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#ifndef RG_CONST_H
#define RG_CONST_H
/*
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 2 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston,
# MA 02110-1301, USA.
*/
#define RG_CONST_VERSION "1.0"
// Konstanten
#define ITEM_COUNT 57
//////////////////////////////
// Einheiten/Troops -> troops
//////////////////////////////
// Elitetruppe/Elite force -> elite_force
// 1 = 1439780 C, 60 stk. Waffen, 30 m3 Elektronik, 1 kg Gold
#define ELITE_FORCE_ITEMID 99
#define ELITE_FORCE_UNIT "unit"
#define ELITE_FORCE_UNIT_AMOUNT 1
#define ELITE_FORCE_MATERIALS_CREDITS 1439780
#define ELITE_FORCE_MATERIAL_WEAPONS 60
#define ELITE_FORCE_MATERIAL_ELECTRONICS 30
#define ELITE_FORCE_MATERIAL_GOLD 1
// Privatarmee/Private army -> private_army
// 1 = 14394651 C, 120 stk Waffen, 60 m3 Elektronik, ? Schmuck
#define PRIVATE_ARMY_ITEMID 104
#define PRIVATE_ARMY_UNIT "unit"
#define PRIVATE_ARMY_UNIT_AMOUNT 1
#define PRIVATE_ARMY_CREDITS 14394651
#define PRIVATE_ARMY_WEAPONS 120
#define PRIVATE_ARMY_ELECTRONICS 60
#define PRIVATE_ARMY_JEWELLERY ?
// Gangster/Gangster -> gangster
// 1 = 1610169 C, 40 stk Waffen, 20 m3 Elektronik, 1 kg Silber
#define GANGSTER_ITEMID 103
#define GANGSTER_UNIT "unit"
#define GANGSTER_UNIT_AMOUNT 1
#define GANGSTER_CREDITS 1610169
#define GANGSTER_WEAPONS 40
#define GANGSTER_ELECTRONICS 20
#define GANGSTER_SILVER 1
// Wachhunde/Watch dogs -> watch_dogs
// 1 = 20246 C, 5 m3 Stahl, 5 stk. Fossilien
#define WATCH_DOGS_ITEMID 96
#define WATCH_DOGS_UNIT "unit"
#define WATCH_DOGS_UNIT_AMOUNT 1
#define WATCH_DOGS_CREDITS 20246
#define WATCH_DOGS_STEEL 5
#define WATCH_DOGS_FOSSILS 5
// Kampfhunde/Attack dogs ->attack_dogs
// 1 = 202142 C, 10 m3 Stahl, 50 stk. Fossilien
#define ATTACK_DOGS_ITEMID 102
#define ATTACK_DOGS_UNIT "unit"
#define ATTACK_DOGS_UNIT_AMOUNT 1
#define ATTACK_DOGS_CREDITS 202142
#define ATTACK_DOGS_STEEL 10
#define ATTACK_DOGS_FOSSILS 50
// Wachpersonal/Security Staff ->security_staff
// 1 = 160826 C, 5 stk. Waffen, 10 m3 Elektronik, 50 kg Silber
#define SECURITY_STAFF_ITEMID 98
#define SECURITY_STAFF_UNIT "unit"
#define SECURITY_STAFF_UNIT_AMOUNT 1
#define SECURITY_STAFF_CREDITS 160826
#define SECURITY_STAFF_WEAPONS 5
#define SECURITY_STAFF_ELECTRONICS 10
#define SECURITY_STAFF_SILVER 50
////////////////////////////
// Fundobjekte/Loot -> loot
////////////////////////////
// Alte Reifen/Old tires -> old_tires
