How about implementing multi-stage weapon animations? Basically, animations would layer on top of each other with smooth transitions between them. This would be especially good for add-ons that have animations for transitioning into and out of aiming and running. Because if those animations are interrupted, the animation just skips to the next state or gets cut off entirely, which doesn’t look great. But if this were implemented in the engine, it would be awesome and more immersive.
How about implementing multi-stage weapon animations? Basically, animations would layer on top of each other with smooth transitions between them. This would be especially good for add-ons that have animations for transitioning into and out of aiming and running. Because if those animations are interrupted, the animation just skips to the next state or gets cut off entirely, which doesn’t look great. But if this were implemented in the engine, it would be awesome and more immersive.