Skip to content

Latest commit

 

History

History
1449 lines (1185 loc) · 52.4 KB

File metadata and controls

1449 lines (1185 loc) · 52.4 KB

Effect Machine agent guide

This is the model-facing reference for the currently published @typeonce/effect-machine API. Prefer these patterns over reconstructing the API from its internal implementation.

Design priorities

Prefer, in order: compile-time type safety, explicit and opinionated semantics, readable and concise machine models, and alignment with Effect core. Convenience must come from builders and inference rather than ambiguous omissions or weaker contracts. The package is pre-1.0, so improve or remove an existing API when a clearer long-term design replaces it; do not preserve an inferior design with aliases by default.

Keep the core machine model local. Before adding a public name or capability, check Effect's existing modules and especially Cluster. Distributed identity, placement, discovery, transport, routing, delivery, sharding, and remote lifecycle belong to Cluster; expose integration through an explicit adapter instead of creating a similar local abstraction with different semantics.

Public imports

import { Machine } from "@typeonce/effect-machine"
import { AtomMachine } from "@typeonce/effect-machine/reactivity"
import { ClusterMachine } from "@typeonce/effect-machine/cluster"

Do not import the published package as effect/unstable/machine. The package is currently coupled to the exact Effect peer version listed in its package.json.

Definition order

Use this order so inference has all schemas available when handlers are declared:

  1. Domain schemas used by state, and by event fields when they are shared.
  2. Machine.states, using a tagged state union and .cases when state schemas need to be reused.
  3. Machine.events, Machine.internalEvents, Machine.emittedEvents, and parentEvents; pass Schema.TaggedUnion({...}) or tagged classes directly.
  4. Machine.make({...}).handle({...}).
  5. Child descriptors, then runtime, Atom, or Cluster adapters.

Machine.make returns a reusable definition. Each handle call creates one independent machine implementation and the result does not expose handle again. Put one implementation's complete behavior in a single handler tree; call handle again on the original definition for a separate production, testing, or simulation variant.

Schema.TaggedUnion avoids one class declaration per case:

const State = Schema.TaggedUnion({
  Idle: {},
  Saving: { draft: Draft },
  Failed: { message: Schema.String }
})

const States = Machine.states(State.cases)
export const Event = Machine.events(
  Schema.TaggedUnion({
    Save: {}
  })
)
export const Internal = Machine.internalEvents(
  Schema.TaggedUnion({
    Saved: { id: Schema.String },
    SaveFailed: { message: Schema.String }
  })
)

Pass these descriptors to Machine.make; the event descriptor is the public handle, so do not introduce a tagged-union binding used only by an event helper. Construct new state values through the target or initial builder's .from(...) method. Both event constructors and state .from(...) defer schema construction until planning, so validation failures remain typed machine errors. Use Schema.TaggedClass when a case needs class methods or nominal class identity; the deferred constructors preserve that identity after decoding.

Hard invariants

  • Machine.make({ initial }) expects a function, including for Schema.Void input.
  • State, emit, input, and output schemas validate their runtime boundaries. Event schemas provide decoders, but the local public/internal distinction is a TypeScript boundary; Cluster additionally validates public commands at its transport boundary.
  • Return snapshots or typed target-builder results from transitions. Do not return raw decoded state values.
  • Transition and lifecycle callbacks are synchronous. Put asynchronous work in an invoked Effect, logic process, or child machine and handle its lifecycle with onDone, onFailure, and onSnapshot.
  • Put data on the narrowest state where it is valid. Put data shared by sibling phases on their compound parent.
  • Declare finality only in the state definition. Do not put type: "final" in a handler.
  • Every declared output schema needs a matching handler implementation before planning or execution.
  • Handler ancestors keys are full dotted paths.
  • Invoke lifetimes follow state entry and exit, not the spelling of the target builder.
  • Handle every typed invoked Effect failure with onFailure. Defects and interruption terminate the owning machine.
  • Reuse an exported child descriptor for inline invocation, sendTo, and child lookup. Independently constructed descriptors are equivalent only when both their id and machine identity match.
  • events is the public machine-input protocol. internalEvents contains machine-local raised events. parentEvents describes the public events a child may send to its owner. emittedEvents describes outward ephemeral notifications and is never delivered implicitly to a parent.
  • Event tags in events and internalEvents must be disjoint.
  • Event tags must also be unique within each protocol list.

Canonical API choices

Choose one helper from the intent, and reach for the lower-level form only when its extra control is required:

  • Bind a shared Atom runtime once with AtomMachine.bind(runtime), then use the returned make or resume. Use AtomMachine.make(machine) and AtomMachine.resume(machine, snapshot) for service-free machines.
  • Use one invocation object: effect for one-shot work, after for a timer, logic for reusable process logic, and child for a complete child statechart. Machine.invoke({...}) preserves owner state and source channels across sibling lifecycle handlers. Inside .handle(...), self and parent use the owning definition's exact public input and parentEvents protocols. The bound definition.invoke({...}) form is equivalent, not required.
  • Use Machine.child(id, machine) for a complete statechart descriptor and Machine.childAddress<Event>(id) for a low-level process address. A logic invocation is addressable only when Machine.invoke receives that address explicitly.
  • Use the callback's enqueue argument for raise, emit, sendTo, and stop. These operations record closed machine commands and do not run Effects.