#define OLD_TIRES_ITEMID 57
#define OLD_TIRES_UNIT "piece"
// Altglas/Waste glass -> waste_glass
#define WASTE_GLASS_ITEMID 115
#define WASTE_GLASS_UNIT "cbm"
// Altmetall/Scrap metal -> scrap_metal
#define SCRAP_METAL_ITEMID 70
#define SCRAP_METAL_UNIT "cbm"
// Altöl/Used oil -> used_oil
#define USED_OIL_ITEMID 74
#define USED_OIL_UNIT "cbm"
// Drohnenwrack/Drone wreckage -> drone_wreckage
#define DRONE_WRECKAGE_ITEMID 120
#define DRONE_WRECKAGE_UNIT "piece"
// Elektronikschrott/Electronic scrap -> electronic_scrap
#define ELECTRONIC_SCRAP_ITEMID 78
#define ELECTRONIC_SCRAP_UNIT "cbm"
// Fossilien/Fossils -> fossils
#define FOSSILS_ITEMID 41
#define FOSSILS_UNIT "piece"
// Kunststoffschrott/Plastic scrap -> plastic_scrap
#define PLASTIC_SCRAP_ITEMID 77
#define PLASTIC_SCRAP_UNIT "cbm"
// Kupfermünzen/Copper coins -> copper_coins
#define COPPER_COINS_ITEMID 55
#define COPPER_COINS_UNIT "piece"
// Riesendiamant/Giant diamond -> giant_diamond
#define GIANT_DIAMOND_ITEMID 42
#define GIANT_DIAMOND_UNIT "piece"
// Römische Münzen/Roman coins -> roman_coins
#define ROMAN_COINS_ITEMID 40
#define ROMAN_COINS_UNIT "piece"
// Tech-Upgrade 1/Tech-Upgrade 1 -> tech_upgrade_one
#define TECH_UPGRADE_ONE_ITEMID 44
#define TECH_UPGRADE_ONE_UNIT "piece"
// Tech-Upgrade 2/Tech-Upgrade 2 -> tech_upgrade_two
#define TECH_UPGRADE_TWO_ITEMID 45
#define TECH_UPGRADE_TWO_UNIT "piece"
// Tech-Upgrade 3/Tech-Upgrade 3 -> tech_upgrade_three
#define TECH_UPGRADE_THREE_ITEMID 46
#define TECH_UPGRADE_THREE_UNIT "piece"
// Tech-Upgrade 4/Tech-Upgrade 4 -> tech_upgrade_four
#define TECH_UPGRADE_FOUR_ITEMID 48
#define TECH_UPGRADE_FOUR_UNIT "piece"
// Wartungskit/Maintenance kit -> maintenance_kit
#define MAINTENANCE_KIT_ITEMID 43
#define MAINTENANCE_KIT_UNIT "piece"
/////////////////////////////////////
// Ressourcen/Resources -> resources
////////////////////////////////////
// Bauxit/Bauxite -> bauxite
#define BAUXITE_ITEMID 12
#define BAUXITE_UNIT "cbm"
// Eisenerz/Iron ore -> iron_ore
#define IRON_ORE_ITEMID 13
#define IRON_ORE_UNIT "cbm"
// Golderz/Gold ore -> gold_ore
#define GOLD_ORE_ITEMID 14
#define GOLD_ORE_UNIT "cbm"
// Ilmenit/Ilmenite -> ilmenite
#define ILMENITE_ITEMID 49
#define ILMENITE_UNIT "cbm"
// Kalkstein/Limestone -> limestone
#define LIMESTONE_ITEMID 20
#define LIMESTONE_UNIT "cbm"
// Kies/Gravel -> gravel
#define GRAVEL_ITEMID 3
#define GRAVEL_UNIT "cbm"
// Kohle/Coal -> coal
#define COAL_ITEMID 8
