I have multiple layers in my aseprite project, and I want to control each layer with a different controller (example, characters upper body and lower body are independently controlled). There is not a good workflow to get this to import nicely with AnimationImporter. Because the name of the generated assets is based on the name of the aseprite file, I would need to have multiple asesprite files, which would make it hard to reference one layer to the other.
By having the name specifiable in the importer, I could simply toggle visibility of layers in aseprite between each layer import. Or there could be an option for each layer to be a different controller and set of animations. This could act similarly to the "non looping animation" section, where you specify the names of layers / layer groups to import.
I have multiple layers in my aseprite project, and I want to control each layer with a different controller (example, characters upper body and lower body are independently controlled). There is not a good workflow to get this to import nicely with AnimationImporter. Because the name of the generated assets is based on the name of the aseprite file, I would need to have multiple asesprite files, which would make it hard to reference one layer to the other.
By having the name specifiable in the importer, I could simply toggle visibility of layers in aseprite between each layer import. Or there could be an option for each layer to be a different controller and set of animations. This could act similarly to the "non looping animation" section, where you specify the names of layers / layer groups to import.