Atomic, compound, parallel, and history states

Inline topology by default; extract only repeated states

Prefer writing the complete topology inline in Machine.states. A one-off compound or parallel area is easier to understand in place, and extracting it does not improve its types. Use Machine.state only when the same active state definition is mounted more than once. Tagged schemas are already reusable and do not need Machine.state.

type TeamSlot = 1 | 2 | 3 | 4 | 5 | 6

const TradingSlot = Machine.state({
  initial: "Idle",
  states: {
    Idle: {},
    InSession: State.cases.InSession,
    Applying: State.cases.Applying
  }
})

const States = Machine.states({
  root: {
    type: "parallel",
    states: {
      trading: {
        type: "parallel",
        states: {
          slot1: TradingSlot,
          slot2: TradingSlot,
          slot3: TradingSlot,
          slot4: TradingSlot,
          slot5: TradingSlot,
          slot6: TradingSlot
        }
      },
      // Other explicit regions stay visible here.
    }
  }
})

Machine.state accepts one active atomic, compound, or parallel node. It checks child keys and the compound initial at the reusable definition. It is not a second model builder, does not define handlers, and does not accept history or choice nodes as roots. Machine.states remains the complete model boundary and captures every mount independently.

For a finite family of paths, bind the template to that definition instead of maintaining a parallel string table:

const inSessionPath = <const Slot extends TeamSlot>(slot: Slot) =>
  States.path(`root.trading.slot${slot}.InSession`)

States.matches(snapshot, inSessionPath(slot))
AtomMachine.matches(machineAtom, inSessionPath(slot))

States.path is a compile-time identity helper. It accepts a literal or a finite template-literal union only when every member is an active path in this tree. Renaming a slot or child therefore breaks the path helper at its definition rather than leaving a stale catalog.

Use the definition-bound snapshot type when a query genuinely needs the full machine snapshot:

const offeredIfSlot = (
  snapshot: Machine.Snapshot<typeof States>,
  slot: TeamSlot
) =>
  !States.matches(snapshot, inSessionPath(slot))

Do not derive this type with Parameters<typeof States.get>[0]; that depends on overload order and does not express ownership by the state definition.

An active state does not need a schema unless it owns data. Omit schema for control-only atomic, compound, parallel, and final states:

const States = Machine.states({
  Idle: {},
  Form: {
    initial: "Editing",
    states: {
      Editing: {},
      Saving: State.cases.Saving
    }
  }
})

initial: {
  target: (to) => to.Form.initial(),
  resolve: ({ target }) => target((form) => form.Editing.from())
}

Schema-less states have the same control semantics as schema-backed states: they are active, targetable, matchable, receive lifecycle handlers, and appear in snapshots. They do not have a state value:

Idle: {
  on: {
    Start: Machine.transition({
      target: (to) => to.full.Form.initial(),
      resolve: ({ state, target }) => {
        // state: undefined
        return target.from((form) => form.Editing.from())
      }
    })
  }
}

States.matches(snapshot, "Form")              // allowed
States.getSnapshot(snapshot, "Form")          // allowed
States.get(snapshot, "Form")                  // type error: no value schema

For a schema-less path, builders expose only .from(...); the direct callable form is reserved for already-decoded schema values. Structural ancestors are also omitted from ancestors; an immediate structural containing state is typed as undefined. Add schema when a state begins to own data or needs runtime validation and persistence for that data.

Use an atomic state when no child phase can be active beneath it.

Use a compound state when exactly one child phase is active. It must declare an initial child:

const FormState = Schema.TaggedUnion({ Saving: { draft: Schema.String } })

const FormStates = Machine.states({
  Form: {
    initial: "Editing",
    states: {
      Editing: {},
      Saving: FormState.cases.Saving
    }
  }
})

Use a parallel state when every direct region is active:

const ParallelStates = Machine.states({
  Screen: {
    type: "parallel",
    states: {
      network: {
        initial: "Online",
        states: {
          Online: {},
          Offline: {}
        }
      },
      panel: {
        initial: "Closed",
        states: {
          Closed: {},
          Open: {}
        }
      }
    }
  }
})

Every parallel region needs an active state in initial and full snapshot builders. The same rule applies when a local or branch target enters an inactive nested parallel state.

Use type: "final" for a terminal leaf in Machine.states. A final child completes its compound parent. Put onDone on that completed parent, never on the final leaf. The definition owns the output schema and the handler computes its value:

const States = Machine.states({
  Done: {
    schema: State.cases.Done,
    type: "final",
    output: Schema.String
  }
})

const machine = Machine.make({
  states: States.states,
  events: Machine.events(),
  initial: {
    target: (to) => to.Done(),
    resolve: ({ target }) => target.from()
  }
}).handle({
  Done: {
    output: () => "done"
  }
})

Do not repeat type: "final" in handle. Execution APIs reject a machine until every declared output schema has an implementation.

Enter a compound or parallel state through its declared initial configuration with .initial. This is available on top-level state methods under target.full and compatible nested state methods under target.local and target.branch; atomic and final state methods do not expose it:

Open: Machine.transition({
  target: (to) => to.full.opened.initial(),
  resolve: ({ target }) => target.from({ teamId: "team-1" })
})

The selected state's own value is passed directly to initial(value) or constructed inside planning with initial.from(input). A structural selected state uses initial().

When a declared initial child owns a schema, its parent implements initialize. The context's builder is already bound to that child, so it cannot accidentally select a state that differs from the definition:

opened: {
  initialize: ({ state, builder }) =>
    builder.from({ requestId: state.requestId })
}

A parallel initializer supplies every schema-valued direct region with a fluent completion builder. Structural regions are omitted:

dashboard: {
  initialize: ({ builder }) =>
    builder.filters.from({ query: "" }).results.from({ page: 1 })
}

Default entry then continues recursively. Nested compound and parallel owners provide their own initialize implementations. Missing implementations and incomplete parallel builders are reported at handle(...). Builder .from inputs are decoded by the machine, so schema failures remain typed machine failures. An explicit snapshot target that manually selects all children does not use initialize.

