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Copy pathcompton.conf
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78 lines (72 loc) · 2.04 KB
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shadow = true;
no-dnd-shadow = true;
no-dock-shadow = true;
clear-shadow = true;
shadow-radius = 7;
shadow-offset-x = -7;
shadow-offset-y = -7;
shadow-opacity = 0.7;
shadow-red = 0.0;
shadow-green = 0.0;
shadow-blue = 0.0;
shadow-exclude = [ "name = 'Notification'", "class_g = 'Conky'", "class_g ?= 'Notify-osd'", "class_g = 'Cairo-clock'" ];
shadow-ignore-shaped = false;
menu-opacity = 1;
inactive-opacity = 1.0;
active-opacity = 1.0;
frame-opacity = 1;
inactive-opacity-override = false;
alpha-step = 0.06;
inactive-dim = 0.0;
blur-background = true;
blur-background-frame = true;
blur-method = "kawase";
blur-strength = 8.5;
fading = false;
fade-in-step = 0.03;
fade-out-step = 0.03;
fade-exclude = [ ];
backend = "glx";
mark-wmwin-focused = true;
mark-ovredir-focused = true;
detect-rounded-corners = true;
detect-client-opacity = true;
refresh-rate = 0;
vsync = "none";
dbe = false;
paint-on-overlay = true;
focus-exclude = [ "class_g = 'Cairo-clock'" ];
detect-transient = true;
detect-client-leader = true;
invert-color-include = [ ];
#################################
#
# GLX backend
#
#################################
glx-no-stencil = true;
# GLX backend: Avoid rebinding pixmap on window damage.
# Probably could improve performance on rapid window content changes, but is known to break things on some drivers (LLVMpipe).
# Recommended if it works.
# glx-no-rebind-pixmap = true;
# GLX backend: GLX buffer swap method we assume.
# Could be undefined (0), copy (1), exchange (2), 3-6, or buffer-age (-1).
# undefined is the slowest and the safest, and the default value.
# copy is fastest, but may fail on some drivers,
# 2-6 are gradually slower but safer (6 is still faster than 0).
# Usually, double buffer means 2, triple buffer means 3.
# buffer-age means auto-detect using GLX_EXT_buffer_age, supported by some drivers.
# Useless with --glx-use-copysubbuffermesa.
# Partially breaks --resize-damage.
# Defaults to undefined.
glx-swap-method = "-1";
wintypes :
{
tooltip :
{
fade = true;
shadow = false;
opacity = 0.75;
focus = true;
};
};