diff --git a/PlacementBoardPatches.Construction.cs b/PlacementBoardPatches.Construction.cs index 42738ec..93dd35c 100644 --- a/PlacementBoardPatches.Construction.cs +++ b/PlacementBoardPatches.Construction.cs @@ -98,7 +98,7 @@ static bool UpdatePlacement(ref Structure structure) { boardStructure.Board = null; // this is copied from InventoryManager.PlacementMode to get the base cursor placement position - InventoryManager.ConstructionCursor.ThingTransformPosition = InputHelpers.GetCameraForwardGrid(0.6f, InventoryManager.ConstructionCursor.GetCursorOffset); + InventoryManager.ConstructionCursor.ThingTransformPosition = InputHelpers.GetCameraForwardGrid(0.6f, InventoryManager.ConstructionCursor.GetCursorOffset, out var _); InventoryManager.ConstructionCursor.ThingTransformRotation = InventoryManager.Parent.ThingTransformRotation; InventoryManager.CurrentRotation = InventoryManager.ConstructionCursor.ThingTransformRotation; }