Declare a history pseudo-state below the active parent whose configuration it should remember. It has no schema, is excluded from active state identifiers, and is addressed only through target.history:

const States = Machine.states({
  checkout: {
    schema: Checkout,
    initial: "shipping",
    states: {
      shipping: Shipping,
      payment: {
        schema: Payment,
        initial: "cardEntry",
        states: {
          cardEntry: CardEntry,
          verifying: Verifying
        }
      },
      recent: { type: "history" },
      exact: { type: "history", history: "deep" }
    }
  },
  support: Support
})

Every history node needs a source-independent default for the first use. The default is a complete root snapshot containing the history owner:

checkout: {
  history: {
    recent: { default: () => initialCheckoutSnapshot },
    exact: { default: () => initialCheckoutSnapshot }
  }
}

Target it without a value:

Resume: Machine.transition({
  target: (to) => to.history.checkout.exact(),
  resolve: ({ target }) => target()
})

Deep history restores the complete remembered subtree and its decoded values. Shallow history restores only parent and direct-child values. If the remembered child is compound, its configured initial child needs a freshly constructed value, so implement initialize only on paths required by shallow history:

payment: {
  initialize: ({ state, builder }) =>
    builder.from({ cardNumber: `attempt-${state.attempt}` })
}

A nested default must include every ancestor above its owner and every region of any parallel ancestor. The containing branch is checked statically, so an unrelated root, a sibling compound branch, a direct-owner-only nested snapshot, or an incomplete parallel configuration is rejected. A canonical nested default looks like:

Workspace: {
  history: {
    resume: {
      default: ({ target }) =>
        target.App.from({ workspaceId: "default" }, (app) =>
          app.Workspace.from((workspace) => workspace.Editing.from()))
    }
  }
}

On first use from an inactive root, this complete configuration is entered. If a parallel ancestor is already active, unaffected active regions are retained. Once a history record exists, shallow or deep recorded restoration wins over the default.

The machine's readiness type tracks missing defaults and shallow initializers. History is an overwriteable register, not a stack: restoration does not consume it, and the next parent exit replaces it. Entry actions and invokes run again; prior effects, machine instances, and timers are not rewound.

Choosing a target

Builder Use it when What it preserves
target.local The destination is inside the nearest compound scope containing the source The compound value, active ancestors, and unrelated parallel regions
target.branch The destination is elsewhere under the active top-level root Omitted current ancestor values and parallel regions
target.full The destination may be under any top-level root Nothing is inferred for a newly selected root; build its complete active snapshot
target.history The destination is a declared history pseudo-state Its parent's remembered configuration, or a source-independent complete default containing that owner before the first capture

Entering an inactive parallel state through target.local or target.branch requires a complete callback with one selection per region. A parallel state that is already active remains partially addressable through target.branch; unmentioned active regions are preserved.

These describe configuration construction, not automatic process restart. Machine planning compares active paths and derives the actual exit and entry sets. A target.full result with the same active paths can update values without exiting shared states. To force the source to exit and enter again:

Refresh: Machine.transition({
  target: (to) => to.full.Ready(),
  reenter: true,
  resolve: ({ state, target }) => target.from({ value: state.value })
})

Do not use target.full merely because it is easiest to discover. Prefer the narrowest builder that expresses the intended configuration change.

Every state builder method has two construction forms:

target(decodedReady)
target.from({ value: event.value })

The direct call accepts the schema's decoded Type. .from accepts its ~type.make.in, so callers do not need to invoke a TaggedUnion case's make or instantiate a TaggedClass. The machine resolves .from with schema.makeEffect during planning. Constructor defaults and class identity are retained; refinement failures use MachineSchemaDecodeError at the state boundary rather than throwing synchronously. This applies recursively to initial, full, local, branch, compound, parallel, final, and local.with builders.

If {} satisfies the schema's constructor input, omit it:

target.from()
target.from((flow) => flow.Idle.from())

This shorthand also applies to schemas whose constructor fields are all optional or defaulted. It does not make required fields optional. Compound and parallel builders still require a callback selecting their active child or every active region. Omitted input is normalized to {} and still passes through schema.makeEffect, including refinements.

Reading state and structural ancestors

Machine.states returns typed helpers:

States.get(snapshot, "Route.Ready")
States.getWithParents(snapshot, "Route.Ready.Editing")
States.getSnapshot(snapshot, "Route.Ready")
States.matches(snapshot, "Route.Ready.Saving")

Snapshots returned by getSnapshot can be queried again with get, getSnapshot, or matches. Paths remain absolute and are restricted to the extracted snapshot and its descendants:

const ready = Option.getOrThrow(States.getSnapshot(snapshot, "Route.Ready"))
States.matches(ready, "Route.Ready.Saving")

All paths are checked against the definition. get and getWithParents accept only schema-backed paths; use matches or getSnapshot for any active path. context.containingState is the immediate typed state value (undefined at a root or when that state is schema-less). context.ancestors contains only valued structural ancestors. This is separate from context.parent, which is the owning machine target or undefined for a root machine. Use full state paths when another ancestor value is needed:

ancestors["Route.Ready"]
ancestors["Route.Ready.Editing"]

Do not guess short properties such as ancestors.Ready.