#define COAL_UNIT "cbm"
// Kupferkies/Chalcopyrite -> chalcopyrite
#define CHALCOPYRITE_ITEMID 26
#define CHALCOPYRITE_UNIT "cbm"
// Lehm/Clay -> clay
#define CLAY_ITEMID 2
#define CLAY_UNIT "cbm"
// Lithiumerz/Lithium ore -> lithium_ore
#define LITHIUM_ORE_ITEMID 90
#define LITHIUM_ORE_UNIT "cbm"
// Quarzsand/Quartz sand -> quartz_sand
#define QUARTZ_SAND_ITEMID 53
#define QUARTZ_SAND_UNIT "cbm"
// Rohdiamanten/Rough diamonds -> rough_diamonds
#define ROUGH_DIAMONDS_ITEMID 81
#define ROUGH_DIAMONDS_UNIT "cbm"
// Rohöl/Crude oil -> crude_oil
#define CRUDE_OIL_ITEMID 10
#define CRUDE_OIL_UNIT "cbm"
// Silbererz/Silver ore -> silver_ore
#define SILVER_ORE_ITEMID 15
#define SILVER_ORE_UNIT "cbm"
/////////////////////////////////
// Produkte/Products -> products
////////////////////////////////
// Aluminium/Aluminium -> aluminium
// 4 m3 = 5000 C, 24 m3 Bauxit
#define ALUMINIUM_ITEMID 32
#define ALUMINIUM_UNIT "cbm"
#define ALUMINIUM_UNIT_AMOUNT 4
#define ALUMINIUM_MATERIALS_CREDITS 5000
#define ALUMINIUM_MATERIALS_BAUXITE 24
// Batterien/Batteries -> batteries
// 10 MWh = 75000 C, 20 Lithium, 40 Kunststoffe, 10 aluminium
#define BATTERIES_ITEMID 93
#define BATTERIES_UNIT "MWh"
#define BATTERIES_UNIT_AMOUNT 10
#define BATTERIES_MATERIALS_CREDITS 75000
#define BATTERIES_MATERIALS_LITHIUM 20
#define BATTERIES_MATERIALS_PLASTICS 40
#define BATTERIES_MATERIALS_ALUMINIUM 10
// Beton/Concrete -> concrete
// 14 m3 = 20 C, 3 Kies, 2 Kalkstein
#define CONCRETE_ITEMID 7
#define CONCRETE_UNIT "cbm"
#define CONCRETE_UNIT_AMOUNT 14
#define CONCRETE_MATERIALS_CREDITS 20
#define CONCRETE_MATERIALS_GRAVEL 3
#define CONCRETE_MATERIALS_LIMESTONE 2
// Düngemittel/Fertilizer -> fertilizer
// 11 m3 = 90 C, 8 Kalkstein
#define FERTILIZER_ITEMID 22
#define FERTILIZER_UNIT "cbm"
#define FERTILIZER_UNIT_AMOUNT 11
#define FERTILIZER_MATERIALS_CREDITS 90
#define FERTILIZER_MATERIALS_LIMESTONE 8
// Elektronik/Electronics -> electronics
// 8 m3 = 5000 C, 4 Kunststoffe, 3 Kupfer, 1 Silizium
#define ELECTRONICS_ITEMID 66
#define ELECTRONICS_UNIT "cbm"
#define ELECTRONICS_UNIT_AMOUNT 8
#define ELECTRONICS_MATERIALS_CREDITS 5000
#define ELECTRONICS_MATERIALS_PLASTICS 4
#define ELECTRONICS_MATERIALS_COPPER 3
#define ELECTRONICS_MATERIALS_SILICON 1
// Foss. Brenstoffe/Fossil fuel -> fossil_fuel
// 4 m3 = 150 C, 4 Rohöl
#define FOSSIL_FUEL_ITEMID 38
#define FOSSIL_FUEL_UNIT "cbm"
#define FOSSIL_FUEL_UNIT_AMOUNT 4
