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Copy pathBirdJump.cs
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67 lines (58 loc) · 1.6 KB
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using System.Collections;
using System.Collections.Generic;
using UnityEngine.SceneManagement;
using UnityEngine;
using UnityEngine.UI;
public class BirdJump : MonoBehaviour
{
Rigidbody2D bird;
public static int score = 0;
public Text scoreText;
public Text HScore;
// static int i = 0;
// Use this for initialization;
void Start()
{
bird = GetComponent<Rigidbody2D>();
//PlayerPrefs.DeleteAll();
}
// Update is called once per frame
void Update()
{
if (Input.GetMouseButtonDown(0))
{
bird.velocity = new Vector2(0, 4);
}
HighScore();
HScore.text = PlayerPrefs.GetInt("HScore").ToString();
scoreText.text = score.ToString();
}
private void OnTriggerEnter2D(Collider2D collision)
{
if(collision.gameObject.tag == "point")
{
score = score + 5;
HScore.text = score.ToString();
PlayerPrefs.SetInt("score", score);
HighScore();
return;
}
}
public void HighScore()
{
if (PlayerPrefs.GetInt("score") > PlayerPrefs.GetInt("HScore"))
{
int h = PlayerPrefs.GetInt("score");
PlayerPrefs.SetInt("HScore", h);
}
}
private void OnCollisionEnter2D(Collision2D collision)
{
if(collision.gameObject.tag == "pipes" || collision.gameObject.tag == "land")
{
Destroy(gameObject);
score = 0;
SceneManager.LoadScene(0);
}
}
}