Inspecting the full transition configuration

Event, always, and onDone transition contexts include a fully typed snapshot. It is the complete logical snapshot at the beginning of that microstep, before any selected transition is applied:

BufferReady: Machine.transition({
  cases: (branch) => [
    branch({
      title: "online",
      when: ({ snapshot }) =>
        States.matches(snapshot, "Player.Network.Online")
          ? Option.some(undefined)
          : Option.none(),
      target: (to) => to.local.Playing(),
      resolve: ({ target }) => target.from()
    })
  ],
  otherwise: {
    target: (to) => to.none(),
    resolve: () => undefined
  }
})

Use the existing States.matches, States.get, States.getWithParents, and States.getSnapshot helpers for cross-region reads. Parallel transitions selected in one microstep receive the same capture. Synchronous handlers use that captured value and cannot consult live runtime state later.

Do not expect snapshot in entry, exit, invoke, initializer, history-default, or choice contexts. Choice is an important soundness boundary: a startup or chained choice can run without a complete stable configuration containing the pseudo-source, so the API does not fabricate a partial Machine.Snapshot.

State annotations

Attach active-state metadata through Effect Schema:

const Saving = State.cases.Saving.annotate({
  title: "Saving document",
  description: "Persisting local changes to the server",
  documentation: "https://docs.example.test/saving"
})

Machine.stateNodes(machine) returns the resolved annotation map. Choice and history definitions may declare an annotations object containing only title, description, and documentation. These values are descriptive; they cannot change behavior, identity, or targeting. Visualization may show a title, while the structural path remains authoritative.

When sibling state payloads share fields, destructure away the source discriminator and construct the destination through its target builder:

Submit: Machine.transition({
  target: (to) => to.local.Saving(),
  resolve: ({ state, target }) => {
    const { _tag: _, ...fields } = state
    return target.from({ ...fields, attempt: 1 })
  }
})

The target schema remains responsible for defaults, transforms, refinements, and class identity. Prefer moving broadly shared data to the compound parent rather than copying it through every phase.

Planning, actions, raised events, and emissions

A transition declares every possible branch and resolves the selected target synchronously:

Submit: Machine.transition({
  cases: (branch) => [
    branch({
      title: "valid",
      when: ({ state }) => state.valid ? Option.some(state.draft) : Option.none(),
      target: (to) => to.local.Saving(),
      resolve: ({ match, target }) => target.from({ draft: match })
    })
  ],
  otherwise: {
    target: (to) => to.none(),
    resolve: () => undefined
  }
})

Every installed event, always, onDone, choice, and invoke lifecycle handler must use Machine.transition. Each direct branch declares one target; a conditional transition declares ordered cases and a required otherwise. Construct each case with the locally supplied branch function. Every call independently infers its when match and target, so a transition may declare any number of heterogeneous cases without losing resolver inference. when returns Option.some(match) to select a case and expose match in its resolver. Selecting to.none() handles the transition without a destination, while retaining queued commands, raised events, and emitted events.

reenter: true remains meaningful with to.none(): the source exits and enters again while its logical configuration is retained.

Closed statechart and machine operations use enqueue:

Submit: Machine.transition({
  target: (to) => to.local.Saving(),
  resolve: ({ target }, enqueue) => {
    enqueue.emit(Emissions.SaveRequested())
    return target.from()
  }
})

Declare emission constructors separately from machine inputs:

const Emissions = Machine.emittedEvents(SaveRequested, AuditRecorded)

const definition = Machine.make({
  events: Commands,
  internalEvents: InternalEvents,
  emittedEvents: Emissions,
  // ...
})

enqueue.raise(...) is a same-macrostep input to self. enqueue.sendTo(...) targets a machine mailbox and is processed later. enqueue.emit(...) is neither: it publishes a one-off outward notification. Observe it with ref.emissions, a hot non-replayed Stream that completes with the machine. ref.changes is stateful and begins with the current lifecycle snapshot. Use Machine.prepare(machine) to obtain changes and emissions before initialization. Subscribe to the desired stream and then evaluate prepared.start. Machine.start(machine) remains the one-step convenience when startup observation is unnecessary. Emissions are still never retained or replayed; state remains the representation for facts that must be retained.

const prepared = yield* Machine.prepare(machine)
yield* prepared.emissions.pipe(
  Stream.runForEach(handleEmission),
  Effect.forkScoped({ startImmediately: true })
)
const ref = yield* prepared.start

prepared.inspection is a third, operational stream. It covers the root and its complete local ownership tree rather than one machine protocol. Subscribe before prepared.start when creation and initialization records matter:

const prepared = yield* Machine.prepare(machine)
yield* prepared.inspection.pipe(
  Stream.runForEach((event) => Console.log(event.sequence, event.subject.id, event._tag)),
  Effect.forkScoped({ startImmediately: true })
)
const ref = yield* prepared.start

Machine.Inspection.Event is a closed union:

  • Created, Initialized, and StartFailed describe process startup;
  • EventSent records accepted mailbox delivery and EventProcessed records the committed macrostep, including retained transitions, raised events, emissions, commands, and entry/exit paths for each microstep;
  • StateChanged describes direct updates made by generic Logic;
  • Emitted records actual outward notification publication;
  • ActivityStarted and ActivityStopped describe Effect and timer invokes;
  • Terminated carries the final done, error, or stopped snapshot.

Every record has a root-local sequence, rootSessionId, and subject. deliveryId correlates acceptance with processing; macrostepId correlates work caused by one statechart input. source is present for sends originating inside the inspected tree. origin distinguishes a root, state-owned invoke, and explicit spawn. Child machine and generic process protocols are erased to unknown because one stream can contain unrelated types.