#define FOSSIL_FUEL_MATERIALS_CREDITS 150
#define FOSSIL_FUEL_MATERIALS_CRUDE_OIL 4
// Glas/Glass -> glass
// 8 m3 = 3000 C, 6 Quarzsand, 8 fossil_fuel, 4 Kalkstein
#define GLASS_ITEMID 60
#define GLASS_UNIT "cbm"
#define GLASS_UNIT_AMOUNT 8
#define GLASS_MATERIALS_CREDITS 3000
#define GLASS_MATERIALS_QUARTZ_SAND 6
#define GLASS_MATERIALS_FOSSIL_FUEL 8
#define GLASS_MATERIALS_LIMESTONE 4
// Gold/Gold -> gold
// 3 kg = 20000 C, 20 Golderz
#define GOLD_ITEMID 79
#define GOLD_UNIT "kg"
#define GOLD_UNIT_AMOUNT 3
#define GOLD_MATERIALS_CREDITS 20000
#define GOLD_MATERIALS_GOLD_ORE 20
// Insektizide/Insecticides -> insecticides
// 35 m3 = 2400 C, 1 Kupfer, 3 Kalkstein
#define INSECTICIDES_ITEMID 28
#define INSECTICIDES_UNIT "cbm"
#define INSECTICIDES_UNIT_AMOUNT 35
#define INSECTICIDES_MATERIALS_CREDITS 2400
#define INSECTICIDES_MATERIALS_COPPER 1
#define INSECTICIDES_MATERIALS_LIMESTONE 3
// Kunststoffe/Plastics -> plastics
// 10 m3 = 400 C, 1 Rohöl
#define PLASTICS_ITEMID 58
#define PLASTICS_UNIT "cbm"
#define PLASTICS_UNIT_AMOUNT 10
#define PLASTICS_MATERIALS_CREDITS 400
#define PLASTICS_MATERIALS_CRUDE_OIL 1
// Kupfer/Copper -> copper
// 3 m3 = 2500 C, 9 Kupferkies
#define COPPER_ITEMID 36
#define COPPER_UNIT "cbm"
#define COPPER_UNIT_AMOUNT 3
#define COPPER_MATERIALS_CREDITS 2500
#define COPPER_MATERIALS_CHALCOPYRITE 9
// Lithium/Lithium -> lithium
// 5 m3 = 5000 C, 115 Lithiumerz
#define LITHIUM_ITEMID 92
#define LITHIUM_UNIT "cbm"
#define LITHIUM_UNIT_AMOUNT 5
#define LITHIUM_MATERIALS_CREDITS 5000
#define LITHIUM_MATERIALS_LITHIUM_ORE 115
// Medizintechnik/Medical technology -> medical_technology
// 10 m3 = 90000 C, 4 Titan, 2 Kunststoffe, 2 Elektronik
#define MEDICAL_TECHNOLOGY_ITEMID 75
#define MEDICAL_TECHNOLOGY_UNIT "cbm"
#define MEDICAL_TECHNOLOGY_UNIT_AMOUNT 10
#define MEDICAL_TECHNOLOGY_MATERIALS_CREDITS 90000
#define MEDICAL_TECHNOLOGY_MATERIALS_TITANIUM 4
#define MEDICAL_TECHNOLOGY_MATERIALS_PLASTICS 2
#define MEDICAL_TECHNOLOGY_MATERIALS_ELECTRONICS 2
// Scandrohnen/Scan drones -> scan_drones
// 1 stk = 25000000 C, 25 Elektronik, 50 Titan, 250 Batterien
#define SCAN_DRONES_ITEMID 117
#define SCAN_DRONES_UNIT "unit"
#define SCAN_DRONES_UNIT_AMOUNT 1
#define SCAN_DRONES_MATERIALS_CREDITS 25000000
#define SCAN_DRONES_MATERIALS_ELECTRONICS 25
#define SCAN_DRONES_MATERIALS_TITANIUM 50
#define SCAN_DRONES_MATERIALS_BATTERIES 250
// Schmuck/Jewellery -> jewellery
// 2 kg = 50000 C, 1000 Rohdiamanten, 1 Gold, 1 Silber
