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Copy pathscript.js
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88 lines (76 loc) · 2.84 KB
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'use strict';
//Selecting elements
let score0El = document.querySelector('#score--0');
let score1El = document.querySelector('#score--1');
let diceEl = document.querySelector('.dice');
let btnNew = document.querySelector('.btn--new');
let btnRoll = document.querySelector('.btn--roll');
let btnHold = document.querySelector('.btn--hold');
let current0El = document.querySelector('#current--0');
let current1El = document.querySelector('#current--1');
let player0El = document.querySelector('.player--0');
let player1El = document.querySelector('.player--1');
//Starting Conditions
let currentScore, activePlayer, scores, playing;
const init = function () {
currentScore = 0;
scores = [0, 0];
activePlayer = 0;
playing = true;
current0El.textContent = 0;
current1El.textContent = 0;
score0El.textContent = 0;
score1El.textContent = 0;
document.querySelector(`.player--${activePlayer}`).classList.remove('player--winner');
player0El.classList.add('player--active');
player1El.classList.remove('player--active');
diceEl.classList.add('hidden');
}
init();
//Switching player conditions
const switchPlayer = function () {
document.querySelector(`#current--${activePlayer}`).textContent = 0;
document.querySelector(`.player--${activePlayer}`).classList.toggle('player--active');
activePlayer = activePlayer === 0 ? 1 : 0;
document.querySelector(`.player--${activePlayer}`).classList.toggle('player--active');
currentScore = 0;
}
//When dice is rolled
btnRoll.addEventListener('click', function () {
if (playing) {
//Generating new number
let dice = Number(Math.trunc(Math.random() * 6) + 1);
// console.log(dice);
//Display rolled dice
diceEl.classList.remove('hidden');
diceEl.src = `dice-${dice}.png`;
//Add to current score if not 1
if (dice !== 1) {
currentScore = currentScore + dice;
document.querySelector(`#current--${activePlayer}`).textContent = currentScore;
// console.log(currentScore);
// current0El.textContent = currentScore;
}
else { // If it's switch to next player
switchPlayer();
}
}
});
btnHold.addEventListener('click', function () {
if (playing) {
scores[activePlayer] = scores[activePlayer] + currentScore;
console.log(scores);
score0El.textContent = scores[0];
score1El.textContent = scores[1];
if (scores[activePlayer] >= 20) {
playing = false;
diceEl.classList.add('hidden');
document.querySelector(`.player--${activePlayer}`).classList.add('player--winner');
document.querySelector(`.player--${activePlayer}`).classList.remove('player--active');
}
else {
switchPlayer();
}
}
});
btnNew.addEventListener('click', init);