Inspection is hot, non-replayed, never fails, and completes with the prepared root. It is not a replacement for changes, which retains the latest lifecycle snapshot, or emissions, which remains the typed domain-notification channel. Invalid decoded inputs or emissions still fail the owning machine through its typed MachineSchemaDecodeError; inspection never turns validation into a throw or a stream failure.

Session ids are deterministic and unique only inside one prepared local tree (machine:0, machine:1, ...). Do not persist them as globally unique actor ids. Distributed identity, placement, delivery, and request correlation belong to Effect Cluster and its entity, runner, shard, and request identifiers. A Cluster adapter may translate local inspection records into telemetry, but the core machine stream does not claim cross-node identity or ordering.

For child-to-parent input, export a public builder protocol and reuse it at both composition boundaries:

export const ParentEvents = Machine.events(ChildFinished)

const child = Machine.make({
  events: ChildEvents,
  parentEvents: ParentEvents,
  // ...
}).handle({
  Working: {
    on: {
      Finish: Machine.transition({
        target: (to) => to.none(),
        resolve: ({ parent }, enqueue) => {
          if (parent !== undefined) {
            enqueue.sendTo(parent, ParentEvents.ChildFinished())
          }
          return undefined
        }
      })
    }
  }
})

const parent = Machine.make({
  events: Machine.events(ParentCommands, ParentEvents),
  // ...
})

Invoking the child under a parent that lacks any required parentEvents case is a type error. Within child handlers, parent accepts only that protocol. The same child may run as a root, where parent is undefined. self accepts the machine's public inputs. Both are minimal MachineTarget<Event> values, provided by the shared MachineReferences<InputEvents, ParentEvents> handler context. Neither machine target is a structural state value; use containingState and ancestors for statechart ancestry.

Atom-backed machines retain the same transient semantics. Use AtomMachine.emissions(machineAtom) for a root and AtomMachine.childEmissions(childAtom) for the currently active child. Both return streams requiring the corresponding AtomRegistry; emissions are not stored as atom state.

Use AtomMachine.inspection(machineAtom) for root-scoped operational records. It installs the subscription before a fresh bridge starts, so initialization, owned children, and activities are visible without storing inspection records in atom state.

For asynchronous validation or persistence, invoke an Effect or child machine from the state and handle its typed success or failure event in a later transition. This keeps (state, event) => [nextState, commands] synchronous.

Plans have a discriminated completion result:

const planned = yield * Machine.plan(machine, state, event)
if (planned.done) {
  planned.output // schema-derived structural terminal union
}

When done is false, output is undefined. MachineRef.join and invoked child onDone.output use the same structural terminal union rather than adding an unconditional optional value. Output-less structural terminal paths contribute undefined; active atomic roots do not. Handler behavior can make the type conservative—for example, a root onDone transition can move away before that root becomes the machine's terminal result.

raise queues an event for the same machine's current macrostep. emit queues an event for the parent. Both operations validate their schemas.

Public and internal event protocols

events defines the protocol callers can send. internalEvents augments the union handled inside the statechart:

const Events = Machine.events(
  Schema.TaggedUnion({
    Save: {}
  })
)
const InternalEvents = Machine.internalEvents(
  Schema.TaggedUnion({
    Saved: { id: Schema.String },
    SaveFailed: { message: Schema.String }
  })
)

const definition = Machine.make({
  states: States.states,
  events: Events,
  internalEvents: InternalEvents,
  initial: {
    target: (to) => to.Idle(),
    resolve: ({ target }) => target.from()
  }
})

Use the protocol-bound constructors at every machine delivery boundary:

yield* ref.send(Events.Save())
enqueue.raise(InternalEvents.Saved({ id: "entry-1" }))

Machine.events exposes only public constructors; Machine.internalEvents exposes only machine-local constructors. Both flatten configured tagged unions and preserve tagged classes, finite discriminator unions, required inputs, and constructor defaults. A constructor returns an opaque instruction whose _tag is available for activity metadata. Its decoded fields are intentionally unavailable until the owning machine processes it.

Invalid constructor input fails Machine.plan or the running machine with MachineSchemaDecodeError; creating the instruction itself never performs schema validation. APIs that explicitly retain decoded events, such as manual model-testing scenarios or transport messages, can receive complete event objects directly.

An open discriminator such as _tag: Schema.String cannot produce named constructors because its tag set is not finite. The schema still participates in the protocol; pass a complete event object at the delivery boundary.

Use the exported utility types when another API must preserve the boundary:

type PublicEvent = Machine.Machine.InputEvent<typeof definition>
type AnyHandledEvent = Machine.Machine.Event<typeof definition>

MachineRef.send, machineAtom.send, and Machine.plan accept decoded public events or constructions returned by Machine.events. Transition handlers receive only decoded events. Raised events additionally accept constructions from Machine.internalEvents; outward notifications accept constructions from Machine.emittedEvents. The local planner and runtime intentionally share the complete decoder to support those internal deliveries, so JavaScript or any can bypass the local public distinction. Cluster RPC payloads are additionally decoded against the public events schemas at the transport boundary. Never repeat an _tag within a list or across both configuration lists.