#define JEWELLERY_ITEMID 84
#define JEWELLERY_UNIT "kg"
#define JEWELLERY_UNIT_AMOUNT 2
#define JEWELLERY_MATERIALS_CREDITS 50000
#define JEWELLERY_MATERIALS_ROUGH_DIAMONDS 1000
#define JEWELLERY_MATERIALS_GOLD 1
#define JEWELLERY_MATERIALS_SILVER 1
// Silber/Silver -> silver
// 50 kg = 10000 C, 8 Silbererz
#define SILVER_ITEMID 35
#define SILVER_UNIT "kg"
#define SILVER_UNIT_AMOUNT 50
#define SILVER_MATERIALS_CREDITS 10000
#define SILVER_MATERIALS_SILVER_ORE 8
// Silizium/Silicon -> silicon
// 2 m3 = 49500 C, 20 Quarzsand, 1 Lehm, 5 fossil_fuel
#define SILICON_ITEMID 67
#define SILICON_UNIT "cbm"
#define SILICON_UNIT_AMOUNT 2
#define SILICON_MATERIALS_CREDITS 49500
#define SILICON_MATERIALS_QUARTZ_SAND 20
#define SILICON_MATERIALS_CLAY 1
#define SILICON_MATERIALS_FOSSIL_FUEL 5
// Stahl/Steel -> steel
// 1 m3 = 350 C, 7 Eisenerz, 10 Kohle
#define STEEL_ITEMID 30
#define STEEL_UNIT "cbm"
#define STEEL_UNIT_AMOUNT 1
#define STEEL_MATERIALS_CREDITS 350
#define STEEL_MATERIALS_IRON_ORE 7
#define STEEL_MATERIALS_COAL 10
// Titan/Titanium -> titanium
// 4 m3 = 10000 C, 8 ilmenite
#define TITANIUM_ITEMID 51
#define TITANIUM_UNIT "cbm"
#define TITANIUM_UNIT_AMOUNT 4
#define TITANIUM_MATERIALS_CREDITS 10000
#define TITANIUM_MATERIALS_ILMENITE 8
// Waffen/Weapons -> weapons
// 25 stk = 250000 C, 1 Stahl, 1 aluminium, 1 Batterien
#define WEAPONS_ITEMID 87
#define WEAPONS_UNIT "unit"
#define WEAPONS_UNIT_AMOUNT 25
#define WEAPONS_MATERIALS_CREDITS 250000
#define WEAPONS_MATERIALS_STEEL 1
#define WEAPONS_MATERIALS_ALUMINIUM 1
#define WEAPONS_MATERIALS_BATTERIES 1
// Ziegel/Bricks -> bricks
// 2 m3 = 10 C, 3 Lehm
#define BRICKS_ITEMID 24
#define BRICKS_UNIT "cbm"
#define BRICKS_UNIT_AMOUNT 2
#define BRICKS_MATERIALS_CREDITS 10
#define BRICKS_MATERIALS_CLAY 3
////////////////////
// HQ resources
///////////////////
//Kalkstein Kies Lehm Kohle
#define HQ_TWO 750000;
//Düngemittel Beton Ziegel Eisenerz
#define HQ_THREE 1500000;
//Bauxit Röhöl Kupferkies Quarzsand
#define HQ_FOUR 2000000;
//foss. Brennstoffe Kupfer Stahl Insektizide
#define HQ_FIVE 3000000;
//Aluminium Lithiumerz Ilmenit Lithium
#define HQ_SIX 4000000;
//Glas Silizium Batterien Kunststoff
#define HQ_SEVEN 5000000;
//ilbererz Golderz Rohdiamanten Titan
#define HQ_EIGHT 10000000;
//Elektronik Silber Gold Medizintechnik
#define HQ_NINE 25000000;
//Waffen Schmuck Scandrohnen ???
#define HQ_TEN 50000000;
#endif // RG_CONST_H