Hello, am wondering if JIT_EM_Transf_Fisheye8.m3f supports circular fisheye, thanks for clarifying. I'm new to dome projections, maybe you see a smarter approach. I've been rendering out animations from UE5 circular fisheye of scan-based scenes. These get converted to long/lat in Resolve Studio, which can then run in VR or in tilted half domes. I'm now needing to render animations out of MB3d, which I understand uses Schwarz–Christoffel mapping. Is there possibly a more direct path to long/lat than through circular fisheye, seeming that Schwarz–Christoffel and long/lat are both square?
Much appreciated!
Hello, am wondering if JIT_EM_Transf_Fisheye8.m3f supports circular fisheye, thanks for clarifying. I'm new to dome projections, maybe you see a smarter approach. I've been rendering out animations from UE5 circular fisheye of scan-based scenes. These get converted to long/lat in Resolve Studio, which can then run in VR or in tilted half domes. I'm now needing to render animations out of MB3d, which I understand uses Schwarz–Christoffel mapping. Is there possibly a more direct path to long/lat than through circular fisheye, seeming that Schwarz–Christoffel and long/lat are both square?
Much appreciated!