Recoverable state-scoped work

Use Machine.invoke with an effect for one-shot work. Lifecycle callbacks receive the typed Effect channels and can transition directly:

invoke: Machine.invoke({
  id: "save",
  effect: () => SaveService.save(draft),
  onDone: Machine.transition({
    target: (to) => to.full.Saved(),
    resolve: ({ output, target }) => target.from({ entry: output })
  }),
  onFailure: Machine.transition({
    target: (to) => to.full.SaveFailed(),
    resolve: ({ error, target }) => target.from({ message: error.message })
  })
})

The owning state scopes the child. Owner-driven interruption on state exit is normal cancellation and stale output is ignored. An Effect that defects or self-interrupts fails the parent. onDone is required when the output is not never; onFailure is required when the typed error is not never. Handlers are forbidden when their channel is never.

The source may also be a function of the owning state's entry context when it needs state, containingState, ancestors, or the entry event. Source construction errors, defects, and interruption are machine failures rather than a second phase in onFailure.

When a source function reads state, containingState, ancestors, or the entry event, Machine.invoke infers that owner context and the returned Effect's output, error, and service channels together. No return annotation is needed:

invoke: Machine.invoke({
  id: "load",
  effect: ({ state }) => LoadService.load(state.userId),
  onDone: Machine.transition({
    target: (to) => to.full.Loaded(),
    resolve: ({ output, target }) => target.from({ user: output })
  }),
  onFailure: Machine.transition({
    target: (to) => to.full.LoadFailed(),
    resolve: ({ error, target }) => target.from({ error })
  })
})

Inside .handle(...), the constructor receives the owning machine's public input and parentEvents protocols contextually. Sources and lifecycle handlers can send through self and parent without naming the definition:

const machine = Machine.make({
  events: Commands,
  internalEvents: InternalEvents,
  parentEvents: ParentEvents,
  // ...
}).handle({
  Saving: {
    invoke: Machine.invoke({
      id: "notify-parent",
      effect: () => saveDocument,
      onDone: Machine.transition({
        target: (to) => to.none(),
        resolve: ({ parent, self }, enqueue) => {
          enqueue.sendTo(self, Commands.Save())
          if (parent !== undefined) {
            enqueue.sendTo(parent, ParentEvents.ChildFinished({ id: "job-1" }))
          }
          return undefined
        }
      }),
      onFailure: Machine.transition({
        target: (to) => to.none(),
        resolve: () => undefined
      })
    })
  }
})

The machine-bound definition.invoke(...) form remains equivalent when the definition is already named. A direct invoke: { ... } object remains available when lifecycle handlers do not need source-derived context.

A cancellable timer uses the same object:

invoke: Machine.invoke({
  id: "clear-status",
  after: "3 seconds",
  onDone: Machine.transition({
    target: (to) => to.full.Clear(),
    resolve: ({ target }) => target()
  })
})

The timer starts on state entry and is interrupted on exit. Its onDone is always required. effect: () => Effect.sleep(...) has the same scoped cancellation behavior, but after records timer intent and exposes a static duration through Machine.activityDefinitions. Effect sources are always factories evaluated when their state is entered. For reusable process logic, provide logic, a state-local lifecycle id, and a typed address. TypeScript checks the address protocol against the logic event protocol. Lifecycle ids and addresses serve different purposes and must both be explicit.

Invoked child statecharts

Create a complete child-statechart descriptor:

const Editor = Machine.child("editor", EditorMachine)

Invoke it from its owning state:

invoke: Machine.invoke({
  child: Editor,
  input: editorInput,
  onDone: Machine.transition({
    target: (to) => to.full.EditorDone(),
    resolve: ({ output, target }) => target.from({ output })
  })
})

Use Editor for:

Machine.sendTo(Editor, EditorEvent.Reset())
parentRef.child(Editor)
parentAtom.child(Editor)

Child emissions remain on the child's hot emissions stream; they are never delivered implicitly to the parent. A child sends an input explicitly with enqueue.sendTo(parent, ParentEvents.Example()). onSnapshot, onDone, and onFailure are direct parent transitions. Invoked child IDs must be unique while simultaneously active.

Descriptors with the same id and machine identity address the same child, even when independently constructed. The descriptor objects themselves are not canonicalized. Prefer exporting one descriptor as the application boundary. Use the separate Machine.childAddress<Event>(id) constructor only for lower-level process logic that does not have a complete machine descriptor.

Inspecting state-owned activities

Use Machine.activityDefinitions(machine) to inspect invokes without running them. Static inline Machine.invoke definitions expose serializable ownership metadata:

Machine.activityDefinitions(machine)
// [{ source: "Loading", id: "load-timeout", type: "timer",
//    duration: "10s" }]

Child machines expose descriptor identity, never their runtime or implementation. Function-valued sources and durations are represented as dynamic because inspection must not evaluate user code.

AtomMachine and React

AtomMachine.make(machine, ...input) works when the machine has no external service requirements. For an application runtime, the canonical form is to bind it once at the composition boundary:

const runtime = Atom.runtime(AppLayer)
const machines = AtomMachine.bind(runtime)
const machineAtom = machines.make(machine, input)

One bridge owns one machine instance per AtomRegistry. In React:

  1. Render a RegistryProvider from @effect/atom-react.
  2. Keep a component-owned bridge referentially stable, normally with useMemo.
  3. Use scalar dependencies that define when the machine should restart.
  4. Expect a new bridge identity to create a new instance once mounted.

The root bridge shapes are:

machineAtom.state
// Atom<AsyncResult<State, StartError>>

machineAtom.result
// Atom<AsyncResult<State, StartError | RuntimeError>>

machineAtom.snapshot
// Atom<AsyncResult<RuntimeSnapshot<State, RuntimeError, Output>, StartError>>

state remains a successful last-state value after a post-start runtime failure. Prefer result for ordinary fail-aware UI state. Use snapshot when the full lifecycle, completion output, cause, or stopped status matters.

