Talon version: 0.4.0-1050-3c4a (Beta channel, Windows)
Platform: Windows 11
Summary
When a talon.skia.Paint is drawn without explicitly setting .typeface, text now renders in an italic font. Before this beta, the same unset-typeface code rendered upright. This affects Talon's built-in speech subtitles overlay, and any user/community canvas code that draws text without setting a typeface explicitly (e.g. the community subtitles plugin at https://github.com/talonhub/community/tree/main/plugin/subtitles).
Repro
from talon.skia.typeface import Typeface
tf = Typeface.from_name('')
print(tf.family_name, tf.font_slant) # -> '', 1 (1 = Italic)
Compare with an explicit family name, which correctly resolves upright:
tf = Typeface.from_name('Segoe UI')
print(tf.family_name, tf.font_slant) # -> 'Segoe UI', 0 (0 = Upright)
A fresh Paint() has .typeface is None, and at draw time that None apparently resolves through the same fallback path as Typeface.from_name(''), i.e. an italic face, rather than the system's default upright UI font as before.
Expected behavior
An unset Paint.typeface (or Typeface.from_name('')) should resolve to an upright font, matching pre-beta behavior.
Observed impact
- Talon's built-in "Show Subtitles" overlay now displays in italic, with no setting to change this.
- Any canvas overlay (own scripts or community plugins) that does not explicitly set
paint.typeface is silently affected the same way.
Workaround
Explicitly set paint.typeface = Typeface.from_name("Segoe UI") (or any other named family) before drawing.
Talon version: 0.4.0-1050-3c4a (Beta channel, Windows)
Platform: Windows 11
Summary
When a
talon.skia.Paintis drawn without explicitly setting.typeface, text now renders in an italic font. Before this beta, the same unset-typeface code rendered upright. This affects Talon's built-in speech subtitles overlay, and any user/community canvas code that draws text without setting a typeface explicitly (e.g. the communitysubtitlesplugin at https://github.com/talonhub/community/tree/main/plugin/subtitles).Repro
Compare with an explicit family name, which correctly resolves upright:
A fresh
Paint()has.typeface is None, and at draw time that None apparently resolves through the same fallback path asTypeface.from_name(''), i.e. an italic face, rather than the system's default upright UI font as before.Expected behavior
An unset
Paint.typeface(orTypeface.from_name('')) should resolve to an upright font, matching pre-beta behavior.Observed impact
paint.typefaceis silently affected the same way.Workaround
Explicitly set
paint.typeface = Typeface.from_name("Segoe UI")(or any other named family) before drawing.