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Docs: fix facts, dedupe, trim to single sources of truth
Architecture diagrams
#2:
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Build hygiene: drop unused wgpu webgl feature, single-source toolchain
CI/CD
#61:
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Vivid colours and local-crowding reproduction for blooms
CI/CD
#60:
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Edge repulsion: window edges push organisms back in
CI/CD
#59:
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Visual polish: clamp creature size, soften edges, tighter containment
CI/CD
#58:
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Render creatures as visible discs, not sub-pixel specks
CI/CD
#57:
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Decouple sim tick rate from render; default to slow, interpolated motion
CI/CD
#56:
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Default to a curated seed for reliable, dramatic clusters
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#55:
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Lower default death rate for bolder, more persistent clusters
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#54:
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Coherent particle-life clustering, edge containment, food/predation c…
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#53:
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Enforce the max-velocity cap and rebalance predation for it
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#52:
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Add primary production so the population sustains instead of dying off
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#51:
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Backlog: record the wasm-threads blocker on newer nightlies
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#50:
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Revert "Modernize toolchain: nightly 2026-05-01, hecs 0.11, unpin ind…
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CI: install components for the bumped nightly
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Modernize toolchain: nightly 2026-05-01, hecs 0.11, unpin indexmap
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#47:
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Cache neighbour data per tick; drop DashMap for a serial grid
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#46:
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Add a settable seed (share/replay runs) and the live URL
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#45:
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Reconcile docs with the review changes and log remaining work
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#44:
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Make the simulation deterministic from a seed
CI/CD
#43:
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Add architecture diagrams (Graphviz + Mermaid)
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#42:
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Add architecture diagrams (Graphviz + Mermaid)
Architecture diagrams
#1:
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Make eating remove prey and type the update_param surface
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#41:
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Reconcile docs with the in-place and System-trait refactor
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#40:
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Document architectural patterns and consistency debt
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#39:
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