Use equality-aware selectors instead of repeating AsyncResult/Option unwrapping. Paths and selected values are inferred from the bridge snapshot, so do not pass the DefinedStates object:

AtomMachine.select(machineAtom, "Ready")
AtomMachine.selectSnapshot(machineAtom, "Ready")
AtomMachine.matches(machineAtom, "Ready.Saving")
AtomMachine.selectChild(childAtom, "Editing")
AtomMachine.selectSnapshotChild(childAtom, "Editing")
AtomMachine.matchesChild(childAtom, "Editing")

select returns only the decoded state value. Use selectSnapshot when a component needs the selected node's compound or parallel child topology.

Like ordinary Effect Atom combinators, each selector call returns a derived atom. Define it at a stable composition boundary or memoize it when constructing it inside a component.

An invoked child bridge adds an inactivity axis. Keep the descriptor stable; the bridge uses Effect's Atom.family identity semantics:

const editorAtom = parentAtom.child(Editor)

editorAtom.state
// Atom<AsyncResult<Option<State>, StartError>>

Option.none() means the child is not currently active or has not become active yet. A child command while inactive fails with ChildNotActiveError. Use AtomMachine.ChildMachineAtom<typeof Editor> for a descriptor-based child prop, or AtomMachine.ChildOf<typeof parentAtom, typeof Editor> to infer the exact bridge from a parent.

Persistence

Use Machine.encodeSnapshot and Machine.decodeSnapshot for validated logical statechart data. Persist machine identity and an application migration/version next to the encoded snapshot.

The canonical resumption boundary is explicit:

const encoded = yield* Machine.encodeSnapshot(machine, snapshot)
const decoded = yield* Machine.decodeSnapshot(machine, encoded)
const ref = yield* Machine.resume(machine, decoded)

Pass only a decoded Machine.Snapshot to resume; encoded or arbitrary transport data belongs at decodeSnapshot. Resumption validates and normalizes the logical snapshot again, then publishes it as the fresh runtime's first state. It does not call the initial function, require machine input, or include initial-only failures and services in its Effect type.

Encoding does not preserve:

  • running invokes or spawned children;
  • subscriptions, queued events, fibers, scopes, timers, or services;
  • the machine definition;
  • application migration metadata.

resume reconstructs runtime ownership from logical state only:

  • no historical entry, transition, completion, eventless, raise, or emit work is replayed;
  • completion and history records survive but do not retrigger onDone;
  • active-state invokes start once in ordinary ancestor/document order with Machine.InitialEvent;
  • inline Effects restart, child machines start fresh from their normal initial state, and timers restart their complete duration;
  • inactive invokes, spawned children, child snapshots, elapsed timer time, and prior RuntimeSnapshot status/errors are not restored;
  • a final logical snapshot creates an immediately completed ref;
  • resume itself does not evaluate always or onDone, including transitions newly enabled by a changed machine definition. Later events use ordinary planning semantics.

Use AtomMachine.resume(machine, decoded) or AtomMachine.bind(runtime).resume(machine, decoded) for the same contract in a lazy atom bridge. Registry disposal stops the fresh invokes and timers exactly as it does for AtomMachine.make.

This is not durable runtime restoration. ClusterMachine has a separate checkpoint/planning contract and process-local restrictions; do not substitute Machine.resume for cluster recovery.

Testing machine semantics

Import planner testing tools from the dedicated entrypoint:

import { MachineTest } from "@typeonce/effect-machine/testing"

Use three distinct layers:

  1. MachineTest.verify(machine, trace) checks structural statechart and planner lifecycle laws.
  2. MachineTest.assertInvariants(machine, trace, laws) checks application semantics such as conservation, authorization, and exact state updates.
  3. Runtime command models check executed actions, invokes, timing, process publication, and cancellation. Planner traces do not execute this work.

Define semantic laws with a machine-bound builder so the callback receives the exact state and event types:

const invariant = MachineTest.invariants(machine)

const laws = [
  invariant.state("balance is never negative", ({ snapshot }) =>
    snapshot.value.balance >= 0 || "negative balance"),
  invariant.step("withdrawal is exact", ({ before, event, after }) =>
    event._tag !== "Withdraw" ||
    after.value.balance === before.value.balance - event.amount),
  invariant.trace("all inputs were planned", ({ trace }) =>
    trace.steps.length === trace.scenario.events.length)
]

State laws observe settled states by default. Select "microsteps", "all", or "final" only when the law requires that evidence. A when condition with no matches is explicitly untested; use require: { minObservations: 1 } when the current trace must exercise it. Prefer assertInvariants inside FastCheck properties because it succeeds with void. Use checkInvariants when the test needs the per-law report.

For systematic planner exploration, provide a finite abstraction explicitly:

const explored = yield * MachineTest.explore(machine, {
  events: ({ snapshot }) => eventRepresentatives(snapshot),
  stateKey: ({ snapshot }) => logicalStateKey(snapshot),
  limits: { maxDepth: 20, maxStates: 1_000 },
  invariants: laws
})

The event callback returns concrete representatives, not schemas or arbitraries. Include meaningful boundary values based on the current snapshot. The key defines which snapshots are treated as equivalent; it must retain every piece of data that can change the future behavior being tested. A coarse key can make exploration finite but under-approximate behavior.

assertReachable returns the shortest witness. assertUnreachable succeeds only when explored.completeness is Complete. Never interpret a truncated depth, state, or transition frontier as an unreachability proof. The explorer retains cycles as graph edges but does not enumerate every path around them; use a separate temporal/path model when a law depends on repeated traversal rather than logical-state reachability.

