.flags);
if (!shouldBind) continue;
o.renderable->BindToShader(shader);
}
}