Should first retrieve the world pixel coordinates for zoomPoint, then add the x and y of TileSurface (used to center the map, create offset) and then add the requested screen coordinates to this top left we have calculated. After this we have the world pixel coordinate and can call fromLocalPixelToLatLng.
Should first retrieve the world pixel coordinates for zoomPoint, then add the x and y of TileSurface (used to center the map, create offset) and then add the requested screen coordinates to this top left we have calculated. After this we have the world pixel coordinate and can call fromLocalPixelToLatLng.