Do not encode application invariants as guards merely to make them testable. Keep ordinary TypeScript branching in transition handlers unless a choice is part of the statechart topology. Invariants independently verify the resulting trace without changing production transition selection.

Live event causality

Use a probe when a test must establish that one event was processed by a running statechart rather than merely accepted by its mailbox:

const ref = yield * Machine.start(machine)
const probe = yield * MachineTest.probe(machine, ref)
const step = yield * probe.sendAndAwait(event)

Inspect step.before, step.after, step.plan, step.handled, and step.configurationChanged. An ignored event has handled: false and an empty microstep list, but still completes its acknowledgement. A targetless handler has handled: true even if its before and after snapshots are equal.

Do not use a probe as a substitute for a domain completion event. The acknowledgement covers the submitted event's synchronous macrostep, state commit, emissions, and invoke startup; it does not wait for an invoke or timer to complete. Application code should continue to use MachineRef.send.

For generated runtime command sequences, select delivery behavior by name:

yield* MachineTest.runCausalCommands(probe, commands, causalModel)
yield* MachineTest.runEnqueuedCommands(ref, commands, enqueueModel)

Prefer runCausalCommands for semantic and reference-model properties. Every accepted send produces a SendProcessed result containing its exact ProbeStep, including ignored and targetless events. A machine processing error fails that exact command and retains its checked prefix for shrinking. The next command does not begin until the submitted send's managed macrostep has completed.

Use probe.await.until(predicate) in a causal model step only when the assertion also requires later timer, invoke, or child activity. It observes the current runtime snapshot before waiting for subsequent publications, so it does not miss work that completed immediately after the causal boundary.

Use runEnqueuedCommands only when outstanding mailbox work is intentional, such as burst ordering and queue behavior. Its RuntimeSynchronization policies observe public snapshots but do not turn send acceptance into causal completion. Do not use the deprecated runRuntimeCommands name in new code; it is an alias for enqueue behavior and hides that important distinction.

For semantic laws over live execution, bind runtime invariant constructors to the machine and use the law-oriented causal verifier:

const invariant = MachineTest.runtimeInvariants(machine)

const laws = [
  invariant.snapshot("balance never becomes negative", ({ snapshot }) =>
    snapshot.state.value.balance >= 0
  ),
  invariant.command("stopped sends are rejected", ({ previous, result }) =>
    previous?.result._tag !== "Stopped" || result._tag === "SendRejected"
  )
]

yield* MachineTest.verifyCausalCommands(probe, commands, { invariants: laws })

Do not create a dummy model merely to run runtime laws. Continue to use runCausalCommands when an independent simplified model supplies exact expected results, then apply the same laws to its returned transcript with assertRuntimeInvariants. Conditional laws that must execute should declare require.minObservations so irrelevant generated commands cannot pass them vacuously.

Use assertPlannerRuntimeAgreement(machine, transcript) only to check the managed runtime boundary against a fresh pure plan. It is not an independent business oracle and is intentionally an explicit operation rather than a generic conformance mode. Combine it with application runtime laws or a reference model when correctness of the expected behavior matters.

Common compiler errors

initial requires a static target

Select the initial root separately from constructing its value:

initial: {
  target: (to) => to.Idle(),
  resolve: ({ target }) => target.from()
}

Invoked child expects events not accepted by the parent

Export one parent-event protocol from the child boundary and compose it into the parent's public events:

export const ChildParentEvents = Machine.events(ChildFinished)

// child
parentEvents: ChildParentEvents

// parent
events: Machine.events(Submit, ChildParentEvents)

An internal event is rejected by send

This is intentional. Public input boundaries accept only schemas declared in events. Handle the event as a child delivery or raised event; move it to events only if external callers should genuinely be allowed to send it.

Public and internal event tags overlap

Give the cases distinct _tag values. The split is a protocol boundary, so one tag cannot be both externally sendable and machine-local.

Missing output implementation

An output schema is a runtime contract, not an optional annotation. Add the corresponding nested handler:

Done: {
  output: ({ state }) => state.value
}

Keep type: "final" and output: Schema... in the state definition; do not repeat the final marker in this handler.

type: "final" is rejected by handle

Move it to Machine.states. Definitions own statechart topology; handlers own behavior.

Parent property does not exist

Use the structural ancestor's full path:

ancestors["Route.Ready"]

Child descriptor types are unrelated

Use the descriptor exported by the module that configured the child invocation. An independently created descriptor with the same id and machine identity also matches; the same id paired with a different machine remains a distinct child.

Child atom start error defaults to unknown

ChildMachineAtom<Child> is suitable for a general boundary because its startup error defaults to unknown. Atoms created with an AtomRuntime<R, E> include E in their startup error type. Use ChildOf<ParentAtom, Child> to infer that exact channel from a parent instead of restating it manually.

Handler tree reaches a compiler instantiation limit

effect-machine does not impose a fixed handler-tree depth. Inference follows the nested handler object until TypeScript reaches its normal, shape-dependent compiler resource or instantiation limits.

Unsupported and intentionally imperative features

The current API does not include:

  • declarative first-class guards;
  • a complete inspectable graph for arbitrary transition Effects.

Use ordinary TypeScript conditions for guards and an inline Machine.invoke with after for state-scoped timers. Do not invent undocumented state-node